https://www.youtube.com/watch?v=2MoxrauJGuA
LOL gz! also jesus you must have done some serious gold grinding for all those 2+ GA items!
I must say though, the jumble of skills to get extra damage buffs along with the attempt to turn every item slot and glyph into a multiplicative damage modifier is awful, its a real failure of the devs where players are forced to just stack everything in the pursuit of numbers.
I absolutely hate this direction and im frankly making a stand where I won’t play skills or items that hurt my playstyle, which is limit clunky mechanics with limited baby sitting of buffs.
I think and I have since heard microbioboi saying the same thing, aspects should not have multipliers or not directly, they should all just change how skills work.
I would like to know how expansive that gear was. Minion necro is my favorite build, but I guess I couldn’t afford that kind of gear.
Sever on the panel - it almost doesn’t make me sad
All the glyphs are conditionally the same, so I don’t really go for compromises here either.
Mechanics: collecting 5 blood orbs or absorbing 5 corpses is creative impotence.
I heard that Adam Jackson left the studio, I don’t know if he designed the necromancer and this nonsense, but if he did, then this event is a holiday for the players and Blizzard.
Mythics design is bad. I don’t like any of the ones I use.
I also think that all multipliers should be removed from the game (perhaps leaving a couple of situational skills on the tree).
But if we remove all the multipliers, we will be left with 3.5 aspects (look closely, there are very few interesting mechanics there).
Oddly enough, I have the least complaints about this part. In any game you need to max out some stat that maximizes your main source of damage. But yes, there is room for improvement here.
Amul - 12b
Blood moon - 5b
If only additive damage would be in the game it would simplify a lot if things, for the better. Like no more quadrillons of damage. Don’t know if you have seen Macro’s feedback collection video, he has soooo many good takes and suggestions for the devs.
To anyone argueing that is nerfing every class again, enemy health and damage can be adjusted too.
The other day I went into d2 and there in the skeleton’s tooltip the damage was 700. I wasn’t upset for a second, it’s a solid number that allows you to close the content.
One simple fact: if you operate in trillions, you will never balance the game.
I haven’t watched the video, personally I think that the Rubicon has been passed and nothing can be fundamentally changed.
siiiick
my build is like that too! When I said it’s off the wall it’s really out there.