May 26th, 2026 Patch Notes

since they can’t be bothered to post it here, i will do it.

Bug Fixes

Quests and Dungeons

  • Fixed an issue where the tracking indicators would stop displaying during the Fortune’s Fool quest if the player teleported away and back.

  • Fixed an issue where a bridge could be missing during the Death quest.

  • Fixed an issue where interacting with the Sigil of Tal Rasha before the objective updated during The Initiate could block quest progression.

  • Fixed an issue where Siege Towers encountered during the Smothered Flame quest could be invisible.

  • Fixed an issue where the Beast of Thorns during A Devil in the Garden could jump to an unreachable area, blocking quest progression.

  • Fixed an issue where the Nahantu side quest Scales of History could not be completed due to Elixirs being unobtainable.

Developer’s Note: The quest no longer requires an Elixir to progress.

  • Fixed an issue where progression of the Cosmic Archives Stronghold could be blocked if enemies were slain far away from where the encounter started.

  • Fixed an issue where progression for the Cosmic Archives could be blocked if the player left and did not come back to the Stronghold for a long period of time.

  • Fixed an issue where the fog wall for the boss arena in the Wretched Delve could spawn prematurely and block dungeon progression.

War Plans

  • Fixed an issue where the Amalgam of Rage boss could be infinitely summoned in Nightmare Dungeons using certain War Plan selections.

  • Fixed an issue where a certain War Plan node could cause infinite Goblin Spawns to be possible.

  • Fixed an issue where the Duriel’s Invasion War Plan that replaced the Blood Maiden with Duriel did not reward any Grim Favors upon defeat.

  • Fixed an issue where if players in a party had the Choron’s Soul and Choron’s Flesh War Plan modifiers active, the Artificer’s Obelisk at the end of a Pit run could fail to spawn.

Miscellaneous

  • Fixed an issue where the same Aspect could be Transfigured on an item twice.

  • Fixed an issue where multiple Unique charms could be equipped in certain scenarios.

  • Fixed an issue where Barbarians could continuously shrink and grow back while the Sescheron’s Fury Talisman set was equipped.Fixed an issue where Dirge of Odium could start removing more than 10% Max Wrath per second.

  • Fixed an issue where there was an invisible wall when leaving Temis.

  • Various stability, performance, visual, and text improvements.


Base Game

Bug Fixes

  • Fixed an issue where the Obol award from Murl’s Bag of Obols dropped fewer Obols than intended on higher Torment levels.

  • Fixed an issue where progression for Artificer’s Favor rank wasn’t gained when completing Tower tiers lower than the highest previously achieved tier.

  • Fixed an issue where Barbarian’s Lunging Strike with the Whirling Enhancement wouldn’t create Dust Devils if the hit enemy was too close.

  • Fixed an issue where the tooltip for Ball Lightning did not show that it was a Core skill. The Core Skill functionality was restored in a previous hotfix.

  • Fixed an issue where the Encroaching Death Debuff during the Tormented Echo of Duriel fight persisted after dying and respawning.

  • Fixed an issue where the Chroma tic Aberration setting could not be turned on.

source: Diablo IV Patch Notes — Diablo IV — Blizzard News

9 Likes

Thanks but you realize its the weekend of a major US holiday.

1 Like

this got posted there today so clearly they still have people working.

maybe they are late, maybe not but i decided to put them up in the forums since it’s buried on a page many people don’t even know about.

sorry, i won’t do it again.

6 Likes

It’s a nothingburger.

2 Likes

Bloodseekers still drop nothing but cinders.

Armageddon aspect still not working with sorcerer inferno.

Chaos waves still appears in infernal hordes when chaos waves are suppressed.

Skovos exploration still locked at 65/67.

Some poison attacks still kill you despite popping barrier and consuming all potions.

2 Likes

It’s ok the rest of the world needs a break from the US.

Yay Resolve Bear survives the nerfs. :rofl:

It sounds like you need Democracy forced on your country.
Tariffs for everyone!!!

2 Likes

What a Bullsh#t Patch. Infinite Goblins….wow thats too op, we need to nerf fun.

They are pretty quick to patch the Astaroth glitch but don’t acknowledge the fact that there is a real issue with gear farming related to Astaroth and Bartuc.

Farming escalation dungeons and Infernal hordes is pretty mind-numbing… these bosses really need boss trophies.

1 Like

wish they would make the game less 1 shotty and explain basically anything on why builds fall apart at t8, and also perhaps make it so classes feel like classes instead of builds. cuz poor druid is jus like one build thats viable atm and the rest you have to theory craft urself and not everyone has the time to do that :<.

When did memorial day become Veterans day?

3 Likes

The one shots are pretty easily explained and so is lack of build variety starting on T8.

It’s simply that only a few skills scale well enough to meet the ballooning requirements for damage and survival as you go up that tier threshold.

This comes down mostly to which skill have a legendary aspect and a glyph multiplicative scaling sufficient to budge the exponentially scaling HP of enemies once the T10+ starts kicking in, especially bosses and some elites who gain an enormous jump in HP and damage done.

All while player defenses hit steep diminishing returns by as early as T8 unless you abuse resolve stacking or endurant faith.

Because mythic items cost you now a ton of potential HP and armor from the pieces they would otherwise replace, and mythic effects outside Heir of Perdition are now significantly trailing behind in damage and survival benefits compared to newer legendary aspects which provide massively higher damage returns and survival.

You can also see this in the least survivable class, the warlock. Neither access to spammable barriers nor resolve stacking, and in the case of paladins it’s lack of access to powerful enough glyph and legendary aspect damage multipliers to make most of their builds keep up with the obscenity that are barbarians and to a lesser extent sorcerers.

1 Like

The Bug fixes list should be about 40 more bullets long…..

2 Likes

Thank you. Everything we wanted. All bugs fixed, awesome new fun activities for the warplan, ingame earnable collectors pets collecting all & lootfilter compatible.

DIV - Its in the game :heart:

AWESOME!!! :sign_of_the_horns:

:see_no_evil_monkey: <— 30° room temperature… may escalate further until explosion appears :collision:

I like how tone deaf the Obol/Murl fix is. Because that’s a real issue, especially with the current cap. Phew, thanks guys!

If only they could be bothered to fix my damn set…

The game used to be the casual alternative to the annoying complexity of netherwinter and poe1 & poe2 now its just as bad and just as complicated and even worse potentially even more half baked.

1 Like

also ty <3 i hate myself too <3 I hope ur GA’s go well aswell =w=. This patch does help ive been usin the charon sweat stuff lol and been getting rekt by glyph station never spawning lol

I stopped using that one bc it seemed like it always gave me a tiny bit of gold. Switched to portals and they just take me to the next floor. I am unimpressed with the pit choices. Alas.

No, this is not actually fixed.

This is the patch note for next patch, this patch’s note should have read:
”Fixed an issue where Dirge of Odium removed Wrath based on how much regeneration you had instead of 10% Max Wrath per second.”

Now it’s just draining me dry in 10 seconds, practically does not matter how much regen.
(needs to be at least 2x the drain to be stable)