Loot/aspects need a overhaul imo

Hey, longtime arpg player from poe to original diablo (yep im old). For reference im probably somewhere between a casual and hardcore player.
I have suggestions/opinions on progression and itemization.
A lot of these are major system reworks.

So to me the progression in d4 feels like it is.

  1. Leveling
  2. Whispers/pretty much everything
  3. Pit push
    This feels a bit linear partly because loot progression is linear. We have past season mechanics that reward the same things as doing whispers.
    Maybe have nm dungeons award tempering mats.(rework the randomness out and just let us pick what to temper)

Aspects not tied to gear and have them unlocked.

  1. Have their own interface.
  2. You level glyphs from doing x endgame thing.(similar to pit)

Gear.

  1. Gear needs to be interesting independent of aspects.
  2. Maybe for pit 125+ mats to turn a affix greater?
  3. System where rares are used .
  4. Uber uniques not being so niche.

Game is already too fast by most accounts I’ve read, now you want them to give players coffee?!

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Sounds a lot like D3 to me.

Not entirely sure what this means, could you elaborate on this? You are promoting for an overhaul but don’t exactly explain what you want aside from this odd keurig 3 thing.

Sorry guys i hit post(on mobile)

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Your apology clarifies nothing on your enigmatic post.

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To clarify, i hit post on accident before finishing.

One issue here - This is the very core of itemization.
Once upon a time, Legendary items were referred to as “Aspect Taxis” because, in my experience at least, 99% of them were garbage and Rares were the sought after Bases.

Now, Legendary items are the core items after some reworks.
I agree it’s not the most interesting system, there’s no crafting and extremely limited player agency when it comes to items.

You’re asking for a major overhaul of the core itemization design.
Also - Unique items kind of fulfill that role.

I wouldn’t expect to see much from what you requested.
Out of curiosity -
What are your ideas to improve items independent from Aspects?
What system(s) or games that exist currently have a more inspiring system to you?

There is too much power invested into aspects. I’d like to see some of that power transferred back to paragon, talents and skills.

the last thing diablo 4 needs is any large scale overhaul. We had enough of those.

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I agree. Today we have a line. I think the itemization is ok. Maybe one more layer of items would be interesting. Maybe corrupting items with 2 GA. One more layer of items would be interesting.

I would like to see the power of the skills with greater weight.

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yea i can see that too. Personally id love charms but there are many options of course.

Oh man, I was just thinking about this!
Really wish charms were a thing in d4 along with runeword crafting…

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Charms would be a good idea but with the clutter they would need there own loot page lol

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oh yea, i dont think d2s charm management would appeal to todays standards.

Heck, my only free stash was the horadric cube in d2 ^^

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I see itemization as one of the worst parts of the game imo. After getting the aspect the only thing you need to really look for is ancestrals. You don’t even need to pick up gear at a certain point.

Tempering/runecrafting just feel like gambling.(tempering is better now with scrolls)

How good we got at on the fly open inventory, click item, drop into cube, open cube, quickly identify, item glance, keep/consider/discard, resume farm.

1 row TP in belt
1 row ID in belt

Good times, good times :rofl:

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lol right? People who didnt play d2 would go insane if that was a thing in d3 or d4 haha

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Apoplexy.
Forums flooded with…well “you think you’ve seen it all but ya ain’t seen nothing yet” - :popcorn: investors would be overnight millionaires.

The hoops we, as players, jumped through and how seamlessly it all went within a clunky system is really something else.

When I revisit, it doesn’t bother me because muscle memory and all but I really do appreciate the stash I have here and item size homogenization vs tetris.

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No more full loot overhauls. Enough of this Legacy crap every other season on Eternal Realm. Minor adjustments, per item, per system.

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