Is there really any reason to bring them back? I hardly ever saw them and, when I did, it’s not like they were difficult to kill.
How did you not see them? They were attached to every steel chest
Once someone kills them, they do not respawn immediately. There were many chests I was able to just walk up to and open.
I had them spawn after chest opening preventing me from getting the loot, had to wait for someone to come along and interact with the chest
They were also the core issue with the LS bug.
Imo there’s no reason for them to return.
Was fun for a minute, e for effort etc. Caused more problems than it was worth though.
Study what happened, what went wrong, learn from it and maybe they can use the idea with something similar in the future.
I think the problem was that they tied the chest and the monster together as a single ‘entity’ and the fact the monster Respawns was de-phasing the chest in any given instance.
Nope. They’re pointless encounters that posed no challenge.
Don’t care if they are there and if the chest works properly. PErsonally Hell Tides needs a rework in general.
Why is the butcher in dungeons? Very early in levels he can pose a problem, but once you get higher up and geared, he just gets deleted and or ignored because its not worth killing.
No reason to bring them back at all. They are just there to slow you down. Devs need to put their time/energy elsewhere.
On a fireball sorc, I liked burning them down and then seeing their big charred skelly sticking out of the ground.
That’s about the only thing I’d miss.