LOOT FILTER.........when?

i’ll try to keep it short.

time to clear nightmare vault = about 3-4 minutes.

time to clean my inventory after a nightmare run = about 2-3 minutes.

if we had a loot filter, i could clear my inventory in about 5-10 seconds.

My eyes hurt to go through all the rare affixes after each run.

i won’t ask for a loot filter like last epoch, but at least let me choose item power and 3 affixes. i won’t even ask for more.

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From what I seen, they feel that if they do the itemization overhaul properly, a loot filter wont be needed. I can’t see how. I would rather them just give us a filter.

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Loot filter is an answer to a problem. Blizz thinks they can solve the problem with the loot rework, but they said if the problem still exist after that, they are willing to add a loot filter.

How ever lot of people are in the realm of, it’s better to have a filter and not haveing to use it than not haveing a filter and need it. With current itemisation in D4 it is needed, but lets see how the rework goes. Adding it now would most probably not work after the overhaul.

Just because many modern ARPGs haveing a filter, because they have a problem with loot and affix bloat, doesn’t mean it’s an industry standard. Because that means a problematic itemisation and haveing to have a bandaid, with a loot filter is a standard now.

Unpopular oppinion I know. :smiley:

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A loot filter would be a much loved QOL feature whether or not they fix itemization, unless their fix is gutting it down to a few stats.

Can someone confirm if stats are rolled once the item is dropped or once it is picked up? I remember hearing that it was when it was picked up and that would throw a wrench in implementing a filter.

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Incorrect opinion.

  1. If every other game has one it is a standard.

  2. Loot filter has nothing to do with bad itemization.
    There is 2 parts of the filter. We have the smaller half where we can search our inventory in a limited fashion. The bigger half is to be able to search and highlight/hide/show the loot on the ground. It is a “QOL feature” not a “solution to a problem”.

If you are in need of a certain affix, there should be a way to highlight it on the ground before even having to pick it up. All the Rework in Itemization is not going to change that.

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That is interesting, I never heard that part. That may be why they are so reluctant to do it.

It actually makes sense because in other games you can see the weapon stats on the ground, this one you only see its name.

When it hits the shop bud

$60 it’s a bargain if you ask me it will be bundled with the portals and 1000cr

With an exclusive goblin booger flinger mace skin

God damn I’m excited

I like how you think about the loot filter, and this I can agree with. But most people don’t think about this when they hear loot filter. They want to decrease item clutter on the screen, but when there will be less affixes, or looking at items are much easier to determine if it’s an upgrade or not, loot filter helps less than it should. But what you said just changed how I view loot filters. Still since a lot of stats will probably disapear after the itemisation rework, addig a loot filter after that makes more sense.

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Yes, we need a way to filter the content in our inventory quickly. I still want to pick up everything from the ground, for materials, but a loot filter in the inventory would be sweet to help me flag things that are worth a closer look.

Unfortunately you’re going to get a lot of backlash. Any idea that implies that another arpg does something better is going to get shot down. Most people have only played diablo so they don’t understand what a loot filter is or why it’s useful. They think doing a single dungeon run and having an entire inventory of crappy yellows you have to spend more time looking though for that one hidden gem than you did running the dungeon is peak gameplay.

At the very least, they should give you the option of highlighting bad and good rolls:

Gain 1.25 Armor, but your Evade has 100% increased Cooldown: GREEN
Gain 0.75 Armor, but your Evade has 100% increased Cooldown: RED

This.
Why drop garbage in the first place?
Make real legendaries and add the salvage yellows pet, problem solved.

The direction the game is headed - we might not need a Loot Filter.
Why?
Well sadly it seems Rares are slowly being overtaken by more and more “Unique” items which are either the new ‘Sets’ or a placeholder for ‘Play our way/meta Sets’ ← “our” being Dev dictate/mandated builds a la D3 and their version of “ez balancing thru limited build variability and tight strings on Meta”.

While the kneejerk, canned and too often repeated statement: “You don’t have to use them if you don’t want to” holds true - Rare items seem to be getting progressively more…well rare in builds.
I think that was what really turned me onto D4 - Rares and customization of them with Aspects. Build my own Character and Play my Way.
Now I play Sorc and it’s gimped if we don’t use the [x] Unique or “build defining” items.
Made a Lite Druid - while it ‘works’ without the Unique items, it just doesn’t function or perform the same(thankfully there’s not too many in the build).

In the long run, a Loot Filter might(and probably will) be totally moot.
This game will definitely become more ‘Build & Loot guided’ like D3 than vanilla launch D4 where Rare items were king. Now they’re placeholders until more Unique items are inevitably rolled out(so it, the pattern, seems).

If you think Blizz would fix items’ bloated affixes so that you could easily get perfect enchants on enchanting on few attempts, it wont happen. It is in there… it is a feature so you wont easily get perfectly rolled stats. If you perfect your stats on each slot, you would stop playing. Blizz wont allow it. Any smart game maker wont allow it. They want you to play non-stop.

Your reading comprehension is quite poor.