Ive been running an idea arou8nd in my head about crafting.
Its a mix between the depth of potion crafting we already have and the depth of weapon/armor crafting we dont have.
War Tales uses " oils " on weapons. For different damaging effects.
Heres what im thinking, making " potions " into… what ever is a good word for applying a liquid substance to a piece of gear that gives it special qualities. For now lets call it " oils " but a new name should be found.
Theres SOOOO many potions and recipies of combining thigs to make something else its maddening imo.
Id like to apply different " oils " in different situations. Much like using a singular potion, but 1 " oil " on each piece of gear and your weapon/offhand.
Short of making a new weapon/armor crafting mechanic Im asking the community if this sounds reasonable or far fetched border line stupid to even consider.
They say the listen to the community, you guys are the community so what do you think.
Please keep it topic related and dont find yet another way to slide under the low bar and make this personal in any way.
If you dont like the idea just say so, in as much of an adult way as you can manage. Lets discuss topics and not people please.
TL:DR
The potion mechanic is to deep and mostly useless, the weapons /'armor crafting is basically non existent which makes it useless too.
1 Like
I could see this working but it cant be permanent as potions and oils wear off. Maybe a buff that lasts for an hour or two hours or something with light costs. I could probably come up with something if you want.
Please do !!
I just want the depth of potions to be applied somewhere it can be used and advantageous.
Its lost on potions and crafting in the rest of the game sucks.
Why not just turn the many herbs, flowers, and whatever else we have into oils directly? Interesting idea though I like it.
anything to make it work, we need something i just dont know what it actually is, thats why im asking you people
Oil of Fear: Your weapons have a chance based on lucky hit to fear an enemy in place.
Oil of the Frozen Tundra: Your weapons emit a chilling blast on hit that slows enemies movement by X%
Oil of Lifesteal: On hit your damage done steals life from enemies around you.
Oil of the Bulwark: Your damage will fortify you for X% every so often
Personally I wouldn’t want this. So if you just kept “oils” as the base, and could apply it to armor, jewelry and weapons, that’s a total of up to 11 items to apply oil to depending on class. That’s 11 oils I have to constantly click when I want a particular buff or affect on my gear. Yea that’s not happening.
Even if you split it up to have something like Polish for Armor, Whetstones for Weapons, and Tarnish Remover for Jewelry, that still wouldn’t change the fact I would need to not only make these items, but I’d have to apply them each time they wore off. I barely keep track of my elixirs, and now you expect me to keep track of these items?
Don’t get me wrong it sounds like an interesting idea, and it does make sense, but I would use it all of once and just ignore it afterward because of the hassle. I just want to kill things, I don’t want to be spending half an hour in town applying buffs and making sure everything is oiled up and ready to go.
2 Likes
What if they didnt wear off ? what if like the hearts they stayed on the item until you replaced them ?
@ Furbolg
Could you apply a different oil to every piece of armor all at the same time ?
would that be OP ?
Should some only work on certain items so you cant " over apply " and get to many effects all at 1 time ?
Im lost here, im hoping you guys can see through the fog and clear this up into something useful.
Bottom line is this. Potions are almost an afterthought, you see what damage is dealt in a NMD, you put on a basically ineffective potion { cuz the numbers are way to low } then you mow through the NMD and never think about it again.
Crafting our weapons and gear is is overly simple as potions are overly complicated for barely any usefullness.
Im looking for a middle ground here, 1 that the dev team is capable of implementing.
I can turn this idea into something. I will work on it and add it to my ever expanding and useless cause nobody reads it list o improvements and give idea credit to diesforth.
I feel like you’d have an easier time just making the elixirs last forever until you overwrote them with another type, but add more flavors instead of just creating a brand new system for them to apply to pieces of armor/weapons. It feels like you’re trying to overcomplicate the current system by adding a new system on top of it. Similar to how they went from the Cube in D3 to the Codex system we have now. They overthought the problem.

I dont want credit, i want this game to change into something we love like how i loved Skyrim and SCUM for the 1st 4 years. Like i loved ARK and building a base till it turned into a full time job to defend it.
Ive seen your list a few times. TBH i dont think the team has the talent/passion to do much as sad as it makes me to say that.
Maybe its the top leadership pinching pennies i dont know.
Keep working on your list, it needs to be pinned or at least in the right hands so they can at least read it and get the opinion of the community.
Lets see how the stream goes on the 10th. Maybe that will show us how much they really do listen.
work this concept into anything you want, i just want to light the flame and see how hot it can burn.
So basically Witcher Oils but really, you want Grim Dawn’s Augment and Powder system.
What we already have is fine
It’s just has to feel a bit more impactful and last less, so it can be used like a part of combat (give or take) rather than some passive bonus of a kind 
1 Like
Never played Grim Dawn and witcher was so long ago i dont remember but if those systems worked then yes i suppose.
Anything is better than the nothing i feel we have now.
I want to feel like im involved and making impactful choices that will either make or break my next NMD. Not just have 1 potion that gives me 15% poison protection.
In the same NMD ive had poisonous spiders, Ghosts, Goatmen, Skjeletons and died to fire from mini bosses. Been stunned then pummeled to death while i coulldnt move.
The current system lets me partially prevent 1 thing ata time. It just feels VERY disconnected and almost meaningless.
They should rework itemization & fix loot before adding truly unnecessary mechanics.
1 Like
1000 %
wait… " unnecessary " ? Thats your opinion and its been duly noted.
Thats a given, im talking wayyy down the line here. Well after the critical fixes/additions are performed.
this is just to get the ball rolling. It would be well over a year b4 they are ready to start making anything other than critical important changes to the core mechanics/systems and fixes we desperatly need…
I look forward to not reading it. Thanks for the hard work.
1 Like
Anything that changes abilities I find interesting. But I would like it to be something like kubo de kanai, where we choose a power and activate it. I think this duration time mechanic is bad. In Diablo 4 I miss crafting, even more so than With the seasons, the recipes could be redefined for people to discover again.
Like a smaller hot bar that has a few options on it you can choose when and where to use them ?
Console limitations might prevent that sadly.
we need something to " Make crafting Great again " !
I think it’s missing something like, getting a gem plus 3 potions 5 ancestral items and generating the oil used in the armor that generates 20% resistance to poison. There’s a lack of crafting in the game. I think this idea of lasting a while and having to fill our inventory so we have items to face each boss. Or we can use potions to remove the affixes of ring resistances, for example.