I have a few queries regarding lightning sorc. I assume most of this could have been tested in the beta’s.
1/ Glinting Spark - Does the critical buff refresh with each new cast of spark or does the buff drop off? I would assume it refreshes but would like confirmation.
2/ Unstable current - Are the bonus casts limited to lightning skills you have invested points in? or are all lightning skills cast even with no investment?
2.1/ If the bonus casts are limited to skills you currently have invested points in, does items like pants with +1 ball lightning affect unstable currents? (assuming you have no ball lightning investment aside from the pants)
3/ Teleport enchantment - Did evade modifiers from boots apply to the teleport?
3.1/ Did the teleport enchantment evade also utilise the base teleports skill additional abilities such as enhanced teleport/shimmering teleport?
4/ Was gravitational aspect in the betas and tested? If it was tested did the ball lightning enchantment proc cast stay static or did it gravitate around the player?
5/ Do enchants get stronger with more points in the associated skill? For example, in one of the D4 builders I am looking at frost bolt enchantment at level 1 gives 15% chill and level 5 gives 21% chill.
6/ chain lightning - Is each arc of chain lightning counted as a separate cast in regards to crits/lucky hit?
6.1 ball lightning - The wording of mage ball lightning makes me think that the stun will apply to everything hit by that cast and not calculated individually, so does every hit use the same crit/lucky hit roll on cast?
6.2 Arc lash - Do you crit everything or is it individual calculations for each enemy hit to potentially proc the enhanced arc lash additional swipe?