Not even aspect buffs. Nice move Blizz, great decision ignoreing the weakest build completely in midseason. Thank you. Hope next weeks 2.1 patch gives us some crumbs to sweep in, so we don’t starve to death. It reeeeaaaly shows how closely devs are listening and undestanding us. I’m truely considering giveing up on this circus.
honestly the best thing to do is quit when its more frustrating then fun, and go play last epoc or something till season 7. I did this half way through season 5 as I was basically done with my char at that point, and LE was actually fun… though that game has issues too which thankfully only exposed themselves right as season 6 on d4 came out, so i quit LE anyways
But its a fun game to level and the early endgame is also good.
They better pull out some banger changes for the minions next week. Or I’ll might just do what you said.
Decompose is just a classic example of Blizzard’s struggles.
Buff the damage (because no one uses it) but scale only the essence generation with attack speed. Of course, it could be that the damage now scales with attack speed, in which case it’s another classic example of the patch notes being incorrect.
Blizzards needs to understand that no one wants to stop to channel. No one wants to use a basic skill for essence generation. People especially don’t want to stop and channel for essence generation so they can use the skill that doesn’t require them to stop to channel.
Blizzard’s biggest issue with balancing, at least imo, is while they can see which skills are used and which ones are not, they don’t often understand why that is the case.
The Spiritborn is a good example of how Basic skills can be played as core skills.
Blizzard need time to do this for the other classes as well.
I hope they will do that and not just make a new class with good mechanics.
If the next expansion comes out and the mechanics of the old classes are not on paar with Spiritborn, very few players will even be interested in that game any more.
Decompose is just one example of a skill that fits into the question of why some skills are commonly used and some are almost never taken. Whether it’s a core skill, basic, mastery, corpse….they’re really all serving the same purpose once you handle resource/cooldown requirements.
Many said that prior to Season 4, then the expansion, now Season 7 or the next expansion. We don’t know what the exact numbers are, but there is a pretty strong argument to make that S6 did not reinvigorate the game the way you’d think a season with a major expansion would.
My opinion, and it’s not worth much, is we won’t see the kind of overarching shake up needed until this game has a change in leadership. This patch announcement is just the same patch they keep producing with slightly different names and numbers. We keep expecting the next patch/season/expansion to be the one that brings real change while they just keep running the same playbook.
@RALPH Yea, I am so sad that minion Necro got nothing…I mean nothing.
Just for fun I brought out my Minion Necro and playing the Pit Push build from MaxRoll. Got every item needed fully MWed even an amulet with +5 on Hellbent Commander…and finishing pit tier 80 is a slog fest…it can be done with about 2-3 mins left on the timer. Not sure how you would ever level glyphs to 100 without a friend using their SB toon.
im playing my own build and have cleared pit 96 and with a few 95 runs I managed to get all my glyphs to 99, so I will get them to 100 but I am extremely doubtful I will clear pit 100.
Yes my build is not the “best build” but I just cannot bring myself to copy pasting builds, for me making my own is really important to how I play ARPG’s.
I think with my gear I could probably go over pit 100 with a meta build and a hell of a lot of pit fishing, as straight away I would end up with probably something between 22%x to 56%x more multipliers if I copied the meta minion build. But I dislike the playstyle, skills and rune choices for that.
All I can say is its hard work playing minion builds, made harder by whoever is in charge of necro having some kind of dislike for passive/support play, where the player supports the minions rather then the other way around.
Pit 96 is nice. What is your build? Not sure how your gear would be better unless you have quad GAs on everything.
im using 3 single GA mythic uniques and single GA legendaries, with a 2GA mendeln and a 3 GA ring. However all my 12/12 masterworking is triple crits on the best stat on each item.
So yes I can get better gear with 3GA items, but thats just not available to get both ingame and through diablo.trade. Plus I cannot be bothered to sell my items for gold to get the hundereds of billions needed to buy items…
I cannot stand trading via diablo.trade, and part of me doesn’t want to use it because I know a lot of people RMT which is something I dislike and don’t want to support.
Thanks for the info.
Do you mind going into your build? I’m using the MaxRoll minion pit push (hxxps://maxroll.gg/d4/build-guides/minion-necromancer-guide) build. I did replace the Soulwatch aspect on the ring with something else as I never had any essence to cast decrepify or blight with that aspect draining everything. I did sacrifice the golem as it suggests.
The usual decrepify/blight/tendrils and let the minions go to work. Soulrift as well to get back even more essence for more blight casts.
so a better build then that is using the runes to auto curse for you as well as using shroud of false death. This will allow you to drop casting decrepify (you still need to put points into it in your skill tree to get the CDR) and you can then remove it from your bars for bloodmist.
Basically that maxroll build is a bit behind, i would check out the top soulrift builds on helltides[dot]com/pit
I was thinking about the runes but was building more survival using the druid earthen bulwark and the 20% life. Might drop the 20% life for the decrepify.
The pit push variant at the end of MaxRoll already uses the shroud (have to click that tab).
my survival runes are: Lith+Mot and Xol+Que
The logic for this is:
I stand still and spam a lot as this generates one sauce of barrier utilizing my fairly high lucky hit and Precision decay+necrotic fortitude, this is made better by using Shroud of False death.
Lith benefits from standing still and Mot is a low cost rogue ability that gives up to 40% DR.
Because of Mot’s low cost Xol is triggered frequently which boosts my Que (earthen bulwark) fast.
end result is I am usually on 3-5 stacks if not always at 5 stacks of Mot and my Earthen Bulwark is almost always up in combat.
This is just my setup and it works for me, but its definitely not the best damage option if you want to push the absolute limits of the pit.
Thanks for the info. It would be nice to at least make it to pit 100…is all I really care about.
If thats your goal you need to equip Shroud of false death as its the biggest damage multiplier on chest slot, Heir of Perdition in your helm slot to turn that into a 60%x multiplier as well as equipping either Blood Getters or exploiters aspect on your pants. This is not a a choice, this is mandatory.
Then every single offensive aspect needs to be a minion damage multiplier, along with one rune setup being ideally a damage multiplier too.
With the above you can do a pit 100 with a an insanely well geared minion build, however im unwilling to completely ditch my build for mandatory options to hit this arbitrary pit. I just want to level my glyphs to max, but if I can’t do that with my build I wont do it and will play something else.
Yep, I have all of that setup already.
I suspect it is the 3 or 4 GA versions that will help push higher.
I hit the same sort of wall and/or realization. My spirit wave build can handle pit 100. But my minion build with slightly less optimized gear (with mythics, the right affixes, but no GAs) I capped out around pit 85ish. This was entirely due to damage output and a lack of a “kill command” button for minions to focus a target. (Which we had in D3).
Just how it is I guess.