Minion damage vs Necro damage

Minion damage is based on some percentage of the Necromancer’s damage, it seems… though we only see a % listed for the Golem in the Book of the Dead, if memory serves. I assume other minions work the same.

Does anyone know yet if minion damage is increased by the many modifiers that we get from gear and the paragon board… like “increased damage to Vulnerable enemies”, or “increased damage to Crowd Controlled enemies”? I assumed they would… but I’m not totally sure.

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I have been trying for a few weeks on twitter to get someone to give me details on what stats and what %'s minions inherit from the player.

It’s such a big thing for planning a summoner because if your summons inherit your defence, resists, crit, +physical dmg, +spell damage etc it all changes how you build your character.

So annoying that we can’t easily see skeleton damage and how it changes based on gear.

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Anything that increases your damage should increase the damage of the minions, as they receive a X% of your damage.

No one knows the minion math yet, but they recieve a percentage of your own stats (damage, crit, armor, thorns, etc).

In one of the loading screen tips, it said minions share 30% of most of your base stats, including things like attack speed. However ive yet to discover whether minions are affected by other item modifiers