Why are sacreds still capable of being dropped in T50+ dungeons? I get this game is a grind as with all diablo games but the loot pool is so large in WT4. Including items from WT3 in WT4 causes the chances of getting a drop with higher item level with the stats you need so small. Ive probably done 30-50 nightmare dungeons and have gotten extremely small item upgrades and I’m sure its way worse as you get closer to level 100. It would make sense to min/max gear as you get closer to level 100 and you are pushing dungeons that require you to do so but at 78 it should still feel like there is a reason to actually do a dungeon. There should be a feeling that every time I get into a dungeon I’m going to walk out more powerful because of it not the current status which is I walk out still wearing level 60 gear at 78 asking myself what’s the point. Leave the min/maxing for late late game its exhausting starting it at 65. For a game that was advertised for the general public and not MMO grinders its a pretty hard sell for most people.
Malignant tunnels: Why am I killing level 75 monsters for hearts? For the seasonal content its like you took the most uncreative guy at blizzard and asked him to throw darts at season planning board and whatever hit y’all just went with that and no changes. The hearts are a really cool idea but why are nightmare dungeons not also malignant tunnels? or at least have a chance to drop a nightmare malignant tunnel sigil with an increased chance to get higher level hearts and a higher level varshaan. It makes sense. The overall feel of this season is a halfbaked idea. If you guys werent ready for a season, which would be wild in itself, you should have delayed it until you created real content for a season.