Let's be clear: Diablo IV endgame is lvl 60-65

I’m getting so confused with people saying that D4’s “endgame” only starts after you get around 3 glyphs to lvl 15+ and somewhere around lvl 85+.

I believe the endgame is around lvl 60-65 really. Beyond that, some people are happy to grind repetitevely with one or maybe two characters, but anyone that goes beyond that falls into a pretty small group of players.

I believe that there are at least 3 things that define the endgame in RPGs in general:

  • Power: quantitative progress or mild improvements to how you play the game. Mild improvements I’d say are things you already do that subjectively feel pretty good in terms of quality of life, but don’t fundamentally chage your playstyle (e.g, more movement speed, cooldown reduction, crit chance and so on)
  • Mechanics: new or significant improvements to how you play or plan to play. Significant improvements would be incorporating stuff like teleporting to a class that doesn’t have the skill inherently, or being able to maintain permanent upkeep of a skill / buff that unlocks other synergies. In previous Diablo games, you’d really experience “endgame” changes in this category. That could happen by finding / completing set items or by putting together runewords, for instance. I still remeber how great it felt to put together a Hammerdin in D2 with Enigma + HOTO + HoZ, which substantially changes your gameplay mechanics and to be honest would realistically happen once you already hit lvl 100.
  • Gameplay: general you stuff you do or plan to do when you open the game. Let’s be clear, the latest unlocks to new forms of gameplay in D4 are nightmare dungeons and helltide (Uber Lilith lies more into an “achievement” category than a proper gameplay option). Most people get to that at lvl 50 at the latest. To be frank, the Diablo franchise has never been that great in terms of new gameplay options for endgame. Usually devs just provide players with linear increase in difficulty to the same stuff already in the game.

D4 completely lacks any endgame change to mecahins or gameplay after lvl 60-65.

For those that play Rogue or Pulverize Druid, you’ll barely change the skills in your action bar after lvl 20-25. No substantial change to the mechanics of many builds of multiple classes really happen with legendary Paragon nodes or Unique Items. They only improve the buttons you already press (e.g., with more dmg output or by allowing to press them more often). Even the extremly desirable super rare uniques like Shako or Grandfather provide linear improvement to your power only. There are only very few exceptions to that, like the Tempest Rorar for Werewolf / Storm Druids.

As I have already lvled one char to 100 and another to 80, I really feel that I already experienced everything Diablo has to offer when I was able to hit around lvl 30 with new classes.

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i couldn’t agree more with the post .

One problem is clearly this

73 lvl and from lvl 10 i used the same skills…

Only the ultimate was my latest 4th button that again i didn’t change …

The lack of itemization is another problem i found especially 2 months from Now .

99.9 % of the items at lvl 90 are just vendor … only some minimal like 0.1% crit etc at that point . And the bad is that you are not 100 … At 100 there is even less content / i mean items to farm …

But for me the biggest problem is the poor inventory… 2023 And few slots that force you to don’t play the game but rather teleport/sell…return …I mean i wanna play the game and especially an Arpg… not trying to become an merchant …

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50-60 more like it. Most people are in WT4 before 60. You just get to equip the gear at 60.

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Why did the player in Diablo 4’s end game feel like they were in a maze?

Because they kept running in circles, hoping for better loot, but all they found was disappointment and a goat man with three white drops.

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Yep, pretty much. I think I got my final piece of needed gear around 70. Which is around when I finshed the renown grind. Everything after that has been just pointless grinding.

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I’m level 80 Rogue in Eternal and just doing Helltides and NMD looking to get the unique boots, you know the one.

No intentions currently about reaching 100, Uber Lilith or maximizing glyphs really…just want those damn boots for the sake of finding a pair and then think I’m done with the game lol

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I stopped at 50. The Paragon boards are cool and all, I just… why? Like I’ll fill them up and rerun the same crap from here to eternity? Im so surprised Nightmare Dungeons arent theyre own maps at least. I dunno. I just cant push myself past 50, its just more of the same, only now with annoying affixes lol

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I Agree with this post. The only other thing to do at level 70 is run a gear/skill check. Then back to the chain gang. No crafting,no finding things to augment gear, no motor boats not a single luxury. it’s like moving piles of rocks around it’s complete misery hehe

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i just find it sad, it takes forever to get to lvl60. then there is no endgame no loot or other fun stuff to do.

in d3 it just took 4-5hours to get lvl70, from then on out you could keep going which was just awesome

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One of the problems is that, as many people have said, the “fun” starts about level 50. Or, they say, “don’t worry about anything, including gear, until about level 50.”

I’m going to write up a masterpiece of my opinions and post it and everyone will love it and Diablo 5 in 2035 will be amazing.