Coming from Season 1 and pre-Season this new system doesn’t really feel better.
There’s a number of reasons and I’ll do my best to cover them.
-
Base Rolls - You traded one color for another. Instead of looking through yellows for something to build on. I’m looking through Legendaries. Depending on your outlook you then also make these pointless once the player has every slot with multiplier rolls.
-
Tempering - The multiplier rolls. While mentioned above. This can be seen as trimming what the player has to bother looking at in their inventory after a point. It also has a profoundly bad feeling once tempering is involved. I’ve had 2 and even 3 roll gear brick which feels worse than an old 50mil Occultist roll.
-
Masterwork - This is generally just one basic issue. +Skill rolls. In general a player will always want that 4 rank bonus on +Skill rolls which creates a very limited array with painfully repetitive grinding and gold dumps. I find it a bit backwards that doing masterwork before tempering can actually be more beneficial.
First thing on base rolls. Why is Thorns one? This should be a better temper craft. LoH and Regen are fine but too low to realistically consider. Stat roll weight feels a bit rough.
On Tempering. You might want to consider some grind method to gain additional rolls. Building items is fun, bricking them is not. You just need to make sure it’s not a better option than masterwork on a base 3 roll item before tempering.
On Masterwork. Outside the mandatory 4 hit on Skill rolls. Not much to be said here. It’s just a grind that’s slightly more interactive and RNG than the previous system.
Also the Occultist is too greedy for this particular system. Again because of the multiplier rolls. When you get a 2 of 3 item, you’re going to roll till you get the stat you need.
Overall I feel this new system feels better because it’s overall stronger and not because of the itemization system itself is better. You got the part of building onto items right. It’s fun but you also just annihilated anything short of a legendary. Which isn’t very legendary.