Leveling in Classic WoW is faster

Seriously, I just hit 77 and loathe that there are still so many levels to go. I had wanted to play more than 1 class, but at this rate, it doesn’t seem feasible to have more than 1 character by the time the seasons drop.

I don’t understand how people were able to get to 100 already without some sort of exploit.

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It’s not exploitation, they just play 12+ hours a day and don’t have a job. The game is balanced around these people without jobs and play all day.

Leveling to 100 in D2 took a while, but not this long. The XP slowed in D2 at around level 80 while the XP slows down in D4 at 50.

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People dedicate 24h per day to lvl up as fast as they can and maybe skip story lines, cut scenes etc…

Personally, I rather play through the game properly once and bask in all the goodness then speed run it the first time.

I’ll speed run on my second character.

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Why do you feel you need to get to level 100? What difference does it make in your life if you do “endgame” content at 77 or 100? It all scales, so the experience is kinda the same is it not?

I think of it as more of an open-ended system where leveling past 50 just happens over time and isn’t really a goal in itself.

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Every time you level, your character gets weaker because of the scaling. So spending any lengthy amount of time at 77 trying to perfect gear or a build is a waste of time. If it weren’t for the scaling, I’d agree with you.

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It matters because filling out the paragon board vs not filling it out makes a difference in completing a build. Having an incomplete build feels bad for most people.

And my point is that this is an ARPG, not an MMORPG. I’m serious… pretty sure that leveling in Classic WoW took less time. That’s a fundamental flaw with D4.

I know that the design team took inspiration from their other teams, but the WoW team appears to have had too much of an influence on design choices. I’d like to spend my time gearing out all of the classes at max level instead of throwing myself at Nightmare Dungeons a few thousand times to level 1 character.

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this game isnt meant for you to get to level cap. the level cap is just a number, at level 70 you start grinding your gear, once you have all BiS level 100 should take months to achieve, in wow you need level cap to enter raids, in this game you can enter and complete all instances assuming you are geared for them at level 70, and still have 30 more levels to go.

the last 30 levels are for the 1% no lifing the game that want to show off getting to 100. its not for everyone, its not for most people, its not even for the top 5%.

You literally can’t even attempt the final boss in this game until level 100.

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pretty sure i cleared it at 51.

pretty easy fight.

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Leveling to 60 took longer in both Vanilla and Classic WOW. Fastest D4 lvl 100’s are quicker than fastest WOW … look back at some of the vids by Athene = “Best Paladin in the World” to understand .

However I think its fair to say that for modern game in which leveling has become unfashionable it is an unusually long process in D4.

Prior to WOW most games had no level cap and you continued to level for ever (it soon became an exponentially long process) … leveling to get strong and progress still pervades current game design … but there is no reason why leveling should be the process that determines a chars power. It’s about time game designers thought of something else instead of mindless repeating grinds.

I suspect racing to lvl 100 is not what the developers intended … more of a journey over 3 - 4 weeks. In many ways t here will be no “Final Boss” or finishing D4 as some people have written … the end game is different depending on your goals and Blizz will move the goal posts as part of the “Seasons” cycle.

You don’t have to get to lvl 100 anyways, it’s not like the end game changes or anything or something cool happens you just keep grinding nightmare dungeons like always.

Please read above. Thank you.

Aren’t people already 100?

Yea, people are already level 100. Looks like a skill issue here.

Lmao no. Getting to 100 in D2 was near impossible unless you didn’t have a job and played all day every day.

ok, ill bite, uber lilith isnt a boss meant to be completed by average person, neither was uber diablo in d2, its really just a fight for the super hardcore in the game, the .1% that no life their way through the game to level 100.

like, its not content meant for everyone, thats the only piece of content designed for the super hardcore, and its hardly worth worrying about it. you have a crapton of dungeons, helltides, and quests designed for the rest of the people, super hardcore ppl get 1 boss fight. chill.

In WoW the context is a bit different, but it’s quite similar. There have been many QoL ‘nerfs’ due to world first raiders exploiting or simply taking advantage of certain gameplay loops/systems.

Blizzard devs tend to fixate on that sort of thing…

I’d go on, but at this point I am just going to wait for S1 to roll around. If they are going to make meaningful changes, at least I have a point in time I can get an idea of what they are.

This game is closer to diablo 2 in the sense that reaching max level quickly isn’t the design goal. Its intentional.

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I do agree that it takes way to long to get to 100, I’m lvl 97 right now, with mindlessly XP farming. I think it might be because there’s actually no content at the end game so they are trying to prolong the content. Aside from killing Uber Lillith and pushing high Nightmares for arbitrary reason, the endgame starts at 73.