Don’t know if anyone played Marvel Heroes but that, pfew, that was an ARPG done right!
It was made by Gazillion Studios (lead by David Brevik at the time). It was an MMO/ARPG with Marvel characters, about 30+ playable ones…
This game had it all: multiple amount of uniques for each character to suit different builds, skill trees, tons of skins which you can also somewhat earn in-game (bit of a gamble at times but it was possible), decent balance and rewarding content.
Aside from the story, you could play Midtown madness (just whack stuff and get good loot, kinda like Helltides, but done better), X-Men mansion defence (fight waves while protecting the mansion), Holo-sim, raids (really good raids too), daily & weekly missions, seasonal events (no battle passes, that wasn’t a thing back then), one-shots and instances (dungeons basically with a mini-story)…
It was F2P game and the only thing to buy was convenience stuff or skins (awesome skins too). Was so invested in this game but eventually it got shut down after a “questionable” CEO was appointed and Disney didn’t want to associate with the guy so POOF gone Marvel Heroes.
Some things here in D4 kinda remind me of that, but a lot more bogged down and less rewarding. Mostly the uniques were a key point in M:H because of how they would actually lift your build up and gave that power surge that makes you keep going. For example, if you were playing Gambit, you can go for a full physical bo-attack build or a card-throwing build and you’d have several uniques per build as a choice…
And ofcourse boss specific uniques which you can only farm from certain bosses, like Surtur’s sword from the raid or Lizard’s necklace from the Midtown Zoo instance…
Oof, and the skins! So good and also not expensive since you get alot of extra with them too (extra stash tabs etc).
God I miss that game