Lvln experiance dead

u lvl 2 fast in a few h u r 25 thats olmost 50% of end game starts no? so few more h and thats it end game? on top of that devs says we dotn want season to conflict with seasons d 2 d3 wtf is this who cares about other games seasons reminds me same crap from d3 ross devs said we want u to play bit d3 and go play wow wtf is this bs … slow down lvlin process by 1000%

Google search exponential curve for me please.
Max level is 100.

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First of all, this is going to be a seasonal game which means leveling has to be somewhat quicker. If it’s not possible to reach level 100 in a normal season, then the game is going to struggle.

But, even discounting that, the last five levels took significantly longer than the first 20… which makes me think the first two have really low exp requirements respectively to quickl;y expedite you to unlocking all class features, whereas the later levels are much slower.

end game starts at 50, u think evry season u reach p100? and wht if i dont care about seasons all i care is about lvlin journey and 2 b honest i not planin to play season at all 1 time is enough

Then don’t play the seasons? There is going to be a persistent main world.

It seems to me that the levelling time is non-linear.

I got from level 1 to level 3 almost instantly, but had to play for a few hours to get from level 23 to level 25. Based on this, it will take much longer to get from level 26 to level 50 than getting from level 1 to level 25. And getting from level 90 to level 100 will probably be longer than the first 90 levels put together.

No idea whether this is actually true; just extrapolating based on what I saw for the first 25 levels.

XP was probably turned up as they did with drop rates for the beta.
Source: https://twitter.com/RodFergusson/status/1638911812577169409?s=20
“They are tuned higher, yes to give a fuller experience and better test during Beta.”

It is linear until 50 with some small spikes, after that it becomes more of a curve.

Honestly, NATURAL XP gains during the beta slowed down quite a bit at 15 and was more noticeable at 20. Spamming rare mobs in specific dungeon was a brain dead way of leveling faster, but that’s my least favorite way to play these kind of games so I didn’t do it.

My concern is that so much of the player’s power on specific classes is tied to legendary traits that basic builds won’t be enough to give a player a satisfying leveling experience (consider that legos and rares will be dropping 3x less frequently than beta). Playing Barbarian or Druid without legendary traits just isn’t satisfying to play IMO. I agree that I want progression slowed down to feel that end game is about leveling up and gearing over time and not just about gearing. This is easy to achieve by capping item level before level 100 (say lvl 70) and keep gearing slow.

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There is an interview from the Devs in the Eurogamer interview ( just google: Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback) that goes in more depth about the Barbarian and Druid that will answer some of the issues. Sadly I can’t post the link.

Game will not be developed in different way cause you have your own playstyle. But maybe - this is not game for you? : )

Thank you for the link! I think my point still stands however. I do agree with the developers that it’s okay for classes to “come into their own” at different points of progression, but this is in regards to balance vs other characters. The class should feel fun and impactful through out your experience and not at the promise that after x amount of hours invested, your character starts to finally feel fun. The devs have the tools to adjust NPC health and damage over player’s level progression, it should be able to maintain values to keep players feeling impactful regardless of them not having reached that large power bump. They then scale up NPCs when they expect player power to jump (probably allowing the player to feel the jump in power some before fully catching NPCs up).