Masterworking is not fun!

This is one the most annoying and not fun aspects of the game. I’d rather spend more Obducite to get what i need, but spending hours just standing there clicking gets obnoxious and NOT fun!

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Welcome to Diablo.

:smiley:

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It sucks but with a 10 IF keys and Belial always dropping one has made it way more fun this season than last. The best part of IF is you also get refinements from them. ssve up to about 30k-50k then go to work. If you fail then rng gods hate you. Someone did the math/simulation and it cost on avg about 22k for a unique and 34k for a legendary.

Okay, I hear your complaint and I can empathize with it but… have you considered visiting the Platinum shop and spending Platinum on the various equipment skins, mounts and pets? Sometimes a good 10,000 Platinum shopping spree just cleanses the soul!

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We all should do this NOW :see_no_evil:
And yes. Masterwotking is fun :heart:

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MW is fine. Its a oversimplified crafting system without rare items required and a way to reset.

I would just say MW is basic but thats whats needed for Blizzard’s playerbase :person_shrugging:

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i would have been all in for it if it wasnt weighted on certain stats, as i am not a competitive player, i roll 2 of the stat i need and get to the new project =)
guess i am too old to care for another 25% ^^

Yup, i get worse in PTR. As the mats were unlimited, you basically doing hundred clicks just to test a gear.

ohhh…you poor thing.

go have a cookie and some milk.

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Farm 200K+ in Obducite, then try Masterworking your gear for that triple crit to a key GA…when it happens…ahhhh

Then the game would be too fast and I would complain about this in three weeks when I have “nothing to do” because gear progression is linear, simplistic, deterministic and absolutely 100% too fast.

The literal only thing pumping the breaks in this game are Greater Affixes and Masterworking. That’s it. If we remove either of these things it’s over and the game will die a sad, very fast, death specifically because it was too quick lived and paced so badly that before you could click an enemy it was dead due to your OP gear and some random power you didn’t know you even had activating.

I disagree with you.
I’m 69 years old, and I played Diablo 1, 2, 3, and 4 with my children and grandchildren.
I’m retired, so I have time to play 10 hours a day, but the masterworking resource costs have become far too high for the vast majority of players who can only dedicate 2 to 3 hours a day to the game.
But there’s worse. A fundamental rule of enjoyment in the game is to discover an item better than the one you own. The current masterworking system creates the risk of downgrading an item with no way back given the prohibitive cost of materials. This is in total contradiction with the underlying fun mechanics of the game.
We could consider making masterworking difficult, but with the possibility of returning to an earlier version.

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Been there, done that.

Where have you been? All my characters are :sparkles:Dazzling! :sparkles:

Except for Woman Druid, I can’t find anything that fits her size with out her belly protruding out… :eyes:

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Since you have 10 hours to play daily, you’ll be fine.

you can even grind for your children and grandchildren.

#bestgrandpa

totally agree!

OP, have you spent the Platinums? don’t hesitate, reload your Platinums NOW!

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do i have to grind for you also ?
i can play 14 hours a day

No thanks, soliciting and sharing account are both breaching blizz TOC.

Careful.

ah ah ^^

I am afraid

I would agree with you if the following were not able to be contested:

First, in a season, you have a standard 90 days. S8 came out 4/29 and today is 5/19 (time not adjusted for place on planet) so it has been 19 full days. Even at the low estimate of 2 hours a day you’ve spent 38 hours in the game. Presuming from a truly fresh start with campaign you’re almost done with that, and if you skipped the campaign you’re already in the paragon levels, have probably beaten Pit 10 and are now in Torment 1.

To make matters “worse” for the time case all resources are account bound and the path to them is very clear. You want some obducite for your Druid but your awkward Druid sucks at clear and you just so happen to have a very effective Necromancer? Use that. Get the obducite. You wish your awkward Druid who is now in paragon could reach a node but he needs 7 more paragon levels? Use that Necromancer and have at it to boost them. In this game cache experience is tied to the difficulty the cache was earned on so if you want to kick start your new, awkward Druid dreams from the go, you can take your lovely Necromancer and complete a single Tree of Whisper’s job on whatever difficulty you can handle then just put the cache into your stash. Druid opens it? 1M+ experience on T4 or ~350k for a T1. Instant level 15+ either way.

Time is not a concern even if you play alts.

I see this as having a major flaw in it’s logic. Items are never destroyed and stats never are lowered so items do not ever truly “downgrade”. This is mental anchoring; getting your double GA that fails on the third go for a regular item feels bad but the item itself is never ruined and all stats, including the one you ‘missed’ increase uniformly at every non-critical level with zero failure rate.

Secondly, going back to clear roadmaps, obducite is both account shared, which means you can use your hyperefficient clear guy to get it, and it’s obviously laid out to go through Nightmare Dungeons to get it which do not take long to run.

Lastly, and most importantly, you do not need double or triple GA to make it to the highest difficulty tier. You only need GA offensive gear (gloves, amulet, rings, weapons) to succeed crossing the damage hurdle. While GA defensive gear that offers a boost to your main skills or a skill category are great they are not required. This moves the triple-desire from a state of being something you must do to a state of being something you can do if you get far enough and need the new challenge.

And the final simplest point is that this doesn’t mathematically matter. Observe:

First GA is 10 + 20 + 30 + 40 = 100 obducite.

Second GA is 60 + 120 + 240 + 360 = 780 obducite.

Final GA for normal item is 450 + 900 + 1350 + 2250 = 4,950 obducite.

The key takeaway is that 4,950 / (100+780) = 6.35 so we round down to 6 real tries for every one triple attempt. You can get a 2 GA stacked item relatively easily because you can effectively get 880 obducite very quickly and the other materials also are very light. It’s this cost structure which makes it so that the triple GA is so difficult, so if you only “rolled back” once to the double GA you would basically be looking at just a cost savings of ~15%. In the long run, even though that sounds like a lot, most of your obducite is going towards the final GA. The process is a slog no matter what you do and that’s more of a mental health thing than a mechanical needs thing.

In top heavy systems it just doesn’t matter. The vast majority of your time is spent getting from 2 to 3 so that means that a person who is fine with a double GA build (which will handle all realistic content) for all slots will be done almost 128x times faster than the person who insists on the triple GA because 1. the probability of a double is higher than a triple and 2. the resource costs are exponentially lower for a double than a triple.

I rest my case. In the words of the Undercity:

“Time is no longer a concern.”

both master working and tempering are annoying and made to keep you farming

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