Level Scaling is a Disaster

No man. You’re not understanding the value of the stats. Item Power is the most powerful stat. The stats on the item come second.

It doesn’t matter if this helm has 10% CDR, if the Item power is 435. You could put a helm on with 700 item power and 2% CDR and the content is going to be easy now.

The people struggling haven’t realized how item power is the iLvL of the gear, and that’s the most powerful stat in the game. You can have a build at 30 all legendary, and then get to 40 and feel like you haven’t gotten any better items… this is a misnomer, the rare 40’s that look like they suck are going to be better than a complete build of legendaries at 30 simply because of Item Power. Now what you’re supposed to do, is take those legendaries and break the aspects off of them, and move them over to the new better rares to keep your build complete.

Anyone not doing this, is not using all the tools available to them to maintain their build and grow in power. You have to use ALL OF THE SYSTEMS in the game to be powerful.

This is not a foreign concept.

This game has the least amount of RNG of any Diablo game – if you’re using RNG as an excuse, understand it’s a made up excuse, not a valid explanation. You can target 85% of the aspects in the game. They drop with high drop rates from dungeons and hell tides. Events give you gambling currency that’s nearly 25% chance at an aspect for a particular gear slot. The bounty caches from the tree of whispers lets you select for one of 3 random slots.

The drop rates are so high, the ability to target for the slot on the drop the most available in any diablo game; and you can make any rare legendary by imprinting aspects collected from completing dungeons, allowing you to basically craft any particular piece you need when ever you want, pretty much mean you’ll never be in a situation where you’re stuck using something you can’t upgrade or replace.

USE THE TOOLS THEY GIVE YOU.

1 Like

Clearly you think I am trying to just get a good set of legendaries to drop for me?

Cause that is not the case, I am having trouble getting good rares to use as bases for my aspects.

If you want to try and educate someone, try to at least make sure you understand the issue they are having before doing so. Cause you are not being helpful, just condescending.

And you are partially wrong about item power as well. It matters for what range your stats can roll. It does not help having a high item power if the affixes on the item are useless as an example.

If the scaling is becoming to difficult, drop the world teir down a notch, and grind there. You don’t HAVE to be on the maximum teir at all times.

Grinding in this game is pointless as your not actually becoming more powerful just wasting time more or less

I haven’t yet seen the butcher on any character. My highest is currently level 26 and has lots of legendary items.

One, using aspects to create legendaries is different from seeing legendaries drop in game. Two, The Butcher is a random dungeon encounter and drops the Unique item Butcher’s Cleaver. He starts at level 25 and scales to level from there. So you might not have much trouble with him.

This has been endlessly debated on several other threads. Still, I will reply here.

You are becoming more powerful but so are the monsters. Level scaling has been a standard in TTP since Dungeons and Dragons 2.0 as people just plain felt it was ridiculous to face Orc Armies with a party of 4 and win.

Yes, to some extent, if RNG has not been kind to you, you will struggle. Yes, if you are not using a “top tier” build, it may be a struggle. Basically, under any circumstances, the days when you could just roll through content are over - especially at lower levels. If that is what you are looking for, you may want to stop buying newer games entirely.

1 Like

This isn’t a ‘newer’ game thing this is a mobile game thing. Good games like Elden Ring don’t participate in this nonsense.

1 Like

Remember in previous Diablo games where an item would drop and you’d be too low level to use it, so you’d have something forward to equipping when you level up once or twice or a couple more times?

Those days are gone. Now, gear drops are consistently 5-8 levels below you.

2 Likes

Feels like you are always playing in the starter zone, because no matter where you go it scales up to your level.

1 Like

Game is just a dumbed down version of D2. It could of been great with a few adjustments but the more I play the more I regret my purchase and feel like this game is really a 5-6/10. I haven’t been playing it non-stop either like most people. I am only lvl 40 and it’s already getting pretty stale.

It’s in the bottom half of my top 10 games of the year so far.

But who here is asking for us to be able to just roll through content?

We just think it is better to have the level of the enemies scale with the area rather than you. Of course the game should get tougher and tougher the deeper in we go, but that isn’t actually the case here.

And using a TTRPG as an example is really really bad, cause TTRPG has a GM, a damn human to do the scaling. Someone who is fully aware of the build, gear and everything of the players. The scaling in a video game is nothing like this.

And see the lower level content here is fine! 1-20, where you are still getting new skills are perfect! Feels like a charm, exciting good challenge and everything on WT2. The issue I am seeing is the time from about 30+, your levels just doesn’t give as much power as it feels like the enemies are getting.

And having a need to play “top tier” builds means that either scaling is a bad idea (which I believe) or the game has too many traps for you to fall into when it comes to building your character. Which can then make the scaling feel much worse.

And lets not kid ourself, scaling could have been done better. For TW1 and TW2, I would have loved if Desolate Highlands, the first zone could have scaled to a max of 10, then the zones right around them to a max of 20, and so on. I would also be perfectly fine if this was only for TW1. So TW1 has scaling based on zone, TW2 global scaling to 50, TW3 global scaling to 70 and TW4 global scaling to whatever.

1 Like

I am asking to roll through content. Should have the option. Level scaling takes that away. Without level scaling you can either grind become OP then blow through the content, or push fast and hard and be under leveled therefore increasing the difficulty of your game.

The choice is yours, but with lazy level-scaling there is no choice. The RPG has been stripped away from this ARPG. This is just an action game now.

1 Like

You’re 100% wrong. Scaling keeps the world relevent everywhere you go. You’re just complaining that it takes longer to do things because mobs on your level. Very different complaint. And gear is what makes scaling easier, which comes with levels. I have zero issue killing mobs, only time it was a slog was when my gear was subpar. You can easily upgrade the first 3 tiers of your gear with little to no effort.

The biggest complaints people have of this game, aside from technical issues, isn’t a gameplay problem. Its a player problem, you refuse to adapt or learn how to play the game, so you people try and subvert it into a manner more consistent with your mediocre ability.

tldr; git gud

2 Likes

You say git good but everyone is good because the game is easy and Blizzard has decided to scale everything to ensure the game is easy for everyone.

This isn’t really a git good thing. The git good is more of a no-level scaling mentality. Level scaling is the carebear lets make sure everyone is good approach.

You have it backwards.

2 Likes

I think overall level scaling plays less of an importance on the quality of a game than people imagine.

It’s true that no level scaling adds better pacing and direction.

But level scaling allows more exploration. And players will still bump into areas which are too difficult. So they will have to back-track.

So in the end the level scaling only makes weaker enemies more challenging, but then they also drop better rewards.

If there was a option to switch level scaling on and off. I think for a game such as this, most players would opt for it to be on. Because they want ALL enemies they face to drop better rewards. Not just a few enemies in the high level zones.

Also the fact that the game has no NG+ means that if there was no level scaling. 2/3 of the map would have enemies which are not worth fighting.

It’s really more of a combination of (1) an attempt at nostalgia, and trying to throw the D2 fans a bone, which comes at the expense of the D3 fans (because the fanbase is in a bitter tribal civil war and Blizzard had to choose) and (2) a (mostly aborted) attempt to create a Diablo MMO, which was then scaled back to nostalgic ARPG with MMOesque aspects, which is what we have.

The game has a tribal appeal, because it’s a tribal design. I think that’s really the best way to see it. If you aren’t in the target tribe, it isn’t designed for you I think.

If you really want fixed levels, Nightmare dungeons are doing just that, for example Tier 8 is static lvl 61, T20 is static lvl 73, etc.

People keep saying that level scaling lets you explore the world and keeps things relevant. But what is there to explore if everything is the same? It doesn’t make sense. We’re not really exploring anything meaningful are we?