Loot filter. Explain it

The release is getting closer. I just want to ask about the loot filter. What's it supposed to be? Will I be able to select which items will drop from monsters? If so, what about the items I won't see or pick up to use for crafting? I'm asking because I've never used this mechanism before. If someone could explain it to me, that would be great.

nope its to help you hide Loot you dont want to see, all the unwanted items that bloat ur screen, and you wouldnt pick up anyway, when you kill a lot off stuff or a Boss.

Another function is to highlight items you want to see and not miss in a different color. so you will not forget to pick them up.

And a more advanced function would be highlight only Items with certain stat combinations, so you always know a item you really need for your build.

Ofcourse what you hide or recolor is up to you. You can even completely ignore it.

But what it doesnt do is, increase or decrease loot, its just a visual helping tool

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its a loot FILTER not a loot WISHLIST

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You can change what loot you see drops, and only pick up what you want. Then post and cry that you never have enough crafting material.

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Just crack open D2R and have a look. You can assume it will be the same, or similar.

(Taking a peek myself right now, because I haven’t even looked at it before myself.)

  • In D2R at least, it comes with some predefined profiles per class (but it looks like they’re all the same base template, it’s just a starting point for you to tweak it per class, without having to set up the base templates yourself).
  • You can select from any existing profile, or make you own new profiles at will.
  • In any profile, you can add new individual rules to show, or hide, different loot based on a bunch of criteria (item type, quality, etc.)
  • You can enable and disable the rules within a profile, either all at once with the touch of a button, or, enable/disable the individual rules in a profile at any time.
  • There are hotkeys to show unfiltered loot, so you can override it easily while you’re playing.
  • The rules seem to have a priority order, meaning (I suppose) that if you have ā€˜hide uniques’ as a higher priority, it would override a lower priority rule like ā€˜show unique shields’ as an example. So you could selectively turn on certain types you were hunting for, based on the overall rules.
  • You can import profiles from an external source (ā€˜import from clipboard’) so you can basically copy/paste someone else’s rules, it looks like, so people can share them with the community.

I’m sure there’s more to it, but that’s what I learned from a quick glance in D2R. While some details will surely be different for D4, I can’t imagine it’s going to be a completely different implementation.

I just hope that the optimal way of using it isn’t to hide everything and then make rules to show stuff on top of it like d2r’s

I mean, how else would you like to do it? You can either:

  • Hide everything, and selectively show the things you want to see; or
  • Show everything, and selectively hide the things you don’t want to see

Either way, you have to make a bunch of rules to do that.

Which one is ā€˜better’ really just depends on how many specific things you want to override.

But maybe I don’t fully understand the problem? I haven’t actually used the loot filter.

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I mean it’s not a problem for me but the problem is that d2r did it in a way that was unintuitive which lead to a lot of people setting up loot filters that didn’t actually work the way they wanted it to

someone not understanding if statement logic is a them problem… It’s not complicated

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oic, well yeah, it’s gotta be intuitive, hopefully they can get the rules and interface to a place where the average D4 player can understand it. :joy:

Though I suppose if they do have the import feature, at least people can help each other out.

My only question about the Loot Filter is about consoles. Is there any way to get a import/export to the console version? I’m not sure how that’d happen but it’d be nice.

my guess would be a button where it says import, and that opens up a window where u can copy&paste something, or a QR-Code handles that. Vice versa, if you wanna export it creates some QR-code for you to share

Loot filters are great, when you have a build going or are grinding endgame.

I don’t know how quickly items and item tiers will become obsolete in this new iteration of D4. I hope whites, blues, and yellows stay meaningful longer and ideally are always useful for something other than scrapping or selling…

thats the big question.
If White, Blue, Yellow dont have a a distinct advantage, like higher stats, then there is no reason to pick them up, since you can do the same with a legendary with the cube. And if there is and its too good then there is no reason to pick up legendary after you completed your aspect collection.
So the idea behind that system is still flawed if its used within d4 rules.
The best solution would be if all the different items have a different itemtype unique bonus, and none are useless, but i havent seen that on their examples.

Everything up to legendary can be fully customized. You can even make a legendary with zero affixes.

Titan Quest did it by making those lower tier items always modifiable/socketable, while Epic and Legendary items were not. It also introduced another tier (Green Monster Infrequents) that had farmable stats and were somewhere above rare but below epic (although, some MI’s were BIS because of their stats).

D2 of course kept things interesting with Cube recipes and sockets in white items for runewords.

I don’t think those are the best way to do it, but they were fun at the time.

Last Epoch does items and crafting really well, IMO. It’s a ā€œmehā€ game for me in other ways, but not items/crafting items.

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correct there are a lot of examples how you could do it better. the titanquest solution tho wouldnt matter since right now blue→till legendary have the same affix ranges.

problem is d4 is very deterministic and items have a very small range, compared to like d2r

yeah LE crafting is god tier and should be the standart to strive for, but its probably too complicated for d4

It’s pretty simplistic. The write-up says it runs up to 10 conditions top to bottom, and you can’t nest them. So you can’t specify specific stats on specific slots, but that may be a non-issue depending on how much we’re dealing with single affix whites and playing click the button to make legendaries.

I’m a loot Goblin who picks up everything, sometimes going to town to salvage, just so I can make have room for a white item. I need help. Hopefully the filter will help me regain some of my sanity.

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I never used a loot filter before. I’d imagine turning it on once all I need is Mythic items, set items, and GA Ancestral items.

That’s how I already play anyway. After a while anything non Mythic or Non GA I don’t even pick up.

I’ve gotten to Paragon 300 twice before and definitely don’t need all the loot. That being said, the non-legendary items such as Rare yellow armor can be crafted with as a base item. So, I’ll have to do some research about all the crafting recipes.