What is your opinion about blue items having less affixes but higher rolls? Also, what do you think about Magic Find affix can only roll on blues items? I think it would be a good idea since blue’s almost have no place. Also, would be cool if white items can roll higher quality and ‘ethereal’. That would make crafting more worth while imo. esp for runewords; when that is finally released.
Kind of makes sense, to trade power for access to more power. Magic Find is actually one the reason to like grinding much in Diablo 2.
Hell not, magic find is stupid stat and it should never exist. It only lead to farming good items to never use it in the end bcs you always want to farm with MF gear… Never liked it in D2.
The devs stated that magic find was a bandaid to a problem they had with D2 itemization. It’s an outdated stat, and while somewhat fun to force higher quality drops, it doesn’t solve the problem.
As far as making greys and blue items relevant, if they introduce Runewords into D4, the devs could use them as base items to put runewords into. In D2 you used grey items as bases. Something to consider for the devs.
Fosure, I would like blues and whites to still be relevant. Finding a high level blue or white item for runewords seem reasonable. What about ethereal only rolling on whites but blues to still have access to runewords. Know what I ,want?
I think (low chance of dropping) ethereal whites can compete with blues items. I’m that regard
In d2 white items was a base for runewords, including ethereal ones. Unfortunatelly ethereal items are gone. Was pretty interesting concept.
Blue items could roll up to + 6 to skill. it could be in D4 too why not but lmao it would be impossible to play w/o loot filter.
I like concept of magic find, but the thing is there are too few uniques in this game so idk about D4 at that stage and magic find.
No. Magic Find is always bad. How does a group work when everyone can wear nothing but MF and one person is killing everything? MF never feels good.
Having it roll higher affixes allows 1-note builds that requires less overall investment disproportionate power.
Blue Items would serve a purpose if they only rolled with a single Affix and could have the Affix extracted and imprinted, even if it was a Greater Affix.
White Items should serve as a multi-tool allowing you to completely copy over your Affixes, Aspect, Tempering, and potential Mastercraft to the item as long as it is the same type item. Affixes when Imprinted would be cloned and boosted with the White item iLvl.
This provides a cool way of preserving gear and upgrading it while also transmuting it a bit. Cloning over a 2H Sword on a 2H Axe. This system could also serve to Upgrade Uniqus items which currently require you to find duplicates at higher iLvl which is disjointed when those items can make your Build early on only to never find a replacement until very late game.
to begin with, it has never worked like this. When there is a real mf, and not a mythical one as in d3(AKA MF with torments LMAO), only the mf of the one who kill mobs is counted.
Tbf a lot of d3 fans talk about mf and actually don’t even now what it is, cuz they never played anything else outside of d3. That does not prevent them from being experts in any matter LMAO.
How do you even imagine this? No one has ever done this anywhere, it’s just not feasible. Especially your take about the whole group in mf gear and one guy w/o clearly shows that you are talking about smthing that you have no clue about. Mf on the gear is always about maximum clear speed with maximum “possible” mf. You either sacrifice one or the other.
Magic Find as an affix is a self-imposed curse, I think.
Magic Find makes the good drops come faster but at the expense of power. Knowing when magic find will out-do power is extremely difficult to notice because the whole random number thing. Yes, having a lot of MF and noticing that the good drops come faster feels really good but what about the power fantasy of being able to smash enemies in the face? Isn’t that your whole goal in playing an ARPG?
This is the stupid conundrum with magic find.
You want to smash monsters. So, you wear MF to find good items faster. Once you finally get the items you want, you swap from MF to the real gear. Now you have all the items you want and there is nothing left to do. It’s something of a self-own. You “beat the game” with MF and now that you finally have your real gear, there is nothing left to do.
D2 had no real end-game so the only place to turn was PvP. If you didn’t enjoy PvP, that was it.
It’s pretty much a trap, trading power for drops, when power is really just a means to an end for drops anyway. You’ll do whatever gets you the drops faster, and often it is MF, meaning you won’t get the power until it’s too late.
I get it Uncle Rico. Back in your day you were a D2 pro. Should probably move past that. MF is dead and should stay that way. Im D2 you only needed a single player to bus the group and get the kill with MF since loot was shared. In D4, it is individualized. You could not use the same D2 system because loot drops for each individual. You would have max MF and let the Bus Driver do the heavy lifting. It doesn’t matter what system you have, MF is just bad.
Magic Find is already at its maximum value in this game. No need to put it on gear. It’s a hidden mechanic. Now you can go back to playing the game and not worry about it.
Not only Higer Roll but it think the combination pool could be different and it offers a few affix’x only available on Blues, MF not needed with this system they tune the MF so it saves us worrying about it, that said its a neat little mechanic, and a Scroll of elixir of magic find to increase loot from target sources could be cool.
Game has plenty to target farm and grind for, Item crafting is expanding so perhaps blues later on, i think the re-work was too extreme and is delaying things, but that was there choice, Didn’t need to go full LE to make loot better, but i like tempering and MW that looks fun.
New Aspects of Skill alters like a frost spikes earthquake for GS could have been a easier way to add some new power we could have right now, keep the stats the same, add effects, and cold dmg, so mechanically its like the GS EQ we have now but with cold.
Fast Simple and Build on existing systems. But we have to see what they cook up. Maybe better, maybe worse who knows.
If i was in charge i would have gone the add cool and polish factor and then add these new crafting. Babysteps can pay off sometimes. and keep things flowing and less waiting which is the current issue we are waiting for new stuff.
Codex the same make it simple as is but instead of stash tab it goes into codex, can store /10 copies or something and maybe only max rolls since why would you horde common randoms idk. Done, now new ranks, streamline, business. It looks like auto farming like leg and rare mats now and looks dull in place of efficiency. This is where you need to think creatively as well as like a calculous.
This never happens, especially when they keep adding “rare” items.
Your MF gear is glued to your char 24/7 (outside of the Gauntlet and PvP) and any rare item you get with your MF gear goes straight into the stash the moment you find it. Hence having MF is silly.