I consider it a bug.
It’s not new. I saw it in YouTube recommendations and decided to try it myself. Yes, it works. And that’s a shame. I’ve personally tested it more than ten times and confirm that this way a player can get this reputation very quickly in a short period of game time.
Method:
Looking for any dungeon (I chose Hoarfrost Demise, as it is close to Waypoint and quite a small dungeon, which is passed very quickly) and just run (explore, but do not kill monsters) the dungeon until we find the Shrine we need. Activate it and kill as many monsters as possible. Before activating the Shrine on the path it is better not to kill mobs, so as not to waste the effect of the Shrine. As soon as the Shrine effect ends(When killing monsters, you can see text on the screen that you have gained reputation. Once this disappears, it means you need to restart the dungeon), we leave the dungeon with ‘leave dungeon’, appear at the entrance to the dungeon and restart all dungeons. And again we repeat like this. The Shrine we need will reappear in that dungeon (whichever one you choose) and again repeat everything until you get the maximum reputation level.
This is terrible, as the player no longer needs to explore the world. Why, when you can use it. ((
So the interest in the game and disappears over time, because quickly getting reputation in this way becomes unnecessary world of the game. And I want to unusual just in the world of the game, so that you can not just run pits and so on, and enjoy the scenery and atmosphere of the open world of the game.
Dear game managers, please pay attention to this. Please.