Legendary Aspect Management Suggestion

First off, I’d like to say that I enjoyed the beta immensely and am very excited and optimistic about D4. Yes, the dungeons felt a bit monotonous, the build choices felt forced, and the barbarian felt underpowered but those feel like very addressable things that can’t be properly assessed until we get to play the end-game so I’m choosing to withhold judgement until launch.

That said, what I found to be the biggest impediment to my enjoyment was the current Legendary Aspect system which encourages hoarding and needless inventory management.

As Legendary Aspects can only be extracted and applied once, players are incentivized to stockpile those that they know they’ll need and those that they think they might need later. With the frequency of legendary drops, stash space being limited, and aspect space being even more limited, this quickly creates an unwieldy and cumbersome inventory management problem for the player.

Though the current system is punishing and unenjoyable, I think there’s a simple way to vastly improve the mechanic.

Each Legendary Aspect has a range. For example and simplicity, let’s say a particular Aspect can add anywhere from +10 to +50 damage to a particular attack.
If the player completes the corresponding dungeon for that Aspect, they are permanently awarded with the lowest possible roll (+10 damage) that they could apply to as many items as they can afford. (This is an awesome mechanic that should be left as-is)

Now, the fix for the current system would be to allow the player to overwrite the Dungeon-provided Aspect with the Legendaries they find out in the world.

To continue the above example, let’s say the player completes the relevant dungeon and unlocks the +10 damage aspect and can apply it via the Occultist. Later on, the player finds a Legendary items with the same aspect and it rolls +30 damage. They could then take this to the Occultist and extract the Aspect. In doing so, the Dungeon Aspect (+10) would then be upgraded to +30 and would be permanently available to the character. Much later, the player lucks out and finds the same Legendary once again but this time, it’s a perfect +50 roll. They could then take this one to the Occultist and overwrite the +30 with the now perfect +50. That Aspect is now “perfect” and permanently available to the player.

This change would completely obviate the need for needless inventory management while providing iterative rewards for finding duplicate Legendaries (unlike Kanai’s Cube which just provided the maximum roll, regardless of the item’s stats).

In the current system, if you find a perfectly rolled Legendary, you’re going to be very hesitant to use it because you won’t want to apply it to a non-permanent item. In the proposed system though, you’d be pumped to find it and would feel comfortable immediately applying it to your current in-slot gear creating a more rewarding and enjoyable progression experience.

Less important but still a cool thing to add would be to change the icons within the Occultist Aspect menu to reflect the character’s Aspect progression.
E.g. Have a bland icon/color for the Dungeon provided Aspect, another icon/color for a Legendary-provided Aspect, and a different icon/color for a perfectly rolled Aspect.

Once again, very excited for this game and love the attention and transparency the devs have given us so far. Here’s to hoping others feel similarly and that the devs see this post.

Thanks!

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Agreed. The hoarding of aspects especially if you have multiple characters is going to be the main stash bottleneck besides hoarding some perfect 5 affix rares. It’s my opinion that we will see MTX stash tabs in the future to capitalize on this unfortunately.

If stash space beyond what you can unlock with gold or seasonal journey’s becomes a thing, I will probably just play less characters/builds because I’m limited by stash space.

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I like the current system. The Codex of Power is only there to supplement legendary in the worse case we don’t find good one yet. Being able to upgrade the Codex of Power just means we no longer are looking for better legendary, but higher stats on gear since we can just Imprint better aspect from Codex of Power.
You have to think about why blizz even gave us the Codex of Power even though we can extract legendary aspect from gear. The dev could of just given us one or the other but we got both. For a reason.

Thanks for the response! Though, I’m not sure I follow your reasoning. I’m saying we should keep the Codex of Power but give the player the opportunity to continually improve it.

In the current system, you have two less-than-ideal scenarios which will happen all the time.

  1. Player needs a particular Aspect so they stash every single legendary they find of it knowing that they’ll need to continually Imprint that Aspect on their gear as they find better and better rares throughout. This leads to a hard to organize and overflowing stash which is no fun for anyone.
  2. If the player finds a perfect or near perfect roll of the Aspect they’re after, they’ll have to choose between saving it for a to-be-found perfect in-slot endgame item and potentially never get around to using it, or, they’ll use it when they find it and then when they do find an upgrade, will regret having wasted the perfect Aspect on a lower quality item.

Both of these create needless player friction and punishment.

In the proposed fix, players are encouraged and empowered to use Aspects as they progress, are rewarded for duplicate legendary finds (based on the rolls), and have another accomplishment (perfect Aspect farming) to make progress against.

So, long story short, I’m suggesting the two systems are kept but slightly tweaked so that they are more complementary to each other and enable a better, more rewarding player experience.

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I actually like thslis idea. Although i don’t think they’ll go for it.

One of the problems is gear tiers.

Normal, sacred, and ancestral cause an issue here.

I wasn’t able to upgrade some of my normal items to sacred because i had a perfect normal roll legendary aspect, and all the sacred versions i found were bad.

I had at least 2 normal items equipped when everything else was ancestral.

Your solution wouldn’t necessarily fix that, as you’d have to find the perfect roll on a sacred and then ancestral item. And would end up just applying the normal aspect to a normal item because of the better roll.

This is the 1 part of the beta i haven’t liked very much. You can essentially be blocked from levelling if you don’t find items to upgrade, making your progression really slow.

If the item ranges were split by their tier, then this wouldn’t be an issue, where the worst sacred is the same as the best normal item, but that’s not how it currently is.

Maybe if they did that AND your suggestion it would be good.

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Like I said, blizz gave us the Codex of Power and Aspect items both for a reason. The Codex of Power is account wide. It seems Aspect items are Bind on Pick up. I would love to just have a way to infinitly upgrade Codex of Power (pfft stupid Primal Ancient Legendary) then never have to farm for new legendary on my alt.

Ah, good call with the sacreds and ancestrals. To your point, I think it’d still work as long as the highest roll (regardless of tier) simply overwrote the Aspect. Also to your point, I think this only further exacerbates the two scenarios I mentioned above. E.g. If it’s difficult to throw away a normal legendary due to not knowing if you’ll need it later, it’ll be near impossible to toss sacreds and ancestrals. The stashes and aspect inventory are going to be an absolute nightmare to manage.

So, to adjust the suggestion, lets say the Aspect ranges from 10 - 50 on a normal item, 100-250 on sacred, and 500 - 1000 on ancestral. And then, let’s say the player finds a +40 normal version of the Legendary and they extract it. Now they have the +40 in their Aspect menu readily available until they find a higher roll to extract. Then let’s say they don’t end up finding the same legendary as a sacred but they do get super lucky and find an ancestral one at +600. They then just extract that one and now they have +600 in their Aspect menu permanently. I don’t see how this would be problematic or difficult to implement, though obviously, I could be overlooking something.

If anything, I feel like this would simplify every component of the Aspect system. Higher rolls = better available Aspects and the player is actually rewarded for finding the item rather than penalized for stashing it or using it too soon.

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I totally agree. I believe the current aspect extraction system is more punishment than reward. I think your suggestion would be a huge improvement.

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Oh and another issue I forgot to add is that the current iteration of the Codex of Power will be completely useless in late game if the Aspects are all locked in to their lowest possible roll. Updating the system as described would keep the Codex of Power relevant throughout an entire playthrough.

nope to both ideas. learn how to manage your limited space, and codexes are just a base line.

rating for both ideas:

triple fart minus

There needs to be a stash tab that works like the unique tab in POE. you can store 1 of every aspect in the game, via aspect form or the item itself, and be searchable. So you can quickly view which one you have and compare it to the one in your inventory and swap up to get a better variant. I mean if the system allowed you to simply dump and swap out for the best variant automatically that would be even better.

Very happy to see this implemented. Thank you, Blizzard!

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