Legacy items or "Hey kid, why would you want to play that?"

I sincerely feel as though turning Mystics into non-masterworkable items after season ends is just a means to discourage nonseasonal play. There is no legitimate reason why a player shouldn’t be able to continue to upgrade that gear ESPECIALLY considering what was done to drop rates. Imagine, the last day or 2 of a season and you finally get THAT epic drop, only to have it neutered before you get the chance to enjoy it.

TL;DR : Making items “legacy” is a sleazy method of player manipulation, and you will not change my mind.

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“Play your way “

“We’re listening “

Buckle up buttercup - doesn’t seem like they’ve figured out itemization yet . I see more
Legacy tags in our future eternal - bro

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I agree with you OP. What’s the point to even saving any items if they’re going to making them “Legacy” or better term “Obsolete” at the end of each season. We might as well delete everything and the end of the season. Farming for better gear towards the end of any season becomes useless. And those 3 and 4 GA items you were lucky enough to find? Yeah, useless too.

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Eternal players aren’t contributing to their seasonal play metrics. They have to demonstrate value in man hours by throwing your time played up on a Power Point. I doubt they will ever encourage Eternal play. I’m still head scratching over the boost on Eternal.

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Have to throw a bone to a subsection of a playerbase every once in a while, then potentially overnerf it in the next iteration :slight_smile:

It would have been a glorious troll by blizzard to have the booster packs drop 540 legacy gear .

At least that would be consistent with how they’ve treated the eternal realm thus far

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Is that an ongoing thing? I was under the impression it was just happening going into S6 with the item changes.

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The reason they would encourage non seaonal is to have more active players, in the game world for active group events as well as obvious BP etc carrots.

Legacy items suck and could have been less harsh had the game had a chance to be Dev and tested before launch. But they probably ran out of time and POE 2 and whatever else, pushed it out.

I used to play Destiney 2 and it went through a similar thing. FPS looter shooter.

So I would guess things will calm down on that front eventually. Once things are sorted and more final and foundational.

If you hunted good items, they will be enough to grind out the new set more or less and respec a legacy character, or like I do just keep them for the fun builds to run now and then, and focus on a new concept and on seasonal, grind, put it down and come back next season for a fresh start, and this feeds the eternal for my muck around fun play.

That said, I wish across the board eternal or seasonal we had options for fresh starts etc.
Since if a season is not to my taste I could otherwise try the new update and play a fresh eternal.

That is how i view things. I get where you are coming from though and it does sting, which after playing many games that have done this like Destiney 2, I learnt my lessons on Live service model games, so you learn to not overly invest time, until things stabilise.

Trust me in the peak of Destiney 2 I went after gear that I knew was getting legacy treatment etc and all of that, I haven’t played the game in years now lol. So do what makes you happy but keep that in mind with live service and how you play them.

The downside to them is what i discussed versus how games used to roll out, the advantage is fresh content and reworks and live changes and updates, which can be a blessing and a curse :man_shrugging:

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OP wasnt that clear but I agree as well. I dont think any unique item should ever go legacy. Mythics especially. These items should just always become the latest version. This is very easy on mythics because they always have max rolls. Other mythics its harder but if a unique would gain a new affix it just randomly rolls. This way no item is ever invalidated. Great for long term health of the game esp on eternal where you know if you get a 4 GA item with max roll you can mark that item off as complete. You do not need to get it again.

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Blizzard clearly has no idea what to do about legacy items OR eternal realm players.

End of S5 – “We’re nerfing the items when they roll over to eternal so nobody in eternal gets a head start”

End of S6 – “We’re letting Paragon cumulatively carry over so eternal players get a boost”

Pick a freaking lane, Blizzard.

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Wait a min, where does it say that after every season ends all items going to Eternal Realm turn into Legacy Items ?

This can’t be true.

It’s not .

Or at least, not for now . It has happened a few seasons prior but it was due to complete itemization rehauls.

Nor did they ever make any mention that this was their intended plan, so nothing to worry about ( again at least for now ) as far as eternal gear

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Next patch more then likely.

Its not, but three seasons in a row they did that.
So that is 50%…
Terrible design. Although I believe they said they are not doing it this season. So only 3/7? Although can you coun’t season one? Back to 50%

Blizz has to keep people playing seasons SOME way…their way is to apparently make eternal as tedious and unenjoyable as possible I guess.

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I can’t think of any game that allowed you to keep overpowered gear after a bug fix, nerf, or stat rework.