The current mount system in Diablo 4 feels unnecessarily restrictive with cooldowns and slow speeds. Mounts should go full speed all the time with no cooldowns. Here’s why:
- Breaks Flow of Gameplay: Constantly waiting for cooldowns or getting stuck in slow speeds disrupts the momentum, especially when you’re trying to navigate large open areas or get back into action quickly.
- No Real Tactical Advantage: The cooldown doesn’t add any tactical depth; it only serves to slow down the pace, making travel across the map feel like a chore rather than an exciting part of the journey.
- Inconsistent with Fantasy: In a dark, fast-paced world like Diablo 4, heroes should feel powerful and efficient. A sluggish mount with random speed restrictions makes no sense in a game centered around quick combat and exploration.
- Exploration Becomes Tedious: Since the world is massive, taking time to explore should be fun, not a drag. Full-speed mounts with no cooldown would make traversing the map exciting and eliminate unnecessary downtime.
Letting mounts go full speed without cooldown would improve the flow, make exploration enjoyable, and better align with the fast-paced nature of the game.
21 Likes
I’m pretty sure mounts were a last minute thing. With all the climbing and such kinda like shoots and ladders. But i agree get rid of the stupid mount cool down that serves no real purpose.
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Correct.
Remove cooldown also because you can’t seem to fix the transition into & out of town, which burns a cooldown.
Also, CDR affects mount cooldown, and that’s just dumb. And I’m not sure you’ll ever get around to normalizing that. So just remove cooldown.
I don’t mind leaving “trot” speed in there. Just make “trot” and “gallop” togglable. Make the horse “trot” by default every time, but “gallop” indefinitely. It’s not like there’s anywhere to go that would exhaust a horse.
Agreed. There is no realistic reason not to let our horses run free. What type of horse looses steam that fast. It’s just slowing this unnecessarily.
That being said, they do have it set up now that you can pretty much keep the sprint going indefinitely. You just can’t go all heavy handed with the whip.
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Only after stacking enough CDR… which is dumb. Player’s CDR should have nothing to do with horse recovering steam.

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Wait a minute… are you serious lol.
I honestly thought it was changed to the mount.
Your cdr works on the horse!
Bahahaha!

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Meh, IDK, I don’t think that the game needs even MORE conveniences
Perhaps the CD-based inconvenience on the mount feels “unnatural”, I get that, but it’s not a viable solution to make players zip everywhere and anywhere anytime they want
If I were to think one of the reasons why the OW is really bad and trivial (at least compared to other similar games), the convenience of having a mount surely is of them tbh
They need to fix the Utility of the horse first. The horse being stopped randomly by blades of grass and tiny rocks is like a Mustang going 70mph but then suddenly stops when it hits a small bump in the road… 
The overworld has nothing fun to do, except Helltides (and their equivalents) and that’s temporary. So in fact, being able to zip through it makes the overworld more fun… as in less tedious.
Once they figure out lots of fun things to put in it, you might have a point… except… then we’d be stopping at a lot of fun things all the time, which means the speed at which we travelled to get from one to the next is also irrelevant (or it’s a bonus: yay, horsey got me to the next fun overworld thing soooo fast, good horsey).
The ‘problem’ is the wrong problem.
They originally thought side quests and dungeons and cellars and statues = “fun thing to do in the overworld”. That’s obvious. They made a mistake. I hope they’re trying to fix that mistake… meanwhile, they can fix the horse. 
Fine, CD is clunky, feels unnatural
Would you prefer the mount having an HP of it’s own, and once it’s severely injured can’t even run fast, and if it’s nearly dead it can’t be used anymore unless revitalized/paid-for it in the Stable in town ? 
Again, you’re not being objective in your view, other games don’t even have mounts, think D4 has a “backtracking” issue ?, try GD lol, or even D2 for that matter
There’s more than meets the eye and making mounts a personal space-shuttle isn’t the cure, that’s all
Slowing down to a walking pace when I’m trying to get someplace fast and tempering are the two things that consistently leave me fuming. That they continue to remain in the game when both are so easily fixable is inexcusable.
Sometimes I get this glitch where my horse is stuck in a permanent full speed state, there’s a sweet spot when you spur while entering a World Boss zone that activate the glitch and it’s one of the best feeling ever. Please remove the cooldown.
I can get behind this for sure. one ting I’m going to add.
I think i’ve used the combat dismount possibly (3) times.
I don’t even know why I do not use it. laziness maybe.
ive been asking for faster mount speed before the game was released. Even in closed beta the mount felt bad.
One season for about 5 days the mount was PERFECT, it was lighting fast and even with all the invisa rocks and corners of walls that it would get stuck on, it didnt matter - gallops really refreshed fast and it was great
2 Likes
Can’t agree more. I consider this near/at the top of the list when speaking of problems within the game.
Just another way Blizz forces players into doing meaningless sh** versus slaying monsters and leveling your character.
All part of a metric where more time in-game increases the possibility of buying something from the shop.
They could add stats to mount armor and trophies. Sorry, I just finished Witcher 3—such a great game. Or maybe they could add sockets, so we can put horse runewords in them. 
I’d love for the mounts to be just a three-speed toggle without the charges. Or a two-speed toggle with the medium and fast gallop as the toggles with a “hold to walk” keybind and a separate keybind to “charge” into barricades since there’d be no charges on the galloping anymore. I’m willing to make some tradeoffs to get a more fluid and less jerky (and janky) mount experience. At the very least, mounts need to not expend charges while in towns.
Why though? In the overwolrd it doesn’t matter. And in dungeons you can’t use horse.
Because it would mean “Evade Death” free use button
Even if you were one of those greedy ones out there that tripple-stack sprint and then (rightfully so) that sprint stops at a bad time and you get ambushed - should you immediately be able to jump up on a horse (again) after being perfectly ambushed/screwed-over ?
One thing is an in-game mechanic, a totally different one is a convenience designed for abuse (and it’s not even a standard in-combat asset to use wisely, it’s an extra cheat death button)
Right now the mount is a convenience but still an in-game mechanic overall. WITH the changes (pardon, abusable conveniences) you people are suggesting/asking-for it would no longer be an in-game mechanic but rather be an automatic convenience abuse
I mean once when there’s no CD on mounting up I don’t see a reason why not including on-mount spell-casting i.e. jousting combat… I mean we all know already that people will most definitely and 100% certainly ask for no CD on Combat-Dismount button (at the very least tbh) if no CD on the mount-up function
One thing leads to another, it’s just outright dishonesty and borderline child-like unseriousness to pretend like one doesn’t see it so
Oh sorry I was not argueing the CD. It’s fine. I just don’t want to be slowed back when I am allready sprinting. If something takes down the horse on the go, that is also fine, I was not careful enough and will wait for the CD. But if I want to get somewhere fast and avoid mobs, don’t slow me back. The horse should run at current max speed by default, no spur charges anymore, just full speed untill I dismount, or the horse gets taken down, THAN I will gladly wait for the CD to finish. Hell I would take longer CD as compensation for constant max speed.