Masterworking Choice

Any other players tired of farming out crazy amounts of Obducite only to “maybe” have the chance at rolling the stat they want for their build/class?

I think a really worthwhile addition would be allowing the player base to choose which stat they want to upgrade.

Or at the very least give a higher repeat chance on the RNG or something lol…

You spent the time grinding your character out to 60. Then you spend the time farming the gear. Only to have yet another roadblock in order to push endgame content.

This far along in the the game it just seems silly to me. So I thought I would make my voice heard.

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Heard.
In comparision to the Pit grind and GA grind and risk of Tempering bricking, this feels mild.
But heard.

No thanks. This is an arpg.

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I’ve posted a couple times that I personally would be fine with mat and gold cost for MW being set to the “average” expected to get the crit you want (at least at the crit levels, I’ll add) and let you just pick the one. It’s the same amount of farming, it just takes the hours clicking reset at the blacksmith away. It’s not like it’s a random drop; it’s fully possible to get exactly what you want, but excruciatingly boring to do so.

I got a clown comment about that being a “gimme,” and it’s not by far the first I’ve seen, so good luck.

There is a portion of the player base that thinks every benefit should come from “hard work” but that it still needs to be completely random. I would just like my “work” to actually pay off, and to remove some of the boring downtime, but that’s too much for some people.

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No it’s really not.

We want it to be, but want in one hand…crap in the other…

More specifically this has turned to MMO lite.

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Similar to saying, “No thanks, you are not allowed to have fun,” “iT’z aN rpG”

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i mean, in the end thats what they advertised tho :stuck_out_tongue:

well, some people do expect heavy rng when they purchase an Arpg. Thats what is part of the fun for them. If you purchase an Arpg even tho you dislike rng mechanics, well, im not sure what to tell you.

What’s fun about not getting any good items for your build for 3–4 months? When the RPG genre was invented, there weren’t time-limited seasons. It was in D2 that people farmed for unicorn items for years. Now, that time limit for farming doesn’t work in a new seasonal environment. Just get over it with your old ideas, you guys are really behind in evolving.

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diablo 2 actually did have resets and ladders.

I really cant take those overexaggerations serious anymore. If you dont get a good item in 3 months there is only 1 reason. You dont play at all.

Again, people were done with s7 in a week.

weird. also these new Arpgs that were labeled d4 killers also have seasons.

Also, you can play just like in the good old days in diablo 2. Stick to eternal. In d2 you could also chose to not take part in ladders.

you may not like rng - and i respect your opinion. For me and many others it belongs into arpgs tho.

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You could play offline back then in a set environment.

Because there isn’t any character progression after one week, just a silly slot machine that does nothing but drain your last neuron.

“Stick to Eternal”, nice one. When patches come out, balance changes happen, and the meta shifts constantly, your farmed items and polished masterwork will just become trash. This happens every time a new season comes out, sometimes with seasonal powers you will miss in eternal. Did you use your brain before writing this? Are all of your 14,500 posts as stupid as the last?

That’s a minority of people. The majority expects character progression. You are an insect, and slowly, you work toward your goals in becoming a god.

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I mean if people cant cope with RNG why would they buy an arpg which RNG is a core mechanism.

The games already so basic, easy and designed for the ultra casual where most finish the season on a week or two.

Not every game needs to cater to peoples hurt feelings for not getting exactly what they want.

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good way to become angry. lol. Sorry that rng hurts you so much.

I agree tho, id wish for more stability for eternal players.

How about a compromise? lets make items actually ridiculously rare, you know, like mythics were supposed to be. Heck, up to this day i never saw a ber rune drop for me in d2, let alone a tyraels might.

I guess we can remove those extra rng factors once items are rare again =)

well, you purchased an online only game. Doesnt matter if d2 had an offline environment were you could cheat your bum off.

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Some people strangely love disappointment, seem they grew up with Ragnarok Online. When the blacksmith fails they will be blissfully drown in joy.

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People bought an MMO RPG, not a normie RPG

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people first of all bought a diablo game, in which you can absolutely expect rng.

There is literally no rare item which hinders you to get your build going.

again, im all for compromising. Lets remove additional rng layers, but lets also make items pretty rare.

Hum, no the game was advertised as a live service arpg.

Dont ever recall tue game ever being advertised as an MMO. However they did advertise the game would not have an offline mode multiple times.

Some are just bad consumers.

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it was advertised as an arpg, correct, tho they also said itd have mmo aspects.

Yes but the scope was around describing the open world would be like

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I agree with you both on compromises, things shouldn’t be achieved easily. However, masterwork is bad as it is now, and this isn’t the first user to complain about its stupidity.

Solution: instead of a full reset, make resets happen in stages, 12 to 8, 8 to 4, and 4 to 0. Additionally, the cost of upgrades should be increased, tripled or even quadrupled. This way, you still have to work for it, but at least you know you have a chance of getting some results. Right now, you work hard and mostly get trash results, better off just going to Vegas at this point.

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It’s getting lame hearing the same crap, oh you don’t like RNG. Pretty sure we all expect RNG in this game. It just gets ridiculous in a seasonal environment having to sit around the blacksmith for hours, days, resetting your MW to finally get it customized the way you want.

Rather than keep things the way they are. I’d rather have some better way to hit the MW targets we have for our character. Even if it has involve some sort of item we need to collect and grind for, but have a significantly better chance to get the MW GAs you want. With this approach at least it would add something a bit more worthwhile and meaningful to do at end game. Other than spend months seeing no useful GA items or never quite hitting exactly what you’re aiming for with MW.

As far as not seeing upgrades for weeks or months. I’ve certainly experienced that and I play a ton. For those who don’t bother with trade to obtain upgrades ornother venues. You can easily level and gear up sure, but you do hit a wall where almost every drop seems the same. Especially once you have a t least 1 GA on each piece and the upgrades come to a screeching halt.

When you actually do organically find a good GA piece, which for most is very rare. It really sucks and takes the joy out of the game to brick it while tempering or spend weeks or longer trying to double or triple hit on a certain stat. So many people quit playing for these reasons among many others surely. They could make an adjustment to MW that doesn’t let one triple hit every stat in 15 minutes, but still gives you a better path to get what you want. I’d be willing to take on another grind within reason to have a better chance MW your gear and tempering for that matter once you’ve hit that progression wall.

Also have to take into consideration not everyone plays broken builds. For the other builds it’s absolutely vital to hit your MW and tempers. Broken builds can get away with not being fully optimized but others it severely holds them back.

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