Personally kinda find it hard to understand…
I myself have already voiced my opinion that they should drop the powercreep, reduce the ceiling (as opposed to raising the floor), and then improve the rewards (as mentioned before - would rather run 1 compass arena run of 30-40 minutes which promises much better than doing 10 each lasting 15 minutes cause can’t last less and then have a 0.5% chance to get something of use :P)
But, that’s just me, haven’t seen other people really criticize that particular issue. Here’s some of my background:
Did 2 days of the new content… Struggled to get some compasses initially at day 1, but got like 7-8 pretty reliably from HT chests on day 2… Keep in mind that there will be some pre-stockpiled amount of compasses as well by the time people hit lvl100 on the live/server version
Having said that, I assume (again, assume, not sure) that the BIG issue (or at least what I presume to be the big issue) is that there are little to none if not absolute zero Abyssal Scroll drops (i.e. stuck at having compasses at tier 3 all the time)
Perhaps a bit early but that’s a potential issue/problem. I’m planning on running about a dozen more compass runs (not gonna go into tripple digit territory lol), and then try to level-up a freshly new made character and see how that also feels overall
The second part is what I saw that people dislike that Staves have been “downgraded” to dealing DoT (especially Uniques like Greater Staff of Crome for ex., DoT having no use for that item, and must say I agree with that one in particular, so perhaps make sure Uniques got a useful Innate affix roll that serves it’s purpose as opposed to “belong”)
Haven’t gotten a new unique (yet), well, other than the immortal Shroud which is what is gotten when a new character is created and boosted to 100
The other thing that I’ve noticed is people disliking the fact that off-hands now roll LH instead of CDR… I guess makes sense (somewhat)
Also kinda weird but here’s another one… Normally Core skill does about 2x damage of my base skill but there are times where the base skill simply vastly overperforms (usually my Puncture doesn’t do bigger damage than Twisting Blades, EXCEPT at times when they suddenly one-shot stuff and do an absolute ton (haven’t figured out how/why/when that happens though :P)
I asssume it’s a bug (Cold Snap maybe multiplying some crazy numbers), but not sure
BUT - in terms of Season-specific stuff - don’t see why otherwise people are (or would be) SO bummed about the season…
So WHAT is the big disappointment of S5 so far, did you guys expect a much bigger/greater content or theme, or… ?
Is it me or am I trippin’ ?, so let’s organize and discuss, according to you folk:
A - S5 sucks mostly because
B - S5 would be better if…
Now here’s a suggestion that I liked from down below:
Thanks for the suggestion
Let’s do some grown-up talk