Looting, Loot Filters, Specific Loot Locations, New World Tiers, Boss Improvements & Gear Improvements

Hi All,

This post is going to be focusing mostly around loot and ways the game can be improved to make things a little more interesting.

Bare in mind these are my personal opinions, you don’t have to agree with them and I don’t expect you to agree!

Change to Legendary / Unique drops

Legendary drop rates

This game drops legendary items like candy in a candystore. It’s far too often, one of the thrills back in Diablo 2 for example was after 10 boss runs you finally get a unique which in general was more useful than the uniques you get in Diablo 4.

Diablo 4 has hundreds of legendary items, which are basically just a “rare+” type item because the aspects and stats are always different.

Unique drops

Uniques are largely useless in Diablo 4 and as a result gear progression quickly stagnates.

The best solution to this for me would be to decrease how often uniques drop from regular monsters and make it so you can either change the aspect, extract the aspect or change the stats.

Alternatively just introduce a lot more uniques with useful stats/aspects on them so that you don’t have to modify them

For those who will suggest that the item will no longer be unique, if we look back into the past with Diablo 2 for example you could get Magefist gloves with anywhere from 20% to 30% enhanced defence and then if you wanted you could use a Horadric cube recipe to upgrade the tier of the item

Boss Farming

Boss Loot

The boss loot is very much underwhelming in this game, I believe that every boss should have a way higher chance of dropping a legendary and also have an increased chance of dropping a unique (pairing this with my changes to unique items)

Dungeon Boss Design

The bosses in dungeons are all basically a carbon copy of each other, the arena is small, they don’t move around much, they do the same patterns and you can’t easily run away/retreat because you’re locked in a cage with the boss.

There shouldn’t be a barrier behind that closes when you are fighting the boss. If you want to run away you should be able to.

The areas where these bosses live should be vastly different in design.

World Bosses

The world bosses are currently too easy in Tier 4 because players over level 80+ destroy them which makes the world bosses rather boring.

The world bosses need to be much harder with either less predictability in what attacks they’re going to be doing or simply less time to react. If we look at Ashava’s double ground stomp and swipe back… you can go make a cup of tea and come back to avoid the swipe back.

Their loot that they drop is diablolical (yes I spelled it wrong on purpose)

Dungeon Bosses

Currently users who farm dungeons often skip the boss because it’s a waste of time, they’re boring and waste time because their loot is terrible.

After doing an entire dungeon I believe you should have a near 100% chance to having a legendary item drop.

The bosses XP needs to be way higher, back in Diablo 2 it was essential for higher level players to kill the bosses like Diablo and Baal because they gave you a very healthy chunk of XP.

Ultimately making them harder, with more attacks/different arenas, more xp, better drops would improve the dungeon bosses a lot.

They should be as hard as Elias is to level 70s so that a good party/teamwork is needed to kill them.

Quest Bosses / Single Boss Farming

Diablo 4 currently forces you to do long dungeons just to kill a boss but there aren’t any real bosses that you can just travel to and kill.

In Previous Diablos you could if you wanted skip past all of the enemies rushing to a boss to farm the boss for that increased chance of loot + good XP.

Diablo 4 needs exactly this, the ability to farm single bosses if you choose.

Farming for specific items

The game needs an overhaul so that instead of items being 100% random everywhere across the map make it so certain areas/bosses/dungeons have increased chances of dropping certain items/aspects.

This is so the users struggling to find one specific item for their build aren’t stuck until it random drops rather it allows them to go and farm a specific boss/dungeon/area to get that item.

Maybe make it so each season has it so each act will drop higher amounts of a class specific items/aspects so for example Rogues might want to farm “Dry Steppes” because it will have a higher chance of dropping their class specific items/aspects. If other classes farm the same area then instead of getting class specific items they’d just see an increase in global aspects/gear.

Nightmare Sigil Farming

The nightmare sigil dungeons are currently a big disappointment, they’re very much like Diablo 3’s rifts which were relentlessly boring.

There needs to be a leaderboard system added tracking your personal bests with your times going into a “Friends Leaderboard” and also a “Global Leaderboard” so that you can actually challenge yourself to completing it as fast as possible just to try and make them a little less boring.

The loot at the end of a dungeon needs to be better and better the higher the sigil you complete, maybe every x levels of sigil = x% increase in legendary/unique drops at the boss/end of dungeon.

Map Generation

The maps are incredibly boring, the main reason farming of specific dungeons exists at the moment isn’t so much because of the density but more because the layouts are always fixed.

We need randomly generated dungeons so that they’re always different, the density is increased and so you don’t just know the map layout.

Again, if we look back at Diablo 2 and look at farming Mephisto or Andarial for example, there were ways for people to work out roughly the best routes to find the next level but for the regular player it wasn’t an easy thing to learn but even once learned it was still more challenging to find the route to the boss.

World Tiers

Currently one of the biggest problems we have is that World Tier 4 is far too easy for anyone over level 80. This includes for world bosses.

As such I believe we need to have World Tier 5 and World Tier 6 introduced but with some extra restrictions (Maybe these resitrctions should also be put on World Tier 3 and 4)

World Tier 5

Introduce a new capstone dungeon to unlock WT5 and in order to move into WT5 you would have to be a minimum of level 80.

The difference in WT5 would be that enemies are harder, gold is more plentiful, loot in general is less common but items will all have an item power of 800+

World Tier 6

Make it so the current Echo of Lilith dungeon is the new event to unlock World Tier 6 but to get into World Tier 6 you would have to be a minimum of level 90.

Again, increase the monsters strength, increase the gold pile size, reduce loot but make the loot that drops have a higher item power of 850+ (We’d need more item power increase)

Item Filters

The game needs a bunch of item filters introduced because rares are so damn common with so many variable stats that 99.9% of them are useless and just get salved/sold. It’s boring going through each one.

What’s the definition of rare… not the same definition that Diablo has.

If you have any thoughts, criticism or can point out things I’ve missed please do share them!

Thanks

+1 for loot filters. At lvl 80 and next to no motivation to read through endless pages of junk items over and over. Would like to be able to tell the game not to show me items unless they have X, Y, or Z stat(s)

I don’t think legendaries are a problem. They’re just basic skill mechanics. Everyone should have access to them. They’re not like legendaries in D3. They just share a name and look. If they were called skill gems, you wouldn’t include this issue.

This is the biggest problem in the game besides no LFG, yet a group meta. The uniques suck and there are far from enough of them to make the game interesting. They need ten fold the uniques they have and they need good ones. That doesn’t mean OP stat sticks. That mean creative ones that you can make interesting meme builds from that can play just as well as meta builds. Like making a tesladin in D2. Expensive and rare, but cool if you can put it together. Didn’t mean you cleared faster than cheaper builds, but it was still very fun to make since it was so rare to see and unique.

That kind of thing. They should be hiring an item designer, not a dungeon designer.

Pretty much the same issue as above.

Making the world bosses harder isn’t a big deal to me. It’s just a loot pinata, but I don’t care either way. It’s a non issue compared to the items issue. Either way is fine with me, so long as items are fixed.

This comes back to the “items suck” issue. So items need to be fixed. We need something to go after. A reason to even farm bosses.

Boss rushing is very important. This comes down to their game philosophy being horrible. And it’s making the game worse and worse even now. Some people might like NM dungeons, but they also need to introduce content where you just rush through and snipe elites otw to a boss who drops potentially great loot. It’s a simple formula that works. They need to stop adding dumb ideas to “improve engagement” or whatever else they’re trying to do by thinking hide and seek with blocks is fun.

100%. I could go farm cows for bases. I could farm trav for runes or ghosts in arcane sanc. Not to mention countess for runes. I could farm ancient tunnels for gg items like tal’s armor. I could farm NM Andy for sojs. This stuff is FUN. It lets us mix things up and feel like we’re doing something different if one thing gets old. Just leaving NM dungeons, which are incredibly tedious and boring, as the only efficient way to farm (for loot that isn’t even interesting anyway), is horrid.

I don’t like the legendary gem/sigil thing much but it’s not game breaking to me. Just don’t turn it into greater rift 150 pushing where I have to do that to max my sigils. This should be a side thing to do. And honestly it’s not even necessary since prerequisite farming is never fun. But this is a mole hole compared to the mountain of other problems they should be focusing on, like items.

If items were interesting, no one would care about the boring similar map generation. I mean, it’d be nice to have different scenes, but it’s nothing compared to the real problem which is itemization. Items fix everything in this game.

It appears the game was built around 5 WTs but they took one out so they could say they were adding content for season 1. Meanwhile, the game is just a bad experience without it. I don’t really care about world tiers. Just make it so I can be in the max world tier for the highest power items to drop, it not be GR 150 BS, and have good items in the game. The end.

This is going to be essential if they insist on their current items meta for rares. I dread going back to town to look through my inventory for good items. My eyes glaze over. It sucks and it’s boring. They need a powerful item filter that can be customized to ignore items on the ground that don’t have proper affixes and/or rolls on those affixes. Anything short of this is going to leave the game in a bad way. Unless they get away from rares meta and bring it back to uniques.

Also open up trade 100% and make a self found mode.