Lights, shadows - insanely broken

I would like to address an issue i havent seen anybody talk so far …

Lighting, shadows and light radius.

Normally at first side its kinda okay. During the day its mostly okay, with the sun …

But a lot of characters dont have shadow even when standing directly in some light when in tunnels, dungeons or at night even with the bad light radius.
Shadows often pop up when only super close to the prop, item … the draw distance sometimes is weirdly extremely low in a game like this, isometric game.

In every reflection there is, its like a door to another dimension, mirror world … in reflections you can see all the light sources that you CANNOT see.
It creates unnatural lights, breaks the immersion …
Its super annoying with the light radius because that invisible ball of light above your head keeps traveling with you. It also changes your shadow at night all the time, shadow is not static like in previous games.

Why do we see invisible things in reflections?

A simple solution would be to finally have an option to TURN OFF the light radius.
I hate fake lights without any real source. It would be super immersive and dark.

video

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Hi,
It’s still present at launch and even more visible when there are zones with working shadows/lights.
The shadow always behind player is very distracting, i’m forced to disable shadows sometimes.