Magic and Rare Rune Drops - Same Ones - Devs?

Played a total of 56 hours since launch Tuesday. Numerous dungeons, apparition incursions (max’d boss powers), helltides and infernal horde events. Can’t count the pit runs, they don’t drop any runes. Nightmare dungeons included here.

I don’t quite understand the need to have repetitive drops of the same magic and rare runes. I’ve blasted my way to T4 on this bone spear necro.

All I have are 12 magic, 12 rare and 2 legendary. Except for the 2 legendary, the magic and rare are the same rune drops on normal, hard, penitent, T1, T2, T3 and now T4.

Breakdown:

Magic - CEH, CEM, CIR, GAR, MONI, QUA, TAL, TEB, TEC, TON, TUN, and YAX

Rare - KRY, LAC, NEO, NOC, POC, QAX, QUE, THUL, TZIC, XAL and WAT

For playing normal, hard, penitent, T1 - T4 why are we just seeing the same magic and rare runes drop?

Why not add more variety to and include all the rest? I’m still waiting for TAM?

When trying to trade for one, no one is responding that they have even seen a TAM. An occasional, different magic or rare would be so helpful during game play.

Thanks for listening