I’m a level 90 shred druid and doing soloing tier 40 nightmare dungeons and vaults quite comfortably, so I thought I wouldn’t have too much trouble with the Beast in the Ice, who is only level 85, five levels below me.
But that level 85 boss is way, way harder than the level 95 bosses I’m doing in tier 40 nightmare dungeons, and he absolutely destroyed me; I wasn’t even able to get him down to 50% health, even with 70% cold resistance.
Don’t get me wrong: I’m not saying that the Beast in the Ice or any other endgame boss is too hard.
However, I would like to see the level number of endgame bosses be adjusted to be consistent with other bosses. Since the Beast in the Ice is way harder than other level 85 bosses, the level number of the Beast in the Ice should also be adjusted to be way higher than level 85.
I’m not sure what level he’s equivalent to, but I’m quite certain it would be something higher than 100. Maybe 110 or so? And adjust the tier of the dungeon appropriately too.
Make it so that I can judge when I’m ready for him based on how well I do in Nightmare dungeons of various levels.
The beast is definitely harder currently than last season, but I welcome this improvement.
You need to be aware of your positioning, especially when the winds that push you into the dirt twister come. Try getting between the pillars during those.
And you need to be aware of his star like attack, you just can’t stand there and facetank that anymore, you need to move so you are out of it’s path.
I’m not trying to be one of those “get gud” people but I’d take it as a sign to go work on your build. I solo’d him on my lightning druid at 78. I did him today again at 91 and he melted in no time and only had one phase in the air.
How’s your other defensive stats outside resistance? At mid 90s I have 16k armor and health, not as much damage reduction as I’d like but I did a t88 earlier. I feel too many people emphasize damage and forget defense.
yea, you do have a point. While none of the bosses are hard, the beast of the ice does feel weirdly tankier than the other ones.
Dodging is a big thing tho, just saying, cause you said you struggled there with 70% cold resistance. Just because its maxed, it doesnt mean you should face tank it at lvl 90 you know
as for the level it should be at, id say its like lvl 95-100 ish
Honestly, I don’t generally pay too much attention to stats other than item power - too lazy to look at other stuff. I’m not in a rush to beat the Beast in the Ice; I’d rather wait and come back at level 95 or 100 than mess around trying to get the exact right equipment to fight him now.
That said:
Life: 6409
Armor: 5458
WereBear armor: 25.9%
All Healing: 10%
Healing from Potions: 4%
Damage reduction from Vulnerable: 9.6%
Damage reduction from Close: 10%
Damage reduction from Poisoned: 28.1%
Fortify bonus: 49.4%
Dodge chance: 5%
Movement speed: 100% (which seems frustratingly slow as druid!)
Again, what I’d really like is for the tier of the dungeon and the level of the boss to reflect the actual difficulty. If the difficulty of this boss is comparable to the difficulty of the boss of a tier 60 NM dungeon, I’d like this to be called tier 60 too. That way I can judge when I’m ready based on what tiers of other NM dungeons I can do.
I’m betting that if you can melt the Beast in the Ice right now, you probably would have a very easy time with a tier 60 NM dungeon too.
You definitely want to get that armor and health up. Max armor is 13.5k for t100 but druids get armor pretty easy which is why I have 16k right now. Juggernaut aspect will basically double your armor. If you don’t already have red gems in your armor then do that. Pick up a few % to health paragon nods and the 14% spirit boon for now until you don’t need it anymore.
With 70% resistance a 15k hit is still going to hit you for 4.5k which is almost all your health.
I get you on the dungeon level though. I don’t know why they put him in a nightmare dungeon at all.
No matter what your cold resist is currently at, go to the jeweler and replace all three jewelery sockets with Cold gems. Done and done, you really shouldn’t have a problem at 90. Specially as a shred druid.
My one suggest with him… when the add spawn watch the floor and ignore the mobs, stand in the correct slot as not to be effected by the floor-effect… the mobs generally get killed off by the effect.
There’s a flaw in your request: Even for many LV 100 characters BitI is still plenty difficult. His attacks pack a nasty punch. What does changing the level do? It increases the boss’ HP for one, and alters the damage resistance calculations as well. Notice how if we remain in a world tier beyond the point at which that tier’s mobs scale that we start being able to kill those mobs more and more easily? This is why. You absolutely do not want BitI to be made LV 100 or else you may well make it nigh impossible for many builds even at max level.
The level change to 85 was to allow him the opportunity to drop uber uniques, since the base requirement for that is that the mob be LV 85 at a minimum. Trust me, you don’t want him being LV 100 as that would necessitate a fair bit of power creep to be able to manage for the average player. He’s fine where he is.
Sorry what I meant was he is beatable at 85 so I believe that is the level he should have stated for him. I did him solo at 85, I died twice. Then I adjusted the two things I noted above and I beat him.
Reading your other post at 90 those numbers for life and armor seem low. But hard to tell I am not on Druid.
Also curious what does your seneschal look like?
I ask because you can set him to be super offensive, or you can use him more for your own survivability in scenarios like this.
This right here is the issue.
Even though the item power is the thing that is most highlighted in the UI, it is actually almost worthless to look at for any item aside from your weapon. There are item power thresholds, but a defensive item with good affixes and low item power will always be better than a high item power item with bad affixes.
You probably want to get more movement speed on your boots and amulet to be able to dodge more comfortably.
You want more armor, more health, more damage resist, and defensive aspects (desobedience and/or juggernaut).
Well, I just went back at level 97 and slaughtered him quite easily, and it felt good.
Still say the level of the NM dungeon and the display level of the beast in the ice are too low for the actual difficulty though. Generally, I tend to think that if you’re higher level than an enemy, you should usually not have too much of a problem with it even if you’re under-equipped.
Sounds like it’s a your problem rather a game problem. You shouldn’t have any problem dominanting these bosses on any bd at lvl 90s. They are uber bosses, So stronger than peers at their level is normal. If anything, they need to be buffed not nerfed, especially Duriel, he is a joke been Lord of Pain.
No. What I’m asking for is consistency. I said in my initial post that I didn’t object to his difficulty; what I objected to was the number associated with said difficulty.
If you can slaughter level 100+ enemies and bosses in nm dungeons, any level 85 boss should be easy. Make difficulty for a level number of enemies roughly consistent from one enemy to another.
I’m not asking for him to be easy, what I’m asking for is the level number to be more or less consistent from one enemy to another as a representation of the difficulty.
You want him buffed? Fine, I have no objection. But give him a higher level number if you’re going to do that. Give him a higher level number even if you keep him at the same difficulty.