I have a 2H weapon with an affix “Lucky hit, up to a 15% chance to restore +119.1% primary resource” and another with “Lucky hit, up to a 15% chance to restore +137.5%”. I have 139 mana. Would this be an upgrade or not? Is anything over 100% wasted? As 100% of my mana is 139? Or is it physically 119.1 mana points?
100% is 100% Everything above should be irrelevant.
So in the end i think it is not an upgrade.
What means “physically 119.1 mana points” ? Lmao
I would say it is an upgrade.
Primary resources are not capped. I am not sure to what the Lucky Hit applies to: the amount of mana available when it triggers or the player’s 100% mana (would say first option) but +137% will result in more mana than +119%.
How do you mean primary resources are not capped? As in I would go above 139 mana?
You can get you mana over 139. Its just a matter of getting it to that.
It is not an upgrade anything above 100% is still 100%, unless you have a power that benefits from resource regen amount. Regardless of whether your resource pool is 100, 139, 165. That specific affix will always be a % of your total resource pool.
My Barbarian builds up Fury so quickly that Lucky Hit To Restore Fury would be a complete waste of an affix.
All things being equal, if I find a decent piece of gear with 2 good (or even halfway decent) affixes and the " +Lucky hit chance to do (X)", guess which one is getting rerolled.
Depends on the build if you need it or not. My chain lightning sorc must have it on the focus or you run out of mana. It’s a mana hungry lucky hit build so it’s always up.
Yeah I need the affix for my Chain Lightning Sorc. Just wasn’t sure why the affix can even roll over 100%. The GA is technically no better than the non GA version
Bcs the 2 handed weapons have always the stats/affixes etc doubled.
Makes no sense for some like in your case but if they would balance it around the 2handed variant the one handed stat could be too low to be useful at all.
A GA there would maybe be better if it would increase the procchance inatead of the amount.
Lucky hit is the most inconsistent and yet super powerful (i.e. big investment for big gain) mechanic in the game, and there are plenty of reasons for that
1 = super depending on monster density (hit 2 monsters and you get nothing, hit 20 and every single hit is a LH)
2 = you can double-equip them (yes, sometimes instead of tempering/committing to high % LH, you can just double-equip your intended LH and you’ve practically doubled your LH chance)
3 = very unreliable vs bosses
4 = the LH that returns mana never realized how it works tbh… Often the number is some small number and yet mana returned is almost full back
e.t.c.
So having that in mind, I remember having a LH% bonus of 70% on Sorc, and then had not one but two LHs equipped for Mana gain, never dropped below 50% no matter how many skills got cast, and this was back before tempering took place meaning the LH that returns mana was “supposedly” abysmal
So, if this is an upgrade or not I’d say probably not, BUT there’s another thing you might wanna consider:
- Do you get extra damage based on extra Fury ?
If yes, then yes, it’s an upgrade, 130% return on LH is just first of all big, but secondly things like Unbridled Fury combined with Edgemasters (or something along those sorts) will sky-rocket your damage and still be able to get your Fury back (provided that you have a decent LH% bonus rate)
If no, then probably not that worth to invest too much into it… LH as mentioned above is a “big investment for big gain” type of mechanic
Low LH% rate bonuses won’t do much (especially when fighting low-density places and even more so boss fights, you simply almost can’t even rely on them), high LH% on the other hand will overperform even your expectations I’d say
My mana fills back instantly.
Thank you for the explanation. Very helpful.
the “restore +137.5%” is applied to your mana regeneration (check character stats).
example:
mana regeneration = 10
restore +137.5% primary resource = 10 × 137.5% = 13.75
so, in this lucky hit, you gain 10 + 13.75 = 23.75 mana regeneration per second.
so, it is not wasted, the higher the better.
That’s incorrect. Resource generation is not the same as restoring resource. It restores a percentage of your total resource pool on a successful lucky hit.
I know
Again, I don’t think the numbers are correct or there’s something else with the calculations
Even if you equip a LH that returns ~12% (back at S1 the range was somewhere between 10 and 15%), it will return much more than that
I know this cause LH Meteorites was the first thing I played back from S1, was hard to get enough mana generation, but could equip LH returning mana twice and that was it
LH amounts were “abysmal” back then but even back then returned more than that
That’s because you typically have some amount of +resource generation from your core attributes.
if that is so, i must have been confused. thanks for correcting it.