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Please give us a passive option for the skeletal priest buff (via a talent etc.). IE: Buff is always on, but remove the heal portion. Buff is passive but is proximity-based w/ passive regen or dmg reduction…etc. In season 1 I’m totally fine completely having no heals for pets with the Sacreligious Caged Heart. (something that literally needs to be baseline for skeletons Imnotevenkidding)
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Don’t like that? Well, the current implementation might not feel so horrible if when I push the skeletal priest button it casts. There’s a lag time between auto attacks and being able to cast the summon skeleton skill that is completely flow-killing for me and kills the experience. Imagine you let go of the attack button you clicked the button for the constant short-term REQUIRED buff you need to maintain and it literally DOES NOT CAST. (yes I’m mousing over a corpse).
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Hell, I’ll settle for “Exploit Nearest Corpse” for this annoying game mechanic, even with the weird deadtime where the skill doesn’t even work. At least I can focus on aiming my other skills.
I understand the need for some builds to feel hard and give a higher degree of performance. A lot of people like that, but a lot of us are tired and come home from work and will settle for less apm without cutting-edge performance.
Regardless, I maintain that the skill not even triggering is broken and needs to be looked at.