I don’t think we need a loot filter in this game because of salvaging, that’s not what I’m asking for. I am also a dedicated PoE player, but I’m just asking for QoL from other games in the genre, not insisting this game adopt some obscure layer of complexity.
Once again, not a loot filter, but would a system that highlights items based on affixes work in this game? Use the keywords that already exist on the skill tree and apply it to items then make the text change when the item is on the ground (or maybe in your inventory) depending on how many affixes match the filter. The reason I would want this system is that you can make coherent non-generic builds while leveling that may have certain breakpoints and uses aspects that will be consistently available via the codex.
It would help a lot with efficiency during leveling to just know like “those gloves I picked up have CDR and crit chance I might want to put an aspect on those when I go back to town” rather than having to individually check items before slamming salvage all. It’s probably helpful at endgame too, but I don’t think the later world tiers are going to be dropping 2 screens of worthless items like PoE frequently does.
I would never ask for something like this in a game like D2 where the list of things you want at a given time is pretty short (a couple of runes, runeword bases, etc) or D3 where clicking the up arrow is over and over again is virtually always the right option while leveling unless you’re dropping some busted legendary effect, but it seems much more fitting given the value of yellow items and affixes in D4.