Best stat in the game! Otherwise why would Blizz give us so many GA gear with this stat? There are so many builds that synergize on the Paragon boards and Glyphs that I don’t understand why everyone is always complaining about the epic LPS stats. Git Gud Newb!
im sorry you didnt get the item you wanted.
I did! Max roll GA LPS! The most rare affix you could ever want! It’s on all my gear now!
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It’s pretty good early game for some people.
You’re free NOT to use it if you don’t like it.
With some lategame builds having over 100k HP, it’s a silly stat, but ya… nothing wrong with it early game.
It’s actually finally been changed to relevant stat, not the “regen only after not taking damage after 4 secs”, as it was before.
Unfortunately, the reduction to 3 base mods on items leaves it basically useless, since theres just no room for sources of life sustain when its competing with main stat, life, armor, resists, crit, attack speed, skil levels, resource/sec, resource gen/reduction, cooldown etc.
Not to mention the life scaling this season, even with all items using GA life/sec would still only equate to less than 10% life per sec on a 50k life setup, which is quite bad given how much damage you can take.
Have we officially hit a mental breakdown? I’m not saying you need a break, but you may want to take one.
We need a temper that make it heals twice per second.
barb should get x4 life reg temper. only barb tho
I would prefer having life steal brought back instead of this life on hit or life per second.
Ohhh vampire thorns giving plus life regen speed
Better than damage on Tuesdays. I just don’t understand why some affixes appear more than others, we should have a list of rare, common and legendary affixes. Try rolling the skills on the amulet.
early game GA items dont drop newbie
need to actually do a cleanup on forums and ban all the trolls, who troll for living, i.e. everyone who has 6000+ posts
Yea get rid of them heavy posters, I agree! Down with the system! Oh wait…
You forgot to mention 60% Poison or Shadow resistance
The problem with it in early game is too strong of a stat (perhaps too much)
If anything it would probably be a good idea to start adding it later (starting from lvl35 onward) and just roll Barrier/Fortify generation for early game rather
Same/similar with Life per hit, perhaps change with Life on kill pre lvl 35
LPS is one of those stats that I really wish could be stacked a little higher. It could be crazy good if so. I love the concept of immortal builds, because then it’s about maintaining that while finding a way to get your damage up. The problem of spiky damage is always looming around the corner though since so many endgame enemies or bosses can just oneshot you, and then your healing is irrelevant.
Yes go take a break man, per your own advice. 7500 comments on the forum boards,surely your contribution is invaluable and your feedback on the game made diablo 4 different, oh wait.
Maybe all you are doing is trolling and baiting people in each thread.
I mean you can check my history if you’d like, that’s not the case, but you’re welcome to believe what you want. Would be a waste of time to try and change your mind. I do troll the trolls though, guilty as charged there, but it’s not all I do around here.
They are going to add it to all the uniques so they are more useable…