I think the current masterwork system is great. However, resetting masterwork should only reset 4 ranks at a time. This would allow players to actually grind out the masterworks they want without violently bashing their heads against the wall when getting a masterwork affix they want then getting absolutely wrecked on the second or third masterwork affix.
Tempering durability is also a problem. Generally speaking, it isn’t that bad… the real issue is when you get good greater affix, double greater affix, or better items, and then instantly brick them. This is just bad design, it is not fun. These items are incredibly rare, players should be able to actually use their reward when finding them… as opposed to currently where you FINALLY get the item then suffer PTSD, have a panic attack, or feel extreme anxiety when tempering because you are about to absolutely ruin said super rare item.
Solution? Just add a rare endgame currency players can aim for and use in these cases. That way when we find an amazing item and brick the thing, we can just hang on to it and grind out the mat, reset the temper durability using it… and try again. Destroying these super rare items is just so bad. Like really bad… like makes you wanna quit level bad.
I assume these topics have been brought up before, but I believe they would be MASSIVE improvements to the game. I’m pretty sure many would agree, but I know for me personally if these changes happen I will stick around. If they don’t and I brick a god roll or 2? or I reset an item 10 times and still don’t get what I want? And then do it again? I just can’t do it. It makes me feel like I’m throwing my time away, I won’t be able to continue for long.
I like this but they would need to increase gold sink or the system is pointless.
Lets say
rank 1-4 5 mil
Rank 5-8 8 mil
Rank 9-12 10 mil
Keep full reset at 5
Im not apposed but it is a slippery slope. First it will be great then people will want the resetting mat to be more and more and more common making the system pointless. I do rhink they should leave tempering as is.
The items should be more rare than the currency and the items are already incredibly rare. There is no need for the rare temper durability reset currency to be more rare than the item itself. A typical player isn’t going to find many of these GG items, especially with how short the seasons are in this game. If you say the average guy found 1 really good item, he should have 7 or 8 of these resets. It wouldn’t hurt a thing, it is all gone next season… most people will wind up using it on some important piece for their build instead of these GG items which they may never get, which again, hurts nothing and reduces their total amount of the currency. I can’t say I agree with your slippery slope theory here. This is a seasonal arcade arpg.
This is where i believe we have the greatest disagreement. Tho I acknowledge D3 was a seasonal arcade game D4 leans more into an entry arpg which is why people are still playing S4 past 2-7 days of release.
I can’t see the game as anything other than arcade after playing this season. The screen smashing doesn’t look much different from D3 anymore, the leveling process has been trivialized, everything is much faster paced than the launch of the game etc…
Blizzard doesn’t know how to make the sequel to D2, I don’t think they ever will make the sequel. And that is fine, I enjoyed D3 as an arcade game and I hated it as a Diablo game. I’m ok with them leaning into the arcade in D4, that is what they know how to do so they should play into their strengths. I’m enjoying D4 as the arcade it is for now, and it is much more visually appealing than D3 ever was so amazing job on that minus their cosmetics… I can’t say for how much longer I will be enjoying it though if these systems don’t change and I keep ruining my hard earned rewards.
tempering is so frustrating. You grind for days to find an item upgrade then immediately its bricked and useless. really makes you want to stop playing the game instantly.
This is simply bad system design. Implement a chase system, then punish the chaser… sigh. As the OP has said, there should be changes to both systems that provide some sort of agency to the player, instead of constant RNG.
If Masterworking only resets the last rank wouldn’t that mean everyone would be running around with perfect triple crits on every item? When I’m target farming specifically for a triple crit the longest it’s ever taken me was 4-5 days of rerolling. Most within a day if I invest even half my time running hordes (and luck, obviously). It really doesn’t seem all that broken considering you can masterwork endlessly. Could NMD and Masterworking Cache use an Obducite buff? Definitely. Maybe even a little more from Hordes. But I don’t think the actual process of masterworking is broken.