Make Seasons Worth While Doing

Hey Blizzard,

How’s about you make Seasons actually worth doing by giving them a lasting and more meaningful impact.

You’ve forced the whole fake MMO BS onto us, so how’s about actually following through with it and merge seasonal content into the eternal realms once the season has come to an end.

As it stands right now, players are given a choice, either take part in all seasons going forward and abandon their mains completely, or forgo all additional content and ignore the season events.

This is not how MMOs works. You don’t reset your account every 3-4 months. You grind and seek to find ways to make your characters stronger.

As an MMO, what should be happening, is what ever the player unlocks in a season, be it gear or aspects, should then be ported over to their eternal realm for their mains to use. If they don’t complete or take part in the season, too bad for them.

By completing multiple seasons and combining the aspects/gear from them, players would be able to start creating some pretty unique builds, thus breathing some much needed life into the end game content.

At this rate, I highly doubt that I’ll remain in this game past season 4 as I’m not going to be building new characters every 3-4 months if there’s only the 5 classes to use, and your efforts are meaningless come end of season.

So make up your mind Blizzard. Is this an MMORPG, or is this an over glorified co-op game.

3 Likes

They don’t play this game like most people. I mean there is no way…

Its not an MMO, its a arpg

This season model is used in almost all of the games in this genre, its definitely not new

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Realised that when they released the last unplaytested patch

Here’s some MMORPG for game improvement >> Ragnarok Online, the not so good Maple Story

If D4 was released the same way as all the previous Diablo games, you’d be right. But they promoted this as an MMO, they’ve made the game an “online experience” by having other players run round on the map, join you in world boss/Legion events, or take part in PvP in 2 restricted regions.

To them, this makes it an MMO.

Remove the world events and PvP regions, and there’s absolutely no reason to have the game as it is, thus removing the MMO elements completely, and making the seasonal events valid.

But let us not forget, that the seasonal event contain additional lore and context that the previous games didn’t.

The whole malignant campaign, would have been better released in the eternal realm as is, and just given us the challenges and changed gameplay mechanics like in D3 and whatnot.

The only mechanic changes are new monster variants, gear and aspects. That does not equate changes to the games mechanics

This is a aprg though. And seasons has been the standard for many years.

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This isn’t an mmo. They just used that as a marketing strategy. Twelve max players per shard, few social tools, all content solable. It’s an arpg with forced online mode.

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It is NOT an MMO. It’s an aRPG with MMO elements.
That still makes it an aRPG, just as an MMO with aRPG elements is still an MMO.

I don’t understand why this concept is so difficult for some people to grasp. This is nothing new to the gaming industry.

If this was an MMO, it would be an absolute disaster of one.

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Thank you, forced online mode with MMO marketing strategy.

They claim it’s an MMO, they market it as an MMO, and have an open world as if it’s an MMO wannabe.

Get rid of the online aspects and the game would be no different to the previous Diablo s and the seasonal structure would be justified.

But with the current online aspects, they need to find that middle ground between their old structure and their new model, otherwise there’s absolutely no justification for the need to have their microtransactions.

Either lean into the online elements, or give us the option to play offline and enjoy the game for what it should have been.

2 Likes

It’s the worst parts of both an ARPG and an MMO.

It has the abysmal leveling experience of an MMO. The persistent, always-online, server-crashing, catering to group content mentality of an MMO.

It also has the intentionally convoluted stat system of a bad ARPG too. It has drop rates that are the worst in the genre. It has build diversity that is some of the worst. It has already shown it has the most brutal tuning passes of any ARPG in history.

It’s somehow just putting together the worst iterations of features of MMO’s and ARPG’s. It’s going to drive people to the worst possible outcome - they just log out, put the controller down, and say “Ok, I’ve had enough that was cool I guess” and never play again. Mad players come back. Bored ones don’t.

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I am not interested in eternal at all .
But it feels like blizzard painted them selfs in a corner again by adding open world and MMO aspects to the game ,but they expect everyone to play the game purely as an aRpg.

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It’s both at once.

But you’re thinking of “seasons” the wrong way.

It’s the fact that nothing would EVER change in the base game that made it “worth it” to play the seasons :slight_smile:

Everything you did to your main was protected from any extra idea the devs came up with, It wouldn’t change, your toon had PROGRESSED and would never lose that progress because of some weird thing the devs thought up and wanted to see if we liked it :slight_smile:

But you’d actually get to play those other new ideas, and that WOULDN’T mess with your main game :slight_smile: The fact IT DIDN’T change the base game, made it worth it, you could keep that progress protected :slight_smile:

Interesting. In D3, after the Seasons end, you brought “home” to your eternal characters extra stash space (up to a point), paragon points for every single eternal character in D3’s version of eternal, a boatload of gear upgrades (especially Primal Ancients), enabled by the Season mechanics, which made it easier to get gear upgrades, 17 character slots. leaving plenty of space for “inventory mules” (almost all of whom are max level in D3), plus cosmetics.

So far, I can’t really see any benefit to my D4’s eternal realm characters from playing the Season other than some cosmetics (of which, I have very little interest, from what I’ve seen so far). My main toon on eternal was a sorc. I’d have to be an idiot to make another one in D4. So of course, played a different class in Season 1. Which means no upgrades for my main Eternal Realm toon.

Time will tell, but I doubt if I’ll be around long enough to see it. But I eventually returned to D3, so that might happen, once D4 is fixed. I’m only playing it D4 now because I foolishly pre-ordered it and I’m currently waiting for another game to be released later this year and am bored with other games too.