So currently druid is just a slog to play, with mechanics that really play against eachother and makes the gameplay clunky, but since druids are behind you are “forced” into these metas to actually progress and make a strong build.
Quickshift: This is just so bad, and not becuase its weak. Becuase it is so strong but clunky, even more now since after the patch becuase it needs to stack to 8. and every build utilize it.
Change it to 3% per stack per level and have it only stack to 3. and last for 10 seconds.
Beastial rampage: Just change this to be “when you are in werewolf/werebear form” and after for 15 seconds. Making it a trigger on use instead of having to wait for 2 seconds.
To bring the other key passives in line with this passive, i suggest the following changes.
Ursine Strength: 30% additional life in werebear and for 10 seconds after leaving werebear form. 30%[ x] dmg, 40%[ x] overpower dmg, and 50%[ x] crit dmg while healthy.
Perfect Storm: Same but have it be 30%[ x] increased damage with storm skills, and 50%[ x] against vuln, immobilized or slowed enemies
Lupine Ferocity: You deal 100%[ x] poison dmg of your hits(not base) that are critical hits, this is increased to 200% against injured enemies. Dmg with poison is also increased by 50%[ x]
Every 5th hit while in werewolf form is a critical strike with 50%[ x] increased dmg. This is increased by 100%[ x] against injured enemies.
Earthen Might: Damage and attack speed while in human form is increased by 25%[ x].
Lucky Hit: Damaging enemies with Earth or Storm skills has up to 15% chance to
- Restore all spirit
- Guarantee critical strikes for 5 seconds.
This is just some quick changes that would probably make Key passives more fun to choose and be more specific to what build you are playing, since 3 of them are barely even used. Tell me what you think and if something should be changed