Buff who or what is behind, don’t nerf who or what is ahead. I don’t want the game to balloon into the kind of high numerical value nonsense like Reaper of Souls became. But I’d rather certain builds and characters be given more rather than other builds and characters having value taken from them.
This is exactly what caused the problem you claim to hate in D3.
I liked having challenges in D3, but I also liked having times where I felt like an unstoppable killing machine.
We have alot of world tiers in D4 as well, and we can’t balance the game around them all.
I remember specifically that abilities whose damage relied on enemies exploding, didn’t do as well at higher difficulties because enemies just had too much health to set off a chain reaction of explosions.
They’ve already said they are going to constantly try to shake up the meta. They will likely have a set of builds that they will take as a baseline and then nerf or buff builds to match that baseline.
I’m not going to be too rude but I need you to google the word ‘moderation’ and then come back to my post with a fresh set of eyes because I’m not looking for an arm’s race between classes or builds within the classes, nor did I say I “hate” it. I’m not looking or asking for one extreme or the other. No feast or famine. I just want, in pure hypothetical, a Werewolf build to not get nerfed for being broadly and generically better build than a Werebear one.
Oh absolutely. The first time I got one of the Cold Immune stripping charms on my Sorceress in D2R that was amazing. That kind of power spike is satisfying when a build clicks together or even advances itself because of an innocuous or smaller adjustment/addition like that.
And yeah, in the same vein I know the perfect balance is impossible. Like how some characters are better at Ubers than another or Baal runs or Cows or Countess farming or Greater Rifts or so on so forth. I’m just hoping that every build, no matter what it’s focused on, seems to performance at appropriate and enjoyable levels.
You mean the otherway around, don’t you?
Nerf those ahead, or powercreep sets in faster.
I think any major notes for power creep would come from how expansions are handled. If they do it like Reaper of Souls (and a lot of MMORPGs do) where it’s a new level cap? That would be the biggest jumps we’d see. Where, for the record, I’d prefer them to do it Diablo 2 or Guild Wars 2 style of just “here’s more places to play and story to do”.
I’m talking on the scale of balancing where you see a patch note where a cooldown on a skill is reduced by 2 seconds or a damage skill is buffed by 5 - 10% or a damage mitigation skill gets its duration increased by 1 second. Just to add incentive to play a particular class a certain different way.
The only thing I’d fear about nerfing is that if after a more notable round of adjustments an entire class or several different builds don’t sit right anymore with people. Mostly stemming from remembering how awful I remember endgame Inferno difficulty being in Diablo 3 when that was still a thing.