Make Skeleton Priest also apply a 50% damage reduction buff for 5 seconds. + Stuff

This would help alot, The core game play of summoner necro wouldn’t change it would be the same, keep skeleton priest up, and gather corpses while you can.

To be honest if they buffed the priests a bit, it would make it a much better playstyle.
Throw down aoe, get some corpses going, keep them up, (Basically what it is now but would work better if they added the 50% damage reduction to minions.)

I’d also like to see them add like a 20% increased attack speed and 10% Movement speed while it’s active.

If they fixed the heal to actually not be 10% over 5 seconds then 60%, and made it just 70% over the 5 seconds, i’d say they could make it be more of a ramp up effect.

20% Damage Reduction.
10% Damage Increase
10% Attack Speed Increase
5% Movement Speed increase.
Then 70% over 5 seconds(With the talent)

Stacks three times, so you ramp up, throughout a fight to the max of
For Minions Only.
60% Damage Reduction.
30% Damage Increase
30% Attack Speed Increase
15% Movement Speed Increase

And then you just try to keep it going.

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I also picked the Skeleton Priest healing skill but I have yet to see a Priest.
I assumed I would see the Priest appearing after spending the skill point.
I have never seen a Priest.
So, since you have the skill also…
how/when do the Priests appear to heal?

Lol…so hey you know that button you push when you summon skeletons? If youre capped out on minions and press it on a corpse, it summons the priest. And it buffs your minions…for 5 seconds.

Honestly coming back to you OP somethings gotta be done with the priest. 5 seconds?? Seriously lol

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So when you have all your minions out, and you use it again, it pops up for a split second and buffs minions.

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