Mid-S7 Season Balance Wishlist

  1. Rain of Arrow is the current meta build while needing more damage comparing to other classes, consider buffing Word of Hakan or Lv5 skill bonus damage (nerfed at season start)
  2. Death Trap appears to be 2nd build in rank. The build has major restriction that max. 3 Death Traps are allowed on-screen, once the 4th is cast the earliest one disappears and you lose its rearm or 180% damage gain. The restriction needs to be removed otherwise this build will not make much sense. Please also fix its weird interaction with the Beastfall unique boots so that Death Trap can be consecutively cast with the help from Preparations.
  3. Consider move the “Core Skill Tag” affix from the Scoundrel’s Leather to the “Eyes of the Dark” unique, the unique chest does not add much value besides the tag and 20%x core damage now. Making this change will free up the chest armor slot for something better. Inner Sight currently does not perform well and may need a rework next season.
  4. Shadow Clone is bugged when using Twist Blade + Poison Imbuement. This was meant to be an interesting and potentially rogue’s meta build in S7, please get his wierd interaction fixed so that people does not have to use awkward Rain of Arrow + Twist Blade combo.
  5. Make Trick Attacks passive work on bosses, even at a discounted Crit buff. This is currently forcing Rogues to gamble pit bosses at this moment and is a big inconsistency factor to Rogue’s gaming experience.

With the changes above Rogue is expected to conquer Pit level 140+ which narrows the gap with S7’s Pit-150 club classes.

They did this with the Devious glyph so it’s entirely possible.

No offense but I find it funny and sad at the time that you think buffing rogue to be pit 140+ capable is “balance”.

Trillion dps and builds that do pit 150 should not exist in the first place.

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I think it was mentioend in one of the campfire chats that they want all classes to do pit 140 to 150 during the endgame. Trillion dps is the thing they need to fix on other classes. Personally I will be content with pit level 140 to 150 completion with no major functional bug.

Yes it is funny and sad, I am AFK waiting for the mid-season update.

I’m not seeing the point of being able to do anything over Pit 120. Pit 120 so that leveling glyphs isn’t quite as tedious.

Or they could simply not tie leveling glyphs explicitly to Pits but that’s clearly just crazy talk.

One of Five fixed (#4), looking forward to other updates during the PTR campfire chat, if any…