You have the sales numbers of everyone who bought it so make enough room for that and a little more for the people who are just trying it. I liked d4 but this has to be the stupidest thing I heard
There are a lot more reasons for a queue besides available space on a server. The most important of them all is to secure server stability. Nowadays space isnât any issue. If numbers are reaching a critical value, you simply just add more, Iâm pretty sure even blizzard can and will do this in the blink of an eye.
But letâs say there is already space for 50 million player (whatâs a highly unlikely number of players anyway), even then there needs to be a queue. Letâs also say you are playing and fighting a boss and you are the only person logged in to the game, that provides space for 50 million players. Suddenly 10,000 people starting the game and logging in at the same time. Whoâs the first to open a thread on here because of dying due to lags? You need the log ins one by one not all together and therefore you regulate the attempts by queing them.
Besides all that, there isnât any official number of people attempting the upcoming beta. Each and everyone whoâd like to try it, is able to do so this weekend.
This thread fits your last sentence.
You clearly dont know even basic networking and communication principles, and it shows, a lot.
They said they are making a queue on purpose tomorrow to help them prepare for launch.
Iâm guessing you donât understand why the Que exists. To simplify the explanation, image this scenario:
You have a store that has 1 entrance. 1,000 people want to shop at your store today. What do you suppose happens if all 1,000 want in at the exact same time? How do you stop that from happening so that you can manage it?
If you can answer that question, youâll understand why server Queâs are important.
Love how simple that analogy is⌠everyone that doesnt understand just wants it black friday fight to the death style, then would come cry asking why the servers are down
wtf are talking about?
We are simply talking about the fact that a queue is necessary to regulate incoming server traffic and login in attempts.
To dumb it down with 3 words:
Queue is important
There are multiple systems in play with online games: login servers, authentication servers, streaming servers to make sure the local game client is both receiving the proper data (to show you stuff on your screen) and sending proper data (you hit a button so something happens on your screen).
Additionally, this beta is largely stress testing. We want this. I donât know if you were around for launch day of Diablo 3, but it was a nightmare. I took the day off at that time to play the game, at actual personal cost to myself: I was working a temp job at the time, which meant I didnât accrue paid time off. Time I wasnât working was time I wasnât getting paid. As it turns out, I was finally able to log in to play Diablo 3 at about the time Iâd have otherwise normally gotten home from work. So I lost 8 hours of pay for nothing⌠because of server issues. So using queues to help manage server load and also turn dials to account for massive player influx (this is an open beta; anyone can try it out this weekend, whether theyâve preordered/bought a chicken sandwich or not) is a good thing. When June 6 is here (well, June 2 for me), I want to just launch the game and start playing. I donât want 12 hours of server issues because they didnât use available time a couple months prior to release to make sure they have their infrastructure ducks in a row. Iâd rather have a login queue in a beta whose progress wonât carry over to the live game than set aside time in June and be unable to play. Iâll survive any lost playtime after launch, because I have things going on in life other than a video game, but if I donât have to deal with it, Iâd rather not. Some queue time in the beta is a worthwhile price to pay for that peace of mind.
all that is happening is intentional, stress testing the infra so it can run properly on the launch day, engineering team behind the game can spin up nearly infinite number of instances to support the game but thats not how the stress tests are done
Queues, and access control/routing are important, what most people are complaining about is lengthy waits in queues. That is easily avoided by more capacity, kids with shiny new MBAs are getting all kinds of promotions by âsaving moneyâ since recruiters are telling them thatâs the best way to get a promotion. adding more capacity used to cost loads of cash, and time setting it up, now itâs all but free with VMs and other hosted solutions, but little MBAs continue to buy new yachts every year based on âsaving moneyâ by ripping off customers in various ways.
Blizzard could easily deploy enough capacity, permanent and temporary, to handle shorter queues, but they wonât because someone is padding their resume with âsaved company 100s of thousandsâ lines.
well said, they could, because in Billion dollar business they truly donât care about 50 thousand dollar bill, but they donât - intentionally - to truly stress test the infra - more capacity rented, more the load will be spread - not a stress test.
People donât get it what these tests are for, they are only after leveling a character which gets deleted in 72 hours anyway.
I just bought and feel robbed because of this.
It is possible to wait in cue (stick or ball?) instead of queue?
You know that official release not now, right? And everything will be deleted ? And yet - robbed ?
How are you going to catch errors in que this way ?
People need to stop making excuses for Blizzard. Theyâre a huge, supposedly âAAAâ company. Not so sure anymore on that. That has all the player interest data they need from D2 & D3. There is zero excuse to have excessive queue times. People act like Blizzard has never done this and they need to test out the systems. Did you forget theyâve done it many many times? Theyâre being cheap and lazy.
Imagine waiting every time you wanted to log into an online service. Like Google, Apple, any app like tik tok, instagram, or insert whateverâs current here. Theyâre would be an uproar and people would go elsewhere. These services donât have issues with millions of logins. Stop defending Blizzard being cheap on scaling their servers.
It is simple to answer. Google etc will continue to have millions on every day basis, it is their bread. Ask yourself, are you ready to spend millions for servers just for a few days stress test and then shut them down ending up with the stress test worth you millions ?
No one defending blizz here, you just lack of understanding what is the price for things, thatâs it. Stress test for a letâs say 10m⏠or for 200k? Even if you AAA, is the few days beta costs you a 10 millions$ worth it ? Iâd say no.
Based on the network errors and disconnecting, thereâs a lot of that going around.