Make un-imprinted legendary's X% stronger

Devs,
All stats on the gear would gain the percentage increased. The aspect would gain the percentage increase. If you extracted the aspect it would return to original value to imprint. If you imprinted the item, it would lose the increase. This would elongate the item hunt tremendously and also give a risk reward/gold&material sink to craft on those legendries. I also believe this would be easy to program, as it’s just changing a slider on unimprinted legendries. I think 25% would be enough to give you that “Oh sh!t!” moment.

Obviously this doesn’t solve all the problems with endgame or dopamine producing moments, but I think it would be a huge step in the right direction.

Also, I am hella addicted to D4. But we all want the game to reach it’s signaficantly higher potential.
Peace
DanSE

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Game operate perfectly fine right now with the current itemization. Which means, you, who obviously (as you stated in your post) already have a problem gearing out a character doesn’t need to worry about attaining these to enjoy the content, while I, who have pretty much bis in every slot right now, has something to work on. We all enjoy these games our own way. I’m simply looking for easy ways to keep mine, and many hardcore or non-casual players interest.

Would be a good change for sure. 25% sounds like too much, but something should be done to make legendaries useful on their own, and not just as crafting materials.
Speaking of making items useful on their own. Rares need the same treatment.
Like a recipe which add 2 random normal affixes on a rare item. Can’t both have that and an aspect at the same time, obviously. Giving rares more of a chance to be useful on their own.
Imprinted rares should certainly remain useful, but they ought to be the secondary choices to perfectly rolled “genuine” Rares and Legendaries.

What collateral dmg? Imprinted items would have the same power as they do now.

Yeah, exactly. So now your perfectly rolled Legendary is trash if it doesn’t have the right affix, because you’ve essentially created a new tier of items. And Rares aren’t even worth looking at anymore. There absolutely needs to be more mechanics at the very endgame, but this ain’t it.

Not talking about endgame progression, as there is not much of an endgame to progress and there’s one uber boss. It is specifically to address the dopamine producing moments of “loot” which right now, under about 200 people have gotten that when they saw an uber unique in their inventory.

Also taking a month to find bis…didn’t play on 3 weekend since launch. So the go outside dig seem s pretty unnecessary. And if I’m only interested in playing one character, then your solution is that “well, I guess you’re done.” How would making the item hunt have actual exciting moments be bad for any aspect of the game?

I think I’d sooner find a Shako than find a truly well-rolled Item with a perf Legendary Aspect on it.
That level of “Stars Aligning” I have yet to personally experience.

I don’t think I’ve EVER - in the End-Game phase(50+) - used 1 “Legendary” that’s dropped AS IS. This includes modification on a roll at the Occultist.

And as they add more legendaries to the game, the odds of doing this are going to get even slimmer. At some point, it becomes dragon chasing. This change would create more frustration than dopamine for the majority of players.

woudn’t that be the point? none of us are ever finding a shako at the current drop rate. finding a “legendary” with 2-3 rolls on for your character is already substantially higher, and then it brings in a level of thought to the player. Do I attempt to roll a more expensive item, do I settle on worse affixes because of the % increase, or do I salvage/sell and move on. In no way shape or form would putting this into the game hurt any of the current systems. Y’all are mad and just yell fix it blizz with no thought

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Totally.
To OP - I’m not saying your idea is bad per se. It has merit but this game and the RNG would, as @pikeweed above said - Lead to far more frustration than elation.

As it stands, I’ve seen nothing from around lvl 75 to 100 on my Rogue for weapons.
Well - I DID get 2x in one bag-fill Trifecta Swords with the 4th Roll possibility at the
Occultist.
Yes I did. Sadly 1 was IP 676 and 1 was 647. For my 90-something Rogue at that time.
(The were RARE - not Aspect taxis - plain Rares)

As I was saying: It feels there’s heavy duty weighted RNG for my 100 Rogue with Weapons.
Everything just drops BAD. If it’s 800+ it’s plain terrible. Always.
I simply cannot get +2 Imbue on an amulet via drop or Occultist no matter how hard I try.

Now imagine suffering a penalty because an item actually rolled well BUT I’m forced to Imprint an Aspect on it because it came with a bad, off-build or just terrible Aspect period.

No m8. I’m not “Mad”. If a Game makes me MAD - I’m out. I’m not here for stress haha.
I see the writing on the wall and there’s levels of near-futile rng at work.

I’ve played an amount of hours I will not admit to you or anyone else. It’s shameful. I’ve SEEN more items…
It’s Shako level rare to ever find an Item VANILLA Godly. That’s all there is to it.

I’ll reread your OP - maybe I’m missing a point you made.

Reread it. Good idea - 25% stronger so long as you use it as is.
Extract it and it drops to normal values.
Imprint - same. Normal values.
Again - the rarity of rolls themselves would lead to people ‘settling’ for - increased power at the expense of min maxing.
Idk maybe it would shake things up? People would try to build around all thsoe ignored “Buckets”?
Who knows.

The amount of choice you gain from this change is miniscule in reality. Crit Chance, Crit Damage, and Vulnerable Damage and the other top stats are so much better than additive bonuses in almost every case that even if they were boosted 25% it wouldn’t matter. And with that 25% bonus, anyone who does manage to snag an item that has a near-perfect roll and the correct affix is going to be significantly more powerful than those who don’t. I could maybe see scenarios where you accept a suboptimal 3rd or 4th affix for the bonus, but if you don’t at least get the main stats in the slot its trash.

+25% on CDR rolls would be massive and could become game breaking, same with crit chance, crit damage, and vulnerable damage. It swings the game way too far in the direction of RNG and I promise you this board would be full of people complaining that it’s impossible to get a good roll, because they will ultimately all be looking for the 25% bonus perfect roll and will not be happy with making a compromise. At the end of the day, this just creates an uber rare tier of items that make it impossible for 99% of players to max their character.

they need to allow players to save aspects to our codex so they are permanently in our library. it’ll solve alot of issues. players wont be pressured into trying to endlessly farm for aspects… we can just farm gold and make a new build whenever we want. not to mention the biggest issue of all… storage space! we wont have to keep 200 legendary’s in our stash for 5 characters.

That would be an interesting outcome all on its own.
That kinda is the purpose of uniques too.

Sure, that is a separate issue that needs to be solved on its own. Plenty of stats need to be nerfed or buffed.

And yeah, 25% increase is too much. It doesnt have to be much really, just enough so a legendary has the potential to be stronger. 10% would be fine.

They should learn to compromise. The game should teach that sooner rather than later. The idea that you must have perfect gear in no time is a disease that has infected A-RPGs.

Sounds exactly like the reason for NOT allowing us to permanently reuse the same aspects.

idk how to quote in all that… but that one of the ways ubisoft saved division 2. i played it for nearly 3 years from day one. it was those quality of life changes that boosted the player base substantially. sooner rather than later this game player base will deplete as it did in Diablo 3.

Even 10% creates a substantial difference. If we want to talk about dopamine hits, getting a BiS item is a great example. Any non-trivial boost to stats, be it 10% or 25%, moves the goalposts on what BiS means. Now that awesome moment turns into “well it rolled the wrong affix so it’s trash”. Yeah, maybe that’s a toxic mindset but that’s the reality of how most players will view it.

If you wanted to throw a bone to the hardest core players and give a 2-5% bonus, I guess I could get behind that. But any non-trivial amount will devalue current BiS rolls, which are difficult but still attainable, and make rares completely useless.

Well, I did say that Rares need a similar treatment. It should be possible for Rares to be BIS, without any legendary affixes on them.

Something like this, that allows a Rare to be a Rare, and not merely a vessel for a legendary imprint.

I can’t think of a single instance in which +2 affixes would beat a legendary effect, especially with the OP’s change added on.

WOW SO EDGY BRO WE ALL WISH WE COULD BE YOU

lol, no one cares. Your idea is terrible.

Make it 3 + stronger affixes then. Or whatever else would be needed. I don’t think it would need a lot though to compete, but definitely fine with 3 extra affixes too.

1.They need a point buy system to help with the uniques and very rare aspects->
omg I hope blizz reads this. Love this idea.
Please make your own thread so this gets more exposure <3
2.I don’t want D4 to be anything like PoE or that community.->
I have had news for you about that second part… :frowning:

you are that community. standard league currency blasting community. yes, please don’t add anything to the game you don’t agree with but absolutely add a token shop I can buy a tempest roar in? i see you man, and you’re non-productive for this conversation, and it looks like non-productive from most conversations that have to do with improving this game, imo