I am amazed when I see people complaining about sanctification.
I just don’t get it. We finally get a system that gives meaning to items and people don’t want it.
As I said in another post, this is the reason D4 can’t get out of the ditch and is widely considered a bad ARPG. Every time the devs actually have a good idea, some vocal minority comes and complains that they don’t get everything on a silver platter, they want NO RNG in a game where RNG is it’s essence. Some people just want the D3 experience where you get a full 6-item set in the first 4 hours of playing… I mean, at this rate, these people want a Paragon 300 character with full 4 GA gear gifted to them at the beginning of the league, so they can play the game for 1 day and quit because there’s nothing to do. This is the whole pay-to-lose mindset Krip talked about in the past, but that was about buying items.
Should we maybe tweak this system a bit? Sure!
Should you just be able to go and click what you want? NO. This goes against the soul of this type of game. Not to mention, this is already in the game, sadly enough, with Masterworking…
I heard today a streamer that I actually respect saying that every item where you don’t get a double aspect is bricked, because it’s not the perfect outcome, and another player has a better role. This is absurd… It’s like saying any mythic that isn’t a 4 GA is bricked because someone else might have that outcome. THIS MAKES NO SENSE!
This system gives all your single GA or duplicate items that you would usually delete a reason for existing. Not to mention that you don’t need to Sanctify the item immediately. If you are afraid it’s gonna brick, wait till you have another one.
We need more RNG in this game, and we need more crafting systems and this is finally a step in the right direction.
Santification should be a permanent system in the game.
This being said, we need more crafting systems ASAP, so please, Blizzard don’t stop here.