I am closing in on paragon 270 on my spiritborn which I would bet is among top few % of players in the world at this point. I’ve got more than 110 hours played on the current character, and like 15 hours or so on a 2nd spiritborn i made to try out different builds. I don’t have a SINGLE maxed aspect for any of the builds…I have some random crap totally useless aspects. I got 7 out of 90+ something aspects maxed out for SB. After 120+ hours played. That is actually ridiculous. Just revert the whole change to having aspects only being ancestral. They are rare enough as it is. At least make it so ancestral can’t roll minimum or something…Feels so bad finding a say…Moonrise aspect on an ancestral, which in itself is astronomically low chance, and its rank 1/21.
I’ve never been as geared as I am now. My gear is mostly min maxed, double, triple and quad GA’s etc…all masterworked to 12/12 with triple hits on many of the right stats. But still I feel completely gimped and operating on 40% capacity of my gear levels, just based on not having maxed aspects. Either fork out 40billion gold + for aspects or suck. Drains the fun out of the game when its this unapproachable to get aspects.
Moonrise is 20% dmg, interdiction is making me miss out on 5% block per resolve, which I have 28 stacks of, and then I’m missing 15% crit dmg of my block again. Which is pretty huge considering just getting maxed interdiction would be an additional 140% block which the crit scales of.
Edit: and just to make it clear…It’s ok to not get everything handed on a silver platter and I get RNG. But when I’ve unlocked less than 10% of the aspects for the class maxed, with more than 120 hours played. that’s kinda yikes. To put it in perspective, by this statistics so far: There’s 2190 hours in 3 months. I’ve found 7,527% maxed aspects so far. To reach 100% aspects, I would “theoretically” need 13,28 times more playtime if I get exact same RNG as I’ve done far, running mostly pit(which has one of the highest yield of GA items per hour btw). That would be 1593 hours played, out of 2190 hours available…That’s 17,7 hours a day of playing(theoretically)
Edit 2, forgot to account for already time spent in the 120 hours, but cba do the math properly at 3 am. The number is still absolutely ridiculous.
So you have gotten maxed aspects; just unfortunately not the ones you want. It happens; I haven’t seen interdiction or redirected maxed. Although i got ferocity and moonrise. I will say the pricing of them on trade sites is a bit ridiculous; but, you can thank streamers attention to certain aspects inflating the prices. Just keep grinding, you’re not prevented from doing any content other than pushing high pits.
But what are you actually prevented from doing? I’ve been on 80% moonrise and there isn’t anything I can’t easily clear in this game other than super high pit levels.
That block will probably make almost no difference in anything.
I know that, and I don’t care if I can’t reach pit 150 due to not having maxed aspects or not. It’s the idea and ideology behind the logic of having to spend 15+ hours a day grinding non stop to even be remotely maxed out. Some people play for completionist sake. I’ve gotten almost every challenge in the game so far. I was at 99% challenges completed at on point before they added more. So the completionist in me is crying when they’re treating us like this.
I’m paragon 278 and this is my Codex https://i.imgur.com/PEzhYlI.jpeg
I got 13% Interdiction not long after I took the screenshot. I play solo without trading at all and I honestly doubt that you have played 120 hours without getting a single max aspect.
But I agree that they should do something about the low rolls on ancestral items to reduce player frustration.
I have gotten some maxed aspects. 7 as I said, but they’re mostly the crap ones that has like 5-7 ranks which is much easier to get max compared to the 21 rank ones. I don’t think I have a single 21 rank maxed aspect.
As a reminder, we have just finished the 3rd 2nd week of Season 6.
The progression in Diablo 4 is already crazy fast, so what is the problem if some elements take more time?
I am P230 and noticed the same thing. Drops seem to be diminished this season. Alot of aspects rarely drop and when they do it’s a junk roll. At this point last season I had many more maxed aspects. This being seasonal content it should not be like this no matter how long since it started or when it ends. Something they seem to miss.
It almost feels like this since they changed the codec to get upgraded on salvage. It’s something I noticed on S5 where I played a rogue again. In S1 I only played my rogue to level 90 and then quit, but had four 60% umbrous aspects. This was over the course of about 3 weeks. In S5, I played for about a month, got to 100 and did 12/12 mw on all of my gear, yet only had a 56% umbrous aspect.
The only… the ONLY “legendary” aspect I’ve gotten was one for blood rage while playing my Spiritporn. A generic aspect? Really? That’s what 30 hours in T2/3 grinding gets me? One next to useless aspect?
Of course for real fun my Druids regularly get the aspects for Shout skills. LOL… Oh, Blizzard… QA is supposed to be “quality assurance” not “quite annoying”
Same boat as OP and many others. Obtaining a max aspect for your build shouldn’t be as rare as finding 2GA Mythic uniques.
People need to stop encouraging this. The apalling lack of non-unique ancestral drops is not healthy for this game’s longevity. Having something cool to chase is one thing. But playing for 50 hours with the only reward being a few paragon points isn’t it.
Without enough dopamine hits, people will simply grow tired of playing. I can easily obtain large numbers of ancestral uniques via boss farming. However, the same can not be said for non-unique ancestrals. Even when spending obols I almost never see non-unique ancestrals. Only about 5% are ancestral and 90% of those are unique (NO LEGENDARY ASPECT chance).
Funny enough, if I drop down to T3-T1 I have a better chance at obtaining a non-unique ancestral from obols. I think T4 causes the drop pool to make it more likely that ancestral rolls unique.
How much does Rob play this game compared to the average player or even not-so-average player? Dude lives and breathes this game, so he’s not a good measurement to go by. Let’s not also forget he likely has people spoon feeding him items all the time 'cause why not, right? Then you couple all of this with his seemingly unlimited “streameRNG” and of course he’s got max aspects.
At the absolute least they need to make ancestral aspect’s minimum roll start above the maximum roll of a non-ancestral.
Finding an ancestral drop with the aspect you need is already insanely rare. To have the range on the aspect start at the same range as non-ancestral is absolute lunacy.