I understand the importance of rotating the area to keep it fresh, but the loosing your cinder thing is really a mechanic that was for what helltides WERE.
WERE
Now we have a totally different access and the fear of cinder loss causes issues with skipping over great areas for fear to loose all the cinders and clear the chests.
It’s a very weird feel to it and most of the time ends with some feelsbad?
I think it would just be more natural to not have to race to dump cinders while ignoring all drops just to make the chest.
There doesn’t need to be a cap, at least not one lower than whatever cap currently exists. The natural softcap is the number of chests in a zone. There is a fixed number per helltide and once you’ve opened them, that’s it. Every cinder after that is wasted currently. Simply letting them roll over allows you to open chests in a future helltide or if you are close to the amount for a chest, get there faster. You’re still putting in the same amount of time and effort accumulating those cinders, you just can’t spend more than what is required to open chests during a singular helltide.
On the other hand, issue is not so big as previously. Only if starting helltide quite late, there might be some hurry. When I play helltides, I almost always get more cinders than I want to use. Means: feels a waste but it’s really not, since I wouldn’t need them next time anyway.
Sometimes I did all whispers and opened all chests - there’s plenty of time. But most often I just collect first some cinders at the Maiden or a fire structure and then open some chests until I get too bored.
I think they need to adjust WT1 and 2. I’ve had a bunch of times where I was around a chest and trying to get to 100 cinders and ended with 93, 95, 98, etc. Each chest costing 100 in WT 1 and 2 when there are chests that only cost 75 in WT 3 and 4 feels wrongish to me.
I was thinking that they should add more chest or atleast have them respawn more often. I have been on my way to a long distant chest only to have it despawn on me.
I don’t run into the problem of losing significant cinders, etc. I agree with other responses to your post that managing cinders is not very difficult, etc.
-That being said, I thought about your post a bit more and I would be fine if they allowed you to rollover cinders. I mean… why not? If you want to just hammer away at helltides all the time and just pop up in the next helltide with banked cinders, why not? I don’t see how this would negatively impact the game and such so, sure.
Seems pretty unnecessary right now, when you can sometimes get enough cinders to take literally every chest in the entire Helltide zone (even when it’s 3x in Kehjistan)
cinders drop like candy, it is easy to get enough to open literally every chest in every zone and still have thousands left over. cinders do not need to carry over
They respawn at the 0:30 mark, and as long as the respawn location isn’t in the same spot as a chest you already opened, you get a new chest. Pay attention to the time so you know when a respawn is going to occur. If it’s the end of the helltide, then the point remains - cinders just need to roll over, period.
The best part about this thread is that you actually have what you want already.
I’ve noticed this the last few times I’ve played: if I leave and come back later, my cinders and threat meter carries over. Even if it is like an hour later in a different Helltide zone.
Intended feature or a bug, who knows, but there it is. Or maybe I’m delusional, or lying, who knows? There is something going on there though, I did notice it more than once.
id love for the cinders to roll over. I got so into the maiden I stayed there one whole helltide with insta spawn/kills i had a tad over 11,000 cinders and I didnt even open a single chest up lol
what would even be better is if we could buy 1 rep per left over cinder seeing the helltide is mainly for rep grind anyways
I think keeping all of the cinders between helltides would reduce some of the urgency you get in finding a way to spend them as a helltide comes to an end. I’m not sure that’s a bad thing or a good thing, but it would definitely change the sense of helltides as self-contained rather than a continuous rolling event.
I mean, chests give a buttload of rep when you open them, more than anything else you do, so if you are keeping your cinders rather than riding around opening chests you’re probably not being as efficient as you could be. I think 11,000 cinders is something like 13-15000 rep in chest openings.
yeah in wt2 chests cost 100 cinders each (i do my farming in wt2) I wanted to see if i just stayed insta killing the maiden compared to moving thru to get chest if that was better, plus in wt2, there isnt enough chests in both sections to open. I believe they cap out around 8k cinders
i dont do helltide for fun anymore, it was when the goblins ran around dropping the loot bags. So helltide went from fun to just a rep grind chore. Now if wt4 had a chance of dropping ubers - id probably do wt4 and have some “hint” of fun but they dont allow ubers to drop from chests so i take the easiest route which is wt2 for the same rep as wt4
Threat carries over. There’s still what would best be described as a bug that crept back in via regression where if you logged out of a helltide and when you logged back in the helltide was in the same zone as it was when you logged out, you keep the cinders. Otherwise they reset.
WT3/4 chests give 80/160 rep for the regular and living steel/mysteries chests. I can knock out elites far, far faster than I could get rep from chests. Elites give 12 rep per kill with the 4/4 urn bonus, or 10 rep per kill otherwise. I should probably check to see if the chests obey the +20% rep too, because if so, then the values I gave are the max they go in WT3/4 and are absolutely pitiful in terms of what they give.
Man… Just farm the Blood Maiden…for what… 10 minutes? Non stop Summoning.
You’ll get over 1k Cinders more then enough to open the Steel Chest and Mystery chest.
And if your GOOD and Don’t DIE/Be Careless, you’ll get enough cinders to open up every chest… in Both Sections of Hell tide and have around 30 Something MINUTES LEFT (Give or Take).
Cinders don’t need to be carried over, don’t be Lazy and put in the grind/work.
In WT2 with couch co-op, Player 1 gets 120 honor and player 2 gets 100 from the chests. (Player 1 is my main with with the 20% honor blessing). It also doubles up as each player gets the others honor. For me at least, that is the fastest way to grind out the rep.
Um…you still put in the “grind/work” even if they roll over. You spent the time killing mobs for cinders after all. And if you are unable to open a chest at the end because of circumstances beyond your control, you miss out on that chest but you can open an equivalent chest right away in the new helltide. You don’t magically roll over chests as those are finite and once they’re open, they’re open for that helltide.
The helltide seems useless dunno, I can farm 1000 cinders in 10 minutes max, then I run around open all the chest and see no GA items, I quit the area, I did it like 20 times, I have not found a single item worth gearing or selling on trade house.
Boring.
All you get from chest are 3 legendaries usually no GA, rarely 1 GA.