Lets Double Monster Density

Honestly there’s not much to talk about. Blizz nerfs stuff by 50+ percent all the time with their heavy-handed approach. Let’s do something bold that pleases the masses instead. Buff monster density everywhere. Double it. Triple it even and then scale it back down to be double of what it is now.

There are more skeletons in slim shady’s closet than in Sanctuary it seems. If it’s a dial, turn it. If it’s a slider, slide it. If it’s a number, put it in the calculator and multiply it by 2.

Sure, it practically doubles loot, but that’s fine. That just means that instead of 1 Shako among all players there will now be 2 Shakos among all players.

Don’t overthink it. We came to kill demons, so give us demons.

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Big fat No

/20characters

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You do not have an eye for these things, MuffinSteve. That’s ok. You’ll come around. The outerworld is empty. I go through entire rooms in dungeons that are empty. I come across “monster packs” with less than 5 monsters.

They got the number off by a factor of 10, but I’ll meet them in the middle and say double that ish.

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40+ hours into T4 and im honestly bored of the game.

Reinstalled D3 and actually having fun being able to hit more than 5 enemies at a time, you know, what a demonic hoard should be on the hardest difficulty.

The question Remains: Why does mob density not scale with difficulty?
WT1: 1x
WT2 1.5x
WT3 2x
WT4 2.5x

That leaves room for WT 5+ to scale even higher and be more fun as you progress.

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I really liked the randomness of Eridu RIP… :(…

Some runs you’d have the random spawns evenly distributed. Sometimes you’d get like 3 elite packs dropped right on top of you all at once. It was definitely a lot more fun than running around picking up runestones and killing 3 mob packs along the way…

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No people just want to trivialize the game and get level 100 in 5 minutes like in Diablo 3 you can get paragon 1000 in under 2 hours. That is just not gonna happen in Diablo 4. Play the game grind the levels I have 0 issues with nm dungeons mob density and level just fine without the need to have the place crammed packed full of mobs from start to finish like its some overflowing bowl of cereal.

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MuffinSteve nobody said anything about cheesing the grind to 100. Double the exp requirement for all I care.

Make the gameplay loop fun, and people will gladly grind towards 100.

You can’t just double density without thinking about it. More density, sure maybe. But you don’t just act without consideration first. That would be foolish.

Ah yes when it’s something that might boost the fun, then it’s suddenly foolish to be bold. When they nerf skills by 50% constantly, then it’s cool beans.

According to the facts at hand, this monter density aint it chief. Leaving it here or maybe tweaking the numbers by a percent here and there would be foolish.

It’s a snooze fest. Im about to fire up Animal Crossing to get some real action going.

Let me give you an example of when a developer doubled a value without thinking first: Diablo 3 Inferno difficulty on release. Was it bold? Sure. How did that go? Horribly, horribly wrong. You can’t just go at fixing a game’s design willy-nilly without thinking about what ALL aspects will be affected by a change. Say what you want, it would be FOOLISH.

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Remember that time where I wrote:

“Ah yes when it’s something that might boost the fun, then it’s suddenly foolish to be bold. When they nerf skills by 50%+ constantly, then it’s cool beans.”

Double mobs means you will get constant cc worse than it is now, you will then come back in here begging for less density. Just play the game how it is, it aint hard maybe go try out the PvP zone where the mobs are plentiful and respawn super fast.

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I can’t speak for Blizzards’ decision making. That might’ve been foolish too. But I can speak towards what you suggest. Have you ever heard “two wrongs don’t make a right”?

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No but I heard of “If you keep removing half our pizza, I’ll forgive if you double our pizza every once in a while too”.

I was on board until I read this. I agree, double monster density - and then adjust XP, loot, difficulty etc so that things are equally rewarding/challenging, but there’s higher density.

It was a joke. Half joke though, because honestly if the game aint fun, who cares what the loot drop rates are. Obviously the shako drop rates are a bit off, wouldn’t you say?

But yes, someone who gets paid the medium bucks over at Blizzard should be able to figure out what higher mob density means for CC, loot rates, etc.

Fair enough, then sure I agree. Assuming we have the exact same XP/Loot per hour, same difficulty, etc… then ~double mob density would be nice

I don’t agree on the shako drop rate no

Yeah not that my opinion actually matters, but I agree that the grind should remain the grind. The act of doing the grind needs a kick in the pants though.

Other systems need work too, but I am holding out hope that they are going to make adjustments for Season 1. They already acknowledge that Renown needs a bit more time in the oven, for example.

No interest in more mob density. I like how it is. You have room to move around and dodge when needed. This is not PoE and I don’t want it to become that.

2 Likes

K, so double that and cut XP and Loot in half if “things to kill” are only your problem and you don’t simply want more reward in trivial content, right?