Hello, Blizzard!
In an effort to bring ideas to the table on the topic of set items, I’d like to pose some questions to spark your minds and provide my view on them at the same time.
Should sets come?
Yes! They are a staple of Diablo games.
Should sets have just higher numbers?
No! Bigger isn’t more interesting, just forces a decision.
Should sets be thought from existing aspects?
No! Get creative, don’t take previous possible combinations away from people, don’t be lazy. Be expansive, not reforming.
Should sets have “damage on Tuesdays”?
Hell no!
Should sets have conditional damage?
Only if you’re not punishing the player too much. You should be rewarded for having collected the set, regardless of it’s form, not conditioned to be a lab rat wanting to hit within 4 seconds time span.
It’s ok to enable a series of steps in small variations, but not force the exact same steps. (see: D2R mosaic/kicksin, charges can be combined in any way you please for more dmg and you’re not forced to have the exact same series of steps or even number of steps to unleash the charges).
Should sets have a clear visual identity?
Yes! You should be able to recognize from a distance, if the user doesn’t use cosmetics, what set he/she is wearing. Can’t wait to also glow like a canon saint again! Or maybe radiate darkness like a demon, in this edition. The glow shouldn’t be poignant, so as to accommodate other cosmetics.
Should you be able to extract aspects from a set as a set aspect?
Well, yes but no. A set is to me a grouping of uniques with a theme. You have a clearly defined theme, purpose and spot. I would maybe accept extracting and imprinting a set aspect only on the same gear slot.
At the same time, a set should be set in stone. I shouldn’t be allowed to extract Tal Rasha’s “essence” right? Feels like collecting mummified body parts from a demon.
Uhh, I can’t decide!
Should a set be conventional (tied to a piece of gear and always having all same affixes) or not?
I like to have base affixes random and a bonus when multiple criteria/a parts count are/is reached.
Should a set be a set of what?
- A conventional item set?
- A set of accessories that, once applied to the gear (and forfeiting aspects), give a bonus only together?
- A set of glyphs to form a sign (like Tal Rasha’s Tombs signs) and the polygon that they form get bonuses based on a theme?
e.g.
- 3-piece glyph set forms a triangle. The activated nodes in the paragon board get some bonus based on set theme and maybe class that uses it.
- 4-piece glyph set forms a square. A square is a block. A block is something defensive. This would be a defensive type of set, to resemble a rudimentary shield. (I might be going places here)
- 5-piece glyph set forms a pentagram. A pentagram is the sign of the devil. All nodes activated inside the pentagram are now inactive and all inactive ones are active. Now that’s an amazing set!
- A set of ghosts? Attached to the item slot, but not the item equipped? The spirits of the slain mobs inhabit/affect any items equipped in the designated slots?
To better understand this concept, think of poisons applied to a blade, but in an abstract way, decoupling the consumable part of the D4 aspects.
e.g. A sharpshooter’s ghost would have any rings equipped have accelerated/magnified mods (an 10 attack speed affix would get a % bonus etc.)
A dead mage’s ghost would affect your resource affixes (big brains, big potential).
A dead swordsman’s ghost would affect either the affixes on the gloves or the weapon (damage against the demon family that killed him, to avenge him). - A set of jewels, that all inhabit the sockets of an item? (cough cough runewords)
How many parts should a set have?
Option 1: According to legacies:
A set themed around D2 should have 2 pieces.
A set themed around D3 should have 3 pieces.
A set themed around D4 should have 4 pieces.
Option 2: According to legacies, but progressive:
A set can have up to 4 pieces (because D4).
The 2-piece bonus should be a tribute to D2 (mods that you would have seen only in D2).
The 3-piece bonus should be a tribute to D3 (a system from D3, like elemental rune variations, for example could be transported as giving a new type of element to a skill/skill category).
The 4-piece bonus should be something new and amazing (don’t we all wish), that transforms the gameplay much more. Any of the skills affected would work in a different manner than what the skill tree currently offers.
What kind of bonuses should sets give?
- the most basic bonus could be one to honor D2, which means global stats or skill category (similar to skill tree) bonus; this also provides some beef for your character, while letting you play the mix & match with aspects
- the next tier bonus could honor D3, where we had a gazillion options in terms of elements for any skill, so the bonus would be for an element type
- the next tier bonus would be something that completely changes the gameplay of the skill (this doesn’t necessarily mean absurd aoe or dmg or single target capability, but how you play (what buttons you press) and the result would be similar to uniques)
- this topic deserves days of discussions alone
How rare should set parts be?
More common than uniques, more rare than aspects.
What is the acquisition method for set parts?
- if you’ve read my 3rd response on the question “Should a set be a set of what?”, you could split types of sets and their parts acquisition method by event/content types
- You’ve talked about monster families. You could enact demon families (unique mobs sharing the same last name) and each demon member would drop a set part? Their monster species would be embedded somehow in the theme and/or looks of the set! (this would also give a sense to collecting ears…now you collect ears, hearts, brains etc. and wear them as accessories)
e.g. One monster family would drop various organs which would be worn as jewelry. The fang of an Alpha wolf as an amulet, the hair of a demoness as a makeshift ring or belt. The heart of another demon as an offhand for the sorc etc.
One barbarian monster family could drop various weapons named after them (similar to Istvan and BK swords). Families from different barbarian tribes would drop different types of weapons. A lone barbarian, the last one of his clan, would drop an unique.
Go wild! The world of Sanctuary is your oister!