Make Sanctification Permanent

I am amazed when I see people complaining about sanctification.

I just don’t get it. We finally get a system that gives meaning to items and people don’t want it.

As I said in another post, this is the reason D4 can’t get out of the ditch and is widely considered a bad ARPG. Every time the devs actually have a good idea, some vocal minority comes and complains that they don’t get everything on a silver platter, they want NO RNG in a game where RNG is it’s essence. Some people just want the D3 experience where you get a full 6-item set in the first 4 hours of playing… I mean, at this rate, these people want a Paragon 300 character with full 4 GA gear gifted to them at the beginning of the league, so they can play the game for 1 day and quit because there’s nothing to do. This is the whole pay-to-lose mindset Krip talked about in the past, but that was about buying items.

Should we maybe tweak this system a bit? Sure!

Should you just be able to go and click what you want? NO. This goes against the soul of this type of game. Not to mention, this is already in the game, sadly enough, with Masterworking…

I heard today a streamer that I actually respect saying that every item where you don’t get a double aspect is bricked, because it’s not the perfect outcome, and another player has a better role. This is absurd… It’s like saying any mythic that isn’t a 4 GA is bricked because someone else might have that outcome. THIS MAKES NO SENSE!

This system gives all your single GA or duplicate items that you would usually delete a reason for existing. Not to mention that you don’t need to Sanctify the item immediately. If you are afraid it’s gonna brick, wait till you have another one.
We need more RNG in this game, and we need more crafting systems and this is finally a step in the right direction.

Santification should be a permanent system in the game.

This being said, we need more crafting systems ASAP, so please, Blizzard don’t stop here.

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So do you agree with the changes in tempering and mw? Do you agree with the changes in armor and resistances?

If they kept the old tempering and mw, sure make sanctification permanent but with the new tempering and mw, sanctification is the only way to improve a build by getting another aspect.

New tempering and mw are rng for kindergarden and sanctification got rng that the only thing that matters is an aspect.

as well create an altar of Angel Hadriel and enable player to spit on it.
in simcity, the mayor’s house has a counter for how many eggs have been thrown at it.

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People use the word brick way too often.

I’ve been playing the PTR without any boosts. Leveled a barb from 1 and now I’m in t3. Most of the sanctifications I e done have been pretty much useless. I got indestructible more than anything else, I got resource reduction a couple times, health increase once and the only time I got an extra aspect was one i didn’t actually want. It’s the one that grants armor but increases evade cooldown by 100%.

None of these are what if liked to have gotten but all the items are still usable. But so many people would have claimed the items were bricked.

None of this is me defending the system in its current state. The idea is not bad but the execution is pretty terrible.

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It really does seem like a system that should be permanent. With a few tweaks.
Like getting a full aspect seems way too powerful. Adjust that (less powerful aspect maybe?).
And indestructible is silly.

Yeah it is ridiculous.

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Yes, it is. Yet, we saw the same mindset with Tempering and that had remarkably favorable odds. Sanctify has incredibly poor odds, particularly when one considers just how few items you’d actually fully masterwork/temper/enchant to even attempt a roll.

Even though I made my case over and over again on why Tempering was extremely generous and highly favored the player, I apparently wasn’t convincing. Does that mean everyone was an idiot for disagreeing with me? No, they had a point, too.

Tempering and Sanctify are really the same system, with the same benefits and detriments. They work best when you have a lot of potential inputs. GAs limited that number with Tempering, Masterworking and such will limit it with Sanctify. They also work best when they’re just one potential avenue to player power. When you have very few crafting systems, or in the case of Sanctify being the only seasonal system, then the process stops feeling optional. It stops feeling like it’s something extra that you can afford to take a chance on. It’d be like telling someone not to use their skill points. That lack of player agency in D4 really plays a big part in why players haven’t readily accepted these mechanics.

IT could work with some fixes. ITs not as good idea as chaos armor was though.

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Its not rediculous and here is why. PPL have different definitions of bricked. Bricked doesnt have to mean unusable. Nothing in D4 is truly bricked. Bricked should mean not even equippable or actively hurts your build. We overuse the word for sure. The streamers are right though because double aspect is so powerful everything that doesnt roll this is instantly getting destroyed unless its your first one. The power range of sanctification from 0 to 20 is why it has issues and replacing an affix can just rekt your item but brick yah we should stop using that word so much but we like it.

So yah if :brick: = garbage then they are right.

This is the only game I know where people don’t want any friction at all. No bad outcomes allowed on gear, leveling should take an hour, no builds should ever be nerfed, and if we’re doing anything less than septillions of damage Blizz ruined the game

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yup, let’s implement 50% gun faults and 50% blank cartridges due to black market arms dealer influence into Battlefield 6 and see if the BF community enjoys the friction.

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I think most of the complaints about RNG and tempering/masterworking are coming from players who can’t or don’t want to invest a lot of time in the game or just being put off by grinding in any form.

They obviously wont find enough worthy items to have crafting fun/thrill (RNG) with. They wont even have enough mats to take part in it.

But they still want to play the game, for whatever resaon, look good and have nice gear.

So some of them grow infurious and before turning into devils which will be put for us into the infernal hordes arena, they go to the forums and raise their voice against the crafting system as loud and as much as they can. :see_no_evil_monkey:

Im personally looking forward to the new system and i will try to deal with it for best results.

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More like you never have to reload and every shot is homing to their face for instant headshots

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no problem with that, do you agree to implement 50% gun faults and 50% blank cartridges into BF6?

Bro is not enough to read. U must understand what u read. No one complain about sanctification. In fact, it is a awesome add.

For those who read with finger on row and tongue in corner of mouth, must explain easy posible: outcome of sanctify an item is terrible. 1% get good sanctification and 99% get sour in the mouth.

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Hate to say this - but your the vocal minority and the ones holding the game back - the general consensus is that s10 was a blast and s11 is a bust!

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:newspaper: :backhand_index_pointing_left: :winking_face_with_tongue:

This description is very nice :smiling_cat_with_heart_eyes:

:see_no_evil_monkey::collision: :banana:

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I’m with you. Most people complain that the season ends in 2 days. So add something interesting, something to pursue and this happens. I think we thought about adding something to the forge to have a better chance of success like a spark or a gem and receive an extra GA or a legendary power. The Ga is not that powerful and it’s almost like blocking the item.

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The Problem IS that tempering and now sanctf IS one dimensional.

See If i would have a system where IT Alters the behavior of a Item, IT would BE better.

In D4 you Just ASK: does this raise my DMG or Not.

That way anything that doesent, bricks the Item. Easy as that.

Look at indestructible. What do we need that for.

You could make the statt important.

For example If certain enemies could destroy Equipment.

Or If destroyed Equipment actualy hast a lasting negativ Impact.

Or If ehteral items Like in d2 would exist.

But in D4 nothing except DMG Matters. That IS why IT IS a terrible arpg.

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I think my opposition would be down to the fact that I’d prefer other methods of arriving at a similar place, crafting-wise. Sure, adding an indestructible affix or something similarly terrible as the final piece of the “item journey” would be lame, and I think there are some things like that which would do well to be removed, but mostly I just think they could do better than this. I don’t like the idea of adding half-arsed ideas that then have to get walked back and substituted with something else later down the road. Partly because it’s just annoying as a player, but also because there’s a tendency for underwhelming systems to stick around forever just to avoid upsetting the apple cart. :v:

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But you don’t need to sanctify an item. You can just wait until you have a duplicate.
I still think that there must be a downside to the system.