I’m relatively new here, but I’m eager to engage with the community on a topic that’s been on my mind: the endgame farming experience in Diablo 4. I’m curious if anyone else shares my sentiments.
From my perspective, Diablo 4 seems to lack the sense of purpose that made Diablo 2 Resurrected so captivating. I can’t help but draw parallels to the issues I encountered in Diablo 3 many years ago.
Diablo 2 offered players a sense of “greediness” that drove us to pursue specific objectives:
- We aimed for Baal Runs because they were touted as the most efficient method of farming.
- To prepare for Baal Runs, we farmed in areas like “The Pits,” which boasted high item levels despite housing monsters of Act 1 strength.
- Achieving success in “The Pits” required certain resistances and DPS thresholds, motivating us to seek coveted items like the Stone of Jordan or craft powerful rune words such as “Insight” for our mercenaries.
Diablo 2’s progression had a distinct flow, and the excitement of random rare drops, such as high runes, kept us motivated to continue farming. Eventually, well-equipped players could take on challenges like Über Tristram.
In contrast, Diablo 4 feels excessively randomized, lacking definitive “best farming spots” or tailored builds for specific zones or monsters. While recent PTR adjustments have emphasized the importance of resistance stats, it begs the question: for what purpose? Why do we have varying resistance percentages for each element when we lack control over where we farm or the types of monsters we face? I struggle to comprehend the significance of the myriad strong and uber unique items.
What’s perplexing is that Diablo 4 boasts engaging campaign stages and diverse zones with distinct monster types. So why did the developers opt for an all-encompassing nightmare dungeon approach?
I had high hopes for Diablo 4’s recent PTR updates, but it seems the game may not align with my expectations. Perhaps I’m just an old-timer who can’t shake the fond memories of Diablo 2. I’d love to hear your thoughts on this matter.
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Yep! Agree with you about specific zones or monsters farm target and true extreme hard ending tasks.
Furthermore, I think D4 developers are stuck with boss ladder and planning boring way…
Why do lower bosses drop summon materials for Uber bosses instead of dropping higher attributes items to improve the gear? I felt hindered by all the game requests like I was doing math rather than having funny tasks.
And when players defeat a Uber boss and rewarded with ordinary items or useless items after long grinding, it will make the player frustrated and not want to continue grinding anymore.
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TBH I like D3/4 setup more.
When certain build is just for certain zones, it in the end limited content you are able to run…
I think D2 has some better things like itemization etc, but endgame didn´t work for me at all.
I bought D2R and watched some guides etc… And there are plenty of videos like “1000x andariel runs”
It blowed mi mind, I hate spam one boss over and over again.
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There is no loot hunt in D3/D4 at all.
So OP you comparing game with one of the best loot hunt in the genre with the game which doesn’t have this option at all. So don’t try to seek any purposes in D4 at least in terms of loot hunt. It’s just same as it’s predecessor - D3.
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D4 tried to be Loot Hunt before it was butchered by casuals. That’s why for example Duriel exists to mimic that witch is useless right now.
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I agree. Sometimes I come to the conclusion that the entire end-game activity in Diablo IV consists of running from Uber Boss to Uber Boss. I ask a question here: So why do we need this whole, big open world? Create 5 - 7 dungeons connected by a hub with a waypoint in the middle and the game is ready! And what savings in resources and time.
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You are kidding right? I am not fan of Duriel loop, but you think previous state where it was like 3x bigger chance for winning jackpot was good loot hunt? 
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Definitely was better then what it is right now.
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So you would rather if ubers doesn´t exist than duriel loop. Well why not, its also opinion.
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I will say again, because clearly we’re talking about two different things. I said D4 tried to be a Loot Hunt game, because it had Uber Uniques that drop so rare as D2 and gave you a purpose for a Loot Hunt.
Regardless it was a reply to a post above me and I have no clue what are you on about.
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True there isnt a build targeting at specific monsters but different modes requires different builds for maximum efficiency. Tbh, up until s3, D4 has little purpose in farming loot, it changes next patch. Fundamentally we farm loot to increase efficiency of fights. D2 DOES NOT have a well scaled content with optimized items. Diablo series in general face roll contents, but D2 has the EASIEST content per optimized build hence there is LITTLE purpose in collecting best builds. Its same per D4 prior to 1.4.0 Pit scalings. The down side for Pit type scalings is build diversity is severely reduced, player will be forced to play META build(s) if wanting to hit high tier Pit, but on the other hand demanding players to optimize the builds, unlike s3 and prior, it doesnt matter whether you deal 1 billion dmg or 10 min damage, you will face roll NMD 100, the highest difficulty in the game.
D2 is very overrated. Most players rated it so high because it had a utmost monopoly and its characteristics are built onto players subconsciousness. What it need is endless scaling content way past its gears and test players ability to play the build oppose to dominate with gears. D2 is an iconic gear check game which 4 yos can dominate with ultra tier gears.
I am happy to pay $500 for D2 expansion where endless scaling adds to the game, introducing group dominant synergies and support builds to tackle solo impossible contents.
Hence there are a lot of biases for D2:
Wife and I watch super model shows, they are no where near the attractions she has. She is mid 40s. Nolstalgia syndrome.
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You can say it how many times you want =) Uber U were not rare as something in D2.
There were unobtainable.
It was pretty well documented back than when uber rates was still a topic.
You are at forum, not private chat, anyone can react. You talked like there were some decent loot hunt before Duriel ruined it, so I assumed you talked about uber unique and their good state before him.
It wasn´t good, you can´t get ubers, ever.
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I dont know what everyone is going on aboot.
D4 is so far from what the diablo franchise used to be, it is difficult to put it into a category
It’s like they took the concept of diablo and mixed it with minor aspects of WoW, then sprinkled in a little bit of DI to come up with this monstrosity.
This game is definitely not what got me hooked on this series. ….thats probably why i stopped playing D3 so fast (about 1.5yr after it released.)
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If you say so.
At least now you can obtain it and no effort needed, I’m happy for you.
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That is just fact buddy 
I personally don´t mind any ubers, but if you think they were obtainable with any amount of effort before… you are delusional
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I didnt care much for D2R either. Im glad it exists for the same reason Im glad Classic WOW exists: Great for its time and needs to be there for those that want it, but not what I want to play in 2024.
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Oh, for sure a fact, couldn’t agree more. A person that can spend 1 hour per day in a game and can’t obtain Uber Unique is definetly a fact. What’s funny it’s not that just Uber Uniques were affected, that goes same for Non Uber Uniques, but I guess they were unobtainable too. Oh well, delusion took my mind.
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I wanted to take a moment to express my sincere gratitude to each and every one of you who took the time to read and respond to my recent post discussing the endgame farming experience in Diablo 4. Your thoughtful insights, opinions, and discussions have truly enriched the conversation and provided valuable perspectives on the topic.
It’s heartening to see such passionate engagement from this community, and I am genuinely appreciative of the diverse viewpoints shared. Whether you agreed with my observations or offered alternative viewpoints, your contributions have contributed to a deeper understanding of the complexities surrounding this issue.
Thank you all!
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Nope normal uniques were obtainable. Sometime it took longer than finish 100 but that is ok, I have 0 problem if farming take some time.
You pulling here for shorter side of rope buddy, you can´t win it no matter how you wish for. Uber U were unobtainable =)
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well i like both side personally.
in D2 i liked doing specific things like pindle run , mephisto etc…
but in D4 , especially with the upcoming patch, i like that you can get a bit everything while doing what you want and not specifically kill pindle like XXXXX times for example.
and then eventually doing the Pits in D4.
so…i’am neutral on that i guess.
but one thing i’am nostalgic of from D2 is the rarity of some items. (if we don’t count those that do rmt / trading i guess)
one thing i’am not nostalgic of though is RMT and botting being literally everywhere in D2 / D2R (every public baal / diablo were made by bots spamming about their rmt website, and people would buy thing that should take months to get for a few cents…good lord this was bad…)