Masterworking is Rigged

So after masterworking around 20 gear pieces through 3 different classses(barb, sorc, rogue) I’ve concluded that the Masterworking system is rigged. Yes in this roulette table house always wins.

1 - First of, if you are masterworking an item with 2 or less GA’s, almost always the lesser affix will be targeted. Out of 20 items, most of which had a greater affix, only 1 of them hit the jacpot(which was the flameweaver unqiue with *3 firebolt).

2 - Second priority is rolled affixes. So if you’ve rolled an affix at the occultist, that affix will be targeted. There has been no exception in my items so far. Masterworking hit the rolled affix multiple times on multiple items. What are the odds?

The RNG does not favor GA’s and rare Tempered affixes(class affixes like chance to cast sandstorm, sandstorm damage, etc).
So before you Masterwork make sure you have tons and tons of spare mats, and always try to Masterwork items with 3 GA’s and 2 good tempers so it never misses because it is coded to miss.

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Not that I don’t trust your sound judgement on the matter, after having leveled 3 characters to my 1. But I have items currently on me that disprove your first and second points.

I’ll give a few examples.

Chest Piece:
Rerolled Affix - +Int
Masterworked Bonus Affixes - Health & Lucky Hit Tempered Affix.

Gloves:
GA - Int
Rerolled Affix - Attack Speed
Masteeworked Bonus - Critical Strike Chance & Golem Damage Tempered Affix.

Boots:
GA - Int
Rerolled Affix - Movement Speed
Masterworked Bonus - Corpse Tendril Size

Weapon:
GA - Int & Health
Rerolled Affix - Damage %
Masterworked Bonus - GA Health (twice)

Ring:
GA - Attack Speed
Rerolled Affix - Int
Masterworked Bonus - GA Attack Speed (twice)

Not that I don’t believe your own findings, our RNG just differs. Also 20 items is not a great sample size, just saying. Nor are my few items for that matter.

1 in 5 per item.

“Aww, bad luck friend. Try again?” - Curiosity vendor

When she says that, don’t you just feel like slapping her off that chair. :clap:

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@ MoeB Yes! :'D

@TC - But for being on topic, i’ve had luck with rolling a GA improvement even with a single GA attached.

It definitely is luck and a bit random, and if you don’t get that first roll, work with it until you can push a reroll on the item and try again.

Just remember to do it early.

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D4 RNG is crappy so when you apply it to masterworking it’s just naive to assume it’d magically work in the proper way
Devs need to find a way to stop item bricking and stop this endless gambling we’re in the middle of. I’d suggest a possibility to choose not only the temper group but the temper item we’re looking for.
Example: instead of just rolling Sandstorm Augment, let choose it and then choose Devil Dust Size and THEN ROLL THE RNG FOR F’s SAKE

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I wish it was 1 in 5, since it hit the rolled affix twice on two seperate items. I’d say the odds are 1 in 25.

Need a larger sample size to be sure. Some people just have better RNG than others.

You’re looking at the whole, and not the parts. Which you can’t do when it comes to probabilities. I mean you can, but it won’t be accurate as it’s a case by case basis.

Just as we could take 100 people Masterworking any item with your own parameters set, with a 1 in 5 chance to get a bonus on any given affix. You might find your results to be very skewed. Now the chance that they get all the same affix would be highly unlikely, for example if all of them got the #1 affix on the list, but it wouldn’t be impossible.

Just like I showed with my examples versus your own items, while it may seem heavily weighted to one side from your own experiment with a mere 20 items, my own items debunk that theory just by being there. I get the frustration, RNG is a cruel mistress, but you can’t dismiss probability on a case by case basis off your own findings, you’ll just be lead to inconclusive results.

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On my barb with 12 pieces of gear, ever.

My paingorers unique is 9/12 master working with a GA on crit chance. The crit chance GA is also yellow – it hasn’t been reset.

Both my 1GA rings that are 9/12 master working. Both GA stats are blue.

I have a pair of pants that I re-rolled armor onto. It is also 9/12 master working and the martial vigor tempered aspect is also yellow. It has never been reset.

I have rerolled damage on my 9/12 2H sword and the max health and damage while berserking stats are blue.

I have a hammer where I re-rolled critical strike damage. The str and maximum life are blue.


5 items in my sample size of 12 doesn’t seem to match the claims you’re making with your sample size of 20. Are you sure you’re not just looking at the state of your items and just drawing up conclusions to make it feel like you didn’t just hit bad RNG?

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After thorough testing, I have concluded that Masterworking does indeed cause more deep breaths.

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There is only one way to find out. If more people post here then we can see who the outlier is.

This is why I am going back to last epoch, I gave season 4 a decent try got my barb to lvl 97 but at the moment I am just not feeling the game, last epoch just has more to offer more control over how your gear is crafted and isn’t plagued by :poop: RNG.

I think the thing I hated the most about D4 Loot reborn is the fact that you get that 3GA drop and then you try to temper it but RNG screws you over and your item gets bricked… the fact they limited temper re-rolls just feels stupid to me you could re-roll multiple times on D3 the only drawback was that each time you did the price increased but they never limited you on how many times you could do it.

Overall I just found it to be bland and uninteresting sure there where those OMG moments when you saw something decent drop but then that same OMG became something else entirely as you sit there praying tempering will not brick your items.

Yeah D4 Season 4 was the last season I was willing to try blizzard just doesn’t have it in them to make decent games anymore like for real the people there now don’t really care about quality they just care about money and it’s time I accept that and move on.

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I agree. It is terribly punishing to masterwork items and even if you get your desired stat at lower tiers… You can brick it at a high tier and it is massively expensive to rework what may have cost you a ton in the first place to nail down the previous tier. It is a very lame, lazy system that is overly detrimental.

As for RNG… Blizzard seems to have a very different idea of “random”. I can masterwork almost every ring I find and it will hit attack speed. I can masterwork a 1h sword and reset it 4 times and it will hit health every time instead of bash damage… I pick up 3 other 1h swords because the cost or resetting to get the same stat is insane… They all masterwork to health… so I can pick up and reset 4 different 1h swords and I get the same stat upgraded out of 5 stats on each item? I should by a lotto ticket with that kind of “RNG”… insulting really.

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i also have never hit GA masterworking 4/8.
My sample is about 30 different GA items with mostly 1 but some were 2 GA

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Heath is just so easy to hit… I think it’s quite obvious that similar weighting is applied to all rng, rare stat is also harder to hit in materworking.

Source trust me bro.

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Taking a look through my gear. 7 out of the 12 gear items I have have had the 25% proc on a GA. I’ve rerolled a few of them and hit the same GA. I think you’re assigning malice to bad luck which is just human nature but it doesn’t make it true.

well yeah there is going to be weighting but as all things blizzard… The weighting is lazy and comical. when I have to spend 20 mil and tons of mat to get the same stat… The weighting is purely due to lack of end game… Draining our time, gold and mats to get the same stat is what gets people to stop playing.

I did a triple roll on CDmg on my ring of starless skies but yes, trust me bro lol.

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