The CM has answerd this question some time ago. They will all be transferd into the new codex of power.
I did test this by buying some shop items. They unfortunately donât fill those âlockâ slots. The battlepass items donât seem to fill them either. Also, there are a bunch of transmogs in the game that simply canât drop or be obtained for whatever reason. I made a thread fully detailing and listing all of the ones believed to be unobtainable:
Hello Blizzard.
I know many features people are asking for may come within the future expansions due the complexity to implement them.
3 requests for now that can be implemented during a season if you want to:
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All classes should have the same number of gear slots as the barbarian.
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All fine with meta builds and its cool find out how to build them but put an end to any one shot kill everything build. Its frustrating wait some time for a world boss spawn and the fight lasts 5 seconds. (PS. I play barb too). Its not fun and not good for the game. World bosses should be hard and never soloable. Take WOW World Bosses as example of good implementation.
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One shot killed by mobs in NMD. All fine with that since we can map what mob types can one shot kill. The annoying thing is get one shot killed by a mob that´s outside the screen, you even know he is there and you have zero chance of defense. Its not fun and not good for the game at all. Please, fix it !
Hard to come up with questions that wonât be answered in the live stream coming up, so really we can only ask about the future.
- With the itemization rework mostly out of the way, what is the next big project you will be working on to improve the game overall? Ex. Skills, Paragon, Dungeons, End-Game Systems, etc. Unless the expansion touches on some of these of course.
- Any QoL in the works you could share with us? Doesnât have to be concrete, we just want to hear your ideas.
- What specific aspects of player feedback from the PTR have influenced the development teamâs decisions the most, and how do they envision these changes improving the overall player experience in Diablo 4?
- Can you provide insight into the decision-making process behind the adjustments made to the itemization system, and how the team balanced player feedback with the overarching design goals for Diablo 4?
-Can you reveal what damages are multiplicative?
-The critical and vulnerable still work in that combined way that is not 100% multiplicative?
-Any plans to reveal the casting speed of each Skill, or approximate DPS?
I would love to have more information and not have to guess what is best for my build.
Thank you very much in advance.
when will they add a wardrobe for quick changing??
why didnât they make a filter in the recipes tab??
If there is no seasonal theme, then why do we need your stream?
Regarding rogue core augments, what is meant by âTwisting Blades effectâ? The wording here is as ambiguous as it can be.
when are we getting the closet? where we can swap skill/gear instantly like d3?
- Will there ever be longer side quests that provide special rewards. 2. will there be any future use for reknown other that the once and done handout of points.
Will the gauntlet be in season 4?
⢠When we will see more skill tree âbranchesâ
⢠Are any thoughts to make ultimate skills have a dedicated button as a 7th skill
⢠We will get any major change at mechs before expansion
⢠With what change of itemization the devs are âhappiestâ with?
amazing changes coming to d4 and a huge step in the right direction
questions
will we have a leaderboard in the pit like d3? grifts were the best part of d3 and gauntlet doesnt capture it
will devs address the exploits faster in gauntlet? people hide their profile just to hide the exploit they found. in d3 if you wanted to compete everyone could see what you did to accomplish your feat of strength and I think thats needed in d4
what are the plans to address the boring mat farm to chase uber items? Can we have higher drop chance doing ubers solo instead of needed 3 other people for rotas?
Will we be able to Imprint Legacy items with new legendary aspects after May 14 patch?
Visual on loot on ground for items with greater affixes.
already in the patch notes from yesterday : âItems with Greater Affixes drop with a distinct audio cue, alerting you to their presence, and have a unique icon both in the world and within your inventory.â
Primary question - Any plans to introduce runes?
A rune tree would be useful to help elevate the bloat of aspects and to change how skills look and act but cant add direct damage to skills. Instead their interactions add damage. A skill tree with multiple branches of 5 runes attached to each skill. Each node activates a seperate After paragons are unlocked you could get rune points to activate runes attached to each and every skill (active,passive,ultimate, and key passives). Key passives can be limited to 3.
I.E. barbarian charge
Just one branch
Node 1 - Thorn Charge / charge deals no damage but applies 1000% thorn damage and 2000% damage to the last monster hit.
Node 2 - Thorn damage is now applied direct damage.(Can crit and op)
Node 3 - Thorns damage is applied to all monsters within a certain yardage each instance itâs applied.
Node 4 - After charge hits its last monster it ricochets 3 more times.
Node 5 - Each monster ricochet to acts as a final monster.
Each skill can add new branches over time too to limit aspect bloat
Secondary question - can we improve glyphs to push higher and also help with what will become aspect bloat
Example
Do you plan on making Boss materials ( Duriel Grigoire Ice beast etc ) account bound to stop DUPES from ruining the game and certain nations (cough) to sell materials on 3rd party websites?
Thank you for inviting questions from the community to consideration by the dev team. My questions are;
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Now that weâve been in the game for almost a year now are we close to getting pets? Having your stuff picked up while slaying is very much missed from D3.
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Thereâs so much beauty in the game that not unlocking the camera controls is a crime. Would you please consider unlocking the camera as an option for players thatâd like it?
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Is there any clan specific content in the works?
Iâd also like to take a moment to say thank you for partially implementing 2 of my posted ideas for improvement.
Please provide an update on the request for an armory to save builds.
When might we hope to see this feature?
Firstly, I would like to say that I am very happy with the changes in S4. I criticized the game a lot and I still criticize it for its constant improvement. But letâs move on to the questions, more aimed at the future of the game:
1 -The fortresses are beautiful and very little used, do you want to make better use of them and a way to reset them? Suggestion: I could give unique or manuals when conquering them.
2 Some affixes are clearly rarer like critical chance and others like maximum health are more abundant. Iâm fine with that, but I would like to know if you intend to provide this percentage and if this chance is the same in the occultist? (Ex critical chance in gloves 2%, chance of Intelligence 20% in rings)
3 One of the criticisms of D4 is that we donât have any infinite system (D3 had the paragon and D2 had the runes that having the latter were extremely difficult, which we can consider almost infinite) Do you intend to scale something infinitely or some system after 100?
4 - Skill tree. One of the main criticisms I have of d4 is its very poor skill tree (for example rapid fire on d3 it can be cold, it can drop grenades and on d4 rapid fire does damage when evading, in other words it doesnât change anything visually in your game play) do you intend to do work on them?? If the answer is no for now. Why damage when evading could not be from one tree for all main skills and not just for rapid fire?
5 Helltide Potion. I loved the idea of ââthe potion + 10 levels for enemies in the infernal tide, it gives it more life when we have the build practically ready. But itâs a shame they wonât continue after the season. Is there a possibility of having it in the open world? (It would give it more life too)
6 The world boss. Now with tempera and master working we will have even more power, this can generate an even quicker death for the world boss at level 100. Do you intend to adjust this?