so the season is over for a lot of people, there are daily threads with complaints about nearly every aspect of the game.
Mostly, it is too easy for the so called meta builds but too hard for the rest. Also very bad mythics and ancestral drop rates as a main complaints.
Maybe the first question should be: do you want to have a grind game in the first place?
Diablo was always this type of game but maybe the opinion has changed.
Questions: (maybe different per Torment level?)
Which amount of hours you think would be appropriate in your opinion to reach lvl 60?
Which amount of hours to reach paragon 200?
How much mythics you think would be a good number (per hour)?
How many ancestrals per hour?
How much time to reach the point, where improvment is nearly impossible? (if ever wanted)
How many hours you would like to prefer to play the game (season) because it is fun and how many do you actually do it?
Should paragon 300 be possile in a season? When yes, how many hours?
How many seconds/minutes are needed to take out a WB or Lair boss with a good feeling?
My answers (for me Torment should only affect quality of items or the amount of xp):
Grind game: yes
10-12
40-50
0,025 (means every 40 hours a mythic)
0,5
should never be reached imo
play the game for around 60-80 hours, would like to play more but it’s too tedious and boring after this amount of time for me
no
2-5 minutes (it is fun 1-3 times if a boss goes down in seconds, but then it is only laughable in a bad way)
Really? Every time I log in I see a ton of people Online still playing… Unless you have the ability to actually see how many people are playing , 1 can only Assume.
Not even Close. I’ve gotten more mythics in Season 8 then I did the past 4 seasons. I’d probably have more (with the 99 Belial Mats I’m just holding on to, and just not using cause I have all the mythics I want and need).
If I could turn in all the Sparks I’ve gotten I’d have over 13 Mythics, easy, and that’s not even using the Belial Scroll/ALT to complete the reputation board.
Sure. Diablo has been knowing to be grindy since Diablo 1? (Though I never played D 1, I played the hell out of D 2 and THAT GAME IS Grindy… So… )…
What opinion? Who’s opinion? If Diablo isn’t a grindy game any more (I’d assume) a lot of people would complain about just That. Loot hunt is part of the game, it’s the purpose. It’s the single thing that players must do to become stronger, to beat harder mobs/bosses to get better gear etc etc…
Season 8 is a perfect example of what I think should be the right amount of time…well maybe a little longer.
3-5 Days. That’s gonna vary. Some people have more time then others.
None. Per few days…depending on what your doing, just 1.
shrugs
A week.
I play Diablo 4 (let’s say at the start of the season) at least 5 1/2 hours. Maybe more if I’m off the next say.
A little over a week, but that’s gonna vary. Some may not even see the point. If I’m enjoying a build enough (Like I currently am), I’ll try to reach for it, but I’m not gonna be upset if I don’t reach that level.
A Few Minutes. People just want the rewards, having/getting a since of Accomplishment i rare when it comes to WB IMO .
Your focus is on the wrong things, it’s not about quantification, it’s about gameplay quality
Game can be fun to level 60 levels in 3 hours or 30, the problem is when sped up the game is not fun, you outlevel your gear too much and the entire game becomes a thrash-compactor recycling simulator, simple as that
The other things are not that relevant either, what is important is how the game feels when it becomes “stale”, D4 becomes TOO stale
And that’s because in order to progress often you’re locked behind 10 paragon points or obtaining a GG item, or re-MW-ing half of your gear, and what is worse you can’t even min-max your way out of or experiment with adjustments in situation like that, the game does not provide that kind of flexibility
THAT is what is frustrating with the game, and is bad… If they fix that couldn’t care less about metrics or time metric quantifiers tbh
10-15 is agreeable, as long as there is a “higher purpose” and playing a part in the greater whole of all events
100, length is not the problem is that entire gameplay is reduced to MW-ing and Glyph levels
1 instant drop and then 1 in ~10-15 runs, time not included
2-5 per dungeon run or 1-3 per event (time irellevant again), game already does decent job at this
Never, the “power-tree” of perfecting a build should not be a single scale, in other words a build should be optimized by list of affixes that players hunt for and not because they found the BiS in every slot in game
For me fun lasts until opening T3, from there on is a “powercreep climb” with same old same old (for a greater number of things already have) again. T3 and T4 should provide an extra complexity of both combat and build specialization with some room for adjustments instead of rely on increase of existing numbers on gear and glyphs and scale to no end
By design yes, by implementation no. What I mean is if they keep paragon post 150-200 really this slow then they should just cap and then let players choose a boost of their choice alts instead
Not less than 2 mins. Not more than 7 (actually 5 is a better number cause 6 already feels terrible in tge Pit, I guess we can agree on this :D)
Yet we are suppose to farm Bosses for rewards (a lot) which they rarely and sometimes never drop, so drawing out this pointlessness is a good thing?
I did play D1 when it came out and I do have fond memories of it largely I think because it was more interesting and immersive and had a vision and stuck with it. It also didn’t take itself so gd seriously.
I haven’t followed the drop rates and stats on this, but what’s the total time involved in getting a mythic and the CI for 90% vs 97% from a time spent perspective?
I think there’s a lot anecdoctal comments about drop rates, but it is always relative to time put in and of course the lucky or unlucky factor. Always better to give relative true statistical values relative to this metric then:
“I got plenty this season, watchu talking about, willis?” Bottom lip sticking out with a glare.
Honestly, you can make this game as easy as possible, and people would still complain.
Its time for the devs to stick to their guns and give d4 an identity.
Im fine with both directions personally. If its a grindy game, cool! love that.
If its a d3 - you are done in 3 days game; also fine, just wont be my game of choice then.
All this bickering is a result of blizzard not sticking to any kind of direction. People are under the impression that if they scream loud enough, blizzard will change the game to their personal ideas. If those personal ideas arent met then “blizzard isnt listening to feedback!”.
Long story short, its time for the diablo community to grow up. Sometimes a game just isnt for you. And yes, i refer to both cases there, just like i said that d4 wouldnt be the game for me if it was a d3.
Lets take a current situation btw. Elden ring nightreign. Im glad i didnt purchase it, as it technically could have been a “blind purchase” for me. But yea, the game doesnt really fit me as it looks like.
Dude, which game are we talking about? If the game was somewhat stable, I would agree with you but blizzard makes the calls and to put the onus on the players is laughable at best.
The game is so different each season that you can’t take builds from a few months ago and expect them to perform.
Unless, you are trying to argue the unstable nature of the game is what we should be expecting and accepting?
People literally know that at this point blizzard has effectively taught their own player base how to treat them. Complain. It changes - every single season - so better to complain and get your 2 cents in cause nothing is stable.
thats exactly what i said. Because blizzard keeps listening to players. Just because people complain, it doesnt call for a change. So yea, for all i can hope for, its that blizzard sticks to the current route.
i also dont “just blame the players”. I blame both sides. How many people are here since two years by now, complaining every season, and being like “i just want the game to be good”. Well, tough life. You dont always get what you want. So yea, people need to learn to move on, and blizzard needs to learn to stick to decisions.
I just hope they pay attention to their metrics, and not to any kind of forum crying. Lets cry about QoL related things. sure, but all these forum theory crafting (which most of the time is wrong anyway) is just crap. That, and people overexaggerating any kind of wall the face in a game.
what did we have recently here? someone struggeling in t4, turns out the guy didnt masterwork his gear at all? yea, sorry.
true, i also used the term theorycrafting a little loosely here.
what im referring to are the people that read anything that isnt a “buff”, and instantly know with their “deep understanding” how this super bad.
Just to tend end up starting the season, and copying an updated version of their precious build. Current prime example being the EQ barbs from s7, who couldnt hold back their tears, just to figure that actual theorycrafters adjusted the build and et voila, its S tier.
There are a lot of inappropriate posts clearly so i get what you are saying and i understand how old it can get to you and others who just accept the state of the game.
There is a balance of course that needs to be found.
To be fair every season there is daily threads on how bad it is. This isn’t new at all. Game hasn’t been that good ever, just ok specially for blizzard